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Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 3:22 pm
by thamrick
^Oops That should be ##Proposal 6.5.1 - train our 10 medics at the Hospital (specialties TBD)

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 3:28 pm
by brainbomb
Pulse:
##Diagnostics

Food (per 100 civilians): 20
Steel (in thousands): 11
Credits (in thousands): 5
Fuel: 10
Morale: 4 (speech fails on a 2)(+2 new luxury)
Population (in hundreds): 9
Luxury: 1 (wool) 2 (Fossils)
Corruption: 0 [-1 Naia]
Workers: 912
Sheep: 5
Wood: 0
Ore: 2
Health: 4 (+3 Hospital)
Crystals: 4
Science: 2 (Crystal stockpile)

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 3:34 pm
by thamrick
@Pulse - are there any standouts from our group of medics currently? I'd like to designate a lead doctor for the colony

##Proposal 6.5.2 - train 10 workers to become medics

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 3:37 pm
by brainbomb
thamrick wrote:
Mon Feb 26, 2018 3:34 pm
@Pulse - are there any standouts from our group of medics currently? I'd like to designate a lead doctor for the colony

##Proposal 6.5.2 - train 10 workers to become medics
Pulse:
Haemod and 6 others have been working tirelessly to procure a vaccine.

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 3:47 pm
by thamrick
brainbomb wrote:
Mon Feb 26, 2018 3:37 pm
thamrick wrote:
Mon Feb 26, 2018 3:34 pm
@Pulse - are there any standouts from our group of medics currently? I'd like to designate a lead doctor for the colony

##Proposal 6.5.2 - train 10 workers to become medics
Pulse:
Haemod and 6 others have been working tirelessly to procure a vaccine.
##Proposal 6.5.3 - Designate Haemod as our Chief of Medicine

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 3:49 pm
by thamrick
Additionally, it seems we will be at our Population Cap at the end of this phase. We should immediately look to settle a satellite colony at a strategic location.

##Pulse - do you have status reports on potential secondary sites for a colony? Will a second colony be constructed if we send a group of workers with the supplies to build a Biodome?

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 3:52 pm
by brainbomb
thamrick wrote:
Mon Feb 26, 2018 3:49 pm
Additionally, it seems we will be at our Population Cap at the end of this phase. We should immediately look to settle a satellite colony at a strategic location.

##Pulse - do you have status reports on potential secondary sites for a colony? Will a second colony be constructed if we send a group of workers with the supplies to build a Biodome?
Pulse:
Correct
(3, 10), (11,9), and (13,18) are numerous in minerals and opportunities.

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 4:29 pm
by thamrick
brainbomb wrote:
Mon Feb 26, 2018 3:52 pm
thamrick wrote:
Mon Feb 26, 2018 3:49 pm
Additionally, it seems we will be at our Population Cap at the end of this phase. We should immediately look to settle a satellite colony at a strategic location.

##Pulse - do you have status reports on potential secondary sites for a colony? Will a second colony be constructed if we send a group of workers with the supplies to build a Biodome?
Pulse:
Correct
(3, 10), (11,9), and (13,18) are numerous in minerals and opportunities.
Okay. Thanks Pulse

Looking at the map, here are the pros/cons I see for each site:

(3, 10) - coastal location - access to resources from the sea. Only 2 adjacent land tiles so limited access to land resources. 4.12 tile units from our colony, 16.12 tile units from the Turkish colony. Located next to the marsh as well.

(11, 9) - more central to the planet location - next to a lake, varied surroundings (grassland, forests, mountains) could potentially provide new and better resources, 4.47 tile units from our colony, 10.82 tile units from the Turkish colony

(13, 18) - coastal - close to our original landing destination (adjacent to it). Hills, forests, sea close by. 9.22 tile units from our colony, 4 tile units from the Turkish colony

I feel like the (13,18) location would be an ideal choice except for the proximity to the Turkish colony compared to our main colony site. (11, 9) seems like the safe choice. Depending on our negotiations/relations with the Turkish colonists, I would either suggest (13, 18) or opt for (11, 9)

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 4:40 pm
by yavuzovic
What is the black location with rains? Thunder?

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 5:24 pm
by brainbomb
yavuzovic wrote:
Mon Feb 26, 2018 4:40 pm
What is the black location with rains? Thunder?
Pulse: That is a wisp. A particularly angry one.

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 5:30 pm
by PRINCE WILLIAM
Given our recent history of diseases, I'd recommend adding in the doctors list a pathologist and in face of war or hostilities a surgeon.

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 5:36 pm
by `ZaZaMaRaNDaBo`
##Vote Yea
Proposal 6.1.0
Proposal 6.2.1
Proposal 6.0.1
Proposal 6.2.2
Proposal 6.3.2
Proposal 6.4.1
Proposal 6.4.2
Proposal 6.4.3
Proposal 6.4.4
Proposal 6.4.5
Proposal 6.5.1
Proposal 6.5.3
Unfortunately, I do not see the YnBar government paying out the lottery win. This is just my vote, if we vote to go to YnBar, I would be willing to go with.

##Vote No
Proposal 6.3.1
Let's not be too nice.
Proposal 6.3.3
This is a composite proposal. We shouldn't decide how to approach the situation whilst talking with the Turkish government. I think we should send Naia, as she appears to be our anticipated Secretary of State to talk with the Turkish leaders responsible for this colony. We should then make a decision about how to approach the situation.

##Proposal 6.3.4
Send Naia to talk with the Turkish leaders responsible for the colony regarding the reasons, trade agreements, and other agendas.
##Vote Yea

##Proposal 6.3.5
Invite the single Turks for a single's night with our singles.
##Vote Yea



##Pulse I didn't get an answer. How many young singles do we have?
yavuzovic wrote:
Mon Feb 26, 2018 4:40 pm
What is the black location with rains? Thunder?
What are the coordinates? I don't know why I'm not seeing this.

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 5:44 pm
by yavuzovic
##vote yes on Proposal 6.3.5
Maybe I will meet with my girlfriend. I didn't see him since 2018 😀.

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 5:49 pm
by brainbomb
Pulse: We have more men than women. 65% of our colony is men. Of singke women there are only 135.
Compared to nearly 500 men are single.

Turkish colony is apparently 100% men.

The majority of our female populace is dutch immigrants.

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 6:05 pm
by yavuzovic
Turkish colony is apparently 100% men.
I will not come.

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Mon Feb 26, 2018 8:27 pm
by Kench
Mr President

I am deeply disappointed that this is how you feel about my Proposal. It was given in entirely good faith, with the sense that I might perhaps suggest something a little out of the ordinary, rather than pursuing a pre-ordained agenda. My intention was to not forget that, though we may have arrived here first, we are also new to this land. I find all of our discussions of any sort of "ownership" more than a little premature and difficult. Given our own lack of exploration, we do not know, for example, exactly what indigenous species live here who might feel the same way as we do about this Turkish arrival.

My point is simply that I saw no reason for my suggestion to be as insane as you appear to believe it to be - and given further proposals from other Councillors, I sense that I may not be entirely alone.

However, whatever the case, I will always bow to the will of the Council. If you would prefer someone else as Secretary of State for Foreign Affairs, then so be it. If you elect me, then I will do my best in the position given me. But I must make it clear that I am a bridge builder, not a war hawk. It will always be my desire to build alliances, unless it is absolutely clear and necessary to take the opposite path. If this is not the sort of International Ambassador that you desire, then I implore you: vote for somebody else.

All of that being said, I shall still attempt to be a little constructive.
I don't think we should offer credits to someone who is settling on our planet. We do not want to reinforce what we consider unwanted or be seen as weak. Violence, as stated by many, would surely end in disaster.

[...]

Proposal 6.3.1
Let's not be too nice.
Proposal 6.3.3
This is a composite proposal. We shouldn't decide how to approach the situation whilst talking with the Turkish government. I think we should send Naia, as she appears to be our anticipated Secretary of State to talk with the Turkish leaders responsible for this colony. We should then make a decision about how to approach the situation.

##Proposal 6.3.4
Send Naia to talk with the Turkish leaders responsible for the colony regarding the reasons, trade agreements, and other agendas.
##Vote Yea
From what I have read, none of you believe it would be sensible to offer a free gift. Fine. However, most of you also seem to suggest that outright hostility or selfish demands would be equally undesirable. I think Councillor Eachen's points (above) have the greatest resonance with me. Whether or not I am elected under 6.2, I will happily travel to the new Turkish settlement in the next phase, to ascertain exactly what their intentions are - indeed, I would intend to go and perform my mindmeld ability on the Turkish negotiator, to ensure that I know exactly where they stand.

So that you are all aware, my investigations into the Turks so far suggest that their only priority is to alleviate the significant overpopulation they are experiencing on their home settlement. If we can help them tackle this problem in some way - whatever that may be - then I think we will have them in our debt, which, I maintain, is exceptionally valuable. Off the top of my head, it might also allow us to make our second settlement at (13,18), as recommended by Lazlo - perhaps some sort of joint settlement with the Turks? But all of these decisions should be made after we fully understand their intentions.

On a separate note, my investigations into the Sudanese Colony suggest that they are on a par with us technologically speaking, but they are struggling to tackle a significant alien problem - this is hindering them from making the most of their lush surroundings. If we make this trade with them, thereby helping them tackle this issue, I think it will have a positive impact beyond simply receiving the tech they offer us - this could be the beginning of a beautiful friendship.

--
##Action - oversee the building of a Chapel under 6.4.4. If this is voted against, then pray for the colony to develop virtue

##Vote Yea
Proposal 6.1.0
Proposal 6.3.4
Proposal 6.4.1
Proposal 6.4.2
Proposal 6.4.3
Proposal 6.4.4
Proposal 6.4.5
Proposal 6.5.1
Proposal 6.5.3

##Vote Nay
Proposal 6.3.1

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Tue Feb 27, 2018 12:54 am
by thamrick
##Proposal 6.6.0 - Have all unused workers build as many Extra Harvesters as possible.

##Proposal 6.6.1 - All unassigned Harvesters will produce a 50/50 split of Fuel/Steel - if uneven, Steel will have the priority.

##VOTE yes to 6.6.0 and 6.6.1 - I think we have a lot of unused workers. Sorry. I was busy today and didn't make sure we had the workers used

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Tue Feb 27, 2018 2:07 am
by RagingIke297
I also had a rather busy day.
##vote yes 6.0.2, 6.1.0, 6.2.1, 6.2.2, 6.3.3, 6.4.all, 6.5.all, 6.6.all
##vote no 6.0.1 6.0.3, 6.3.1, 6.3.2

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Tue Feb 27, 2018 2:45 am
by leon1122
I’ll respond to all the rest later, but first

##Vote NO on Proposal 6.3.4, 6.3.5

Re: Webdiplomacy Sci-Fi Simulator III Signups

Posted: Tue Feb 27, 2018 3:00 am
by brainbomb
Pulse:

(3, 10) - Limited resources, fisheries, low in metals. poor mining area. high in food yield.

(11, 9) - High resources, varied terrain. defensible. mining opportunities, poor food yield.

(13, 18) - Scan Unavailable, atmospheric disturbance.