Re: Webdiplomacy Sci-Fi Simulator III Signups
Posted: Fri Feb 23, 2018 7:53 pm
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https://webdiplomacy.net/contrib/phpBB3/viewtopic.php?f=4&t=249
So when we feed our Pop this phase will we lose 6 Food or "pretty much" 7 Food?
Okay. I have an idea. It would require you to leave us, which would be sad since you've been so helpful, but it would help us save our planet and give you a fun adventure. How would you feel about that?
I know. We don't blame you. You helped us get rid of Brainbot and have been very useful for us. But we do need to stop our workers from dying. Hana could help but she already used her ability this phase on Loom.
We would send you to orbit around our planet in one of our spaceships. Ignus told us that the runes that Jaromir found near the north pole contained the knowledge to allows Wisps to go off-planet. You could keep an eye on the planet and communicate with us from up there. You could also shield the planet if we needed it. We can send Gloombridge crystals with you to keep your health level up. If you hovered near the wormhole, it would also provide us boosts that could help accelerate our planetary cleansing. But you'd need to be careful. We wouldn't want you to accidentally travel through the wormhole and not be able to get back.
If we were to take this course of action, would Flicke cease to be officially one of our Experts? In which case could we take on Traxler?thamrick wrote: ↑Fri Feb 23, 2018 8:27 pmWe would send you to orbit around our planet in one of our spaceships. Ignus told us that the runes that Jaromir found near the north pole contained the knowledge to allows Wisps to go off-planet. You could keep an eye on the planet and communicate with us from up there. You could also shield the planet if we needed it. We can send Gloombridge crystals with you to keep your health level up. If you hovered near the wormhole, it would also provide us boosts that could help accelerate our planetary cleansing. But you'd need to be careful. We wouldn't want you to accidentally travel through the wormhole and not be able to get back.
Given the rise in corruption levels and the drop in morale, you will not be surprised to hear that I would be more than happy to oversee the building of a Chapel this phase. Particularly if I can do this alongside praying for the colony to reduce corruption as an action.thamrick wrote: ↑Fri Feb 23, 2018 8:06 pmProposals 5.3.n deal with worker usage/building projects.
##Proposal 5.3.1 - Build Greater Mine (upgrading the Mine that produces Gloombridge Crystals, overseer TBD through amendment) (40 workers, 2 phases(maybe?))
##Proposal 5.3.2 - Build Chapel (overseer TBD through amendment - Naia?) (50 workers, 2 Steel, 2 phases)
##Proposal 5.3.3 - Build Upgraded Hangar (60 workers, 2 Steel, 1 Credit, 2 phases)
##Proposal 5.3.4 - Build Hospital (300 workers, 5 Steel, 4 Credits)
##Proposal 5.3.5 - Build Laser Towers (200 workers, 1 Steel)
##Proposal 5.3.6 - Build Oxygenator Turbine (60 workers, 2 Steel, 1 Gloom Crystal)
##Proposal 5.3.7 - Build Biowells (30 workers, 1 Steel)
##Proposal 5.3.8 - Send a transport with the 10 apprentice mechanics to scrap Battleship Branimir for Steel
Yes. However, we would need to find a replacement OS.Kench wrote: ↑Fri Feb 23, 2018 9:19 pmIf we were to take this course of action, would Flicke cease to be officially one of our Experts? In which case could we take on Traxler?thamrick wrote: ↑Fri Feb 23, 2018 8:27 pmWe would send you to orbit around our planet in one of our spaceships. Ignus told us that the runes that Jaromir found near the north pole contained the knowledge to allows Wisps to go off-planet. You could keep an eye on the planet and communicate with us from up there. You could also shield the planet if we needed it. We can send Gloombridge crystals with you to keep your health level up. If you hovered near the wormhole, it would also provide us boosts that could help accelerate our planetary cleansing. But you'd need to be careful. We wouldn't want you to accidentally travel through the wormhole and not be able to get back.
Flicke: Correct.Kench wrote: ↑Fri Feb 23, 2018 9:19 pmIf we were to take this course of action, would Flicke cease to be officially one of our Experts? In which case could we take on Traxler?thamrick wrote: ↑Fri Feb 23, 2018 8:27 pmWe would send you to orbit around our planet in one of our spaceships. Ignus told us that the runes that Jaromir found near the north pole contained the knowledge to allows Wisps to go off-planet. You could keep an eye on the planet and communicate with us from up there. You could also shield the planet if we needed it. We can send Gloombridge crystals with you to keep your health level up. If you hovered near the wormhole, it would also provide us boosts that could help accelerate our planetary cleansing. But you'd need to be careful. We wouldn't want you to accidentally travel through the wormhole and not be able to get back.
Indeed, exploders or bombies are the result of a new biological weapon called Agent Othello. It is an airborne toxin which adds a dormant trait in humans that triggers on death. Current course of action is to burn the dead and avoid contact with a turned subject.
We will have a vaccine within 2 phases. Early cost will be steep. We can supply (1) 100 samples, vaccine per (10) credits. Demand is already skyrocketing.
##Vote NO on Proposal 5.1.0 per thamrick and Kench's reasoning.
##Proposal 5.1.3 Give Medic Haemod permission to continue research on the bombies.brainbomb wrote: ↑Fri Feb 23, 2018 5:03 amMedic Haemod:
I am stunned. Words cannot describe what ive seen. I will carry on the work of Tierney and Bratislava if you permit.
The deceased are burned and their bodies are not at risk for reeanimation. I believe fire destroys the pathogen. And when the zombies explode, a death by blast does not incur reeanimation.
Thats what tissue sample 3 appears to indicate. Im working out of my quarters at this point.
Permission to compare notes with Uriah and borrow Chagall?
##Proposal 5.4.0 Hire Traxler as specialist and send Flicke to space.brainbomb wrote: ↑Fri Feb 23, 2018 6:17 pmTraxler 4 health, 5 atk. Marine, Human.
Once per phase Traxler can secure an area and it cannot be attacked. (Passive Ability: (Positive) Empath. Can sense a bad crisis card a phase early.
(If hired Traxler will join your specialists 2/2 slots full)
Specialists: Firma, Flicke
I'm only glad that you all came back alive and well.
##Proposal 5.2.6 Send Loom a batch of Endevour Lily as soon as it is ready to harvest.
##Proposal 5.2.7 Harvest Chagall's blood. Sell 1/6 of the blood to the highest bidder each phase for 3 phases. Use the other half for Haemod's research.
Remember, we are Ynbarians first. We left Ynbar a mere 5 phases ago. Ynbar deserves our loyalty. They gave us the intial resources to get here and survive the first few phases. We should at least pay them back for that. Besides, they surely wouldn't allow us to collect our lottery money if we don't pay their tax. I would think that Ynbar would send its own ship to collect tax, since they're the one taxing us. They won't be able to come for quite some time given the the present blockade. I'd also like to request that Eachen convert some sheep to wool so that we can have the wool Ynbar requested ready.thamrick wrote: ↑Fri Feb 23, 2018 7:26 pmRight. I'm not suggesting we blatantly ignore their request. But I'm primarily worried about the Fuel and the (to a lesser extent) Credits. I assume in addition to the 7 Fuel they request, we will need to provide 8 Fuel for the journey of our transport there and back.
I'm pretty sure a rover is the same thing as a harvester.thamrick wrote: ↑Fri Feb 23, 2018 7:32 pmProposals 5.2.n will deal with current structure resource allocation
##Proposal 5.2.1a - Marsh Turbine produces +1 Credit.
##Proposal 5.2.2a - Harvesters collect +3 Food, +6 Steel
##Proposal 5.2.2b - Harvesters collect +3 Food, +3 Steel, scrub 3% air
##Proposal 5.2.2c - Harvesters collect +3 Food, +3 Steel, +3 Fuel
##Proposal 5.2.3a - Hangars produces +3 Harvesters
##Proposal 5.2.3b - Hangars produces +2 Rovers, +1 Space Fighter
##Proposal 5.2.4a - Wind Generator produces +1 Credit
##Proposal 5.2.5a - Machine Shop produces flamethrowers
As always, feel free to add Props if you have a preferred resource collection choice different from these options.
##Vote YES on Proposal 5.3.1, 5.3.3, 5.3.4, 5.3.5, 5.3.7, 6.3.8thamrick wrote: ↑Fri Feb 23, 2018 8:06 pmProposals 5.3.n deal with worker usage/building projects.
##Proposal 5.3.1 - Build Greater Mine (upgrading the Mine that produces Gloombridge Crystals, overseer TBD through amendment) (40 workers, 2 phases(maybe?))
##Proposal 5.3.2 - Build Chapel (overseer TBD through amendment - Naia?) (50 workers, 2 Steel, 2 phases)
##Proposal 5.3.3 - Build Upgraded Hangar (60 workers, 2 Steel, 1 Credit, 2 phases)
##Proposal 5.3.4 - Build Hospital (300 workers, 5 Steel, 4 Credits)
##Proposal 5.3.5 - Build Laser Towers (200 workers, 1 Steel)
##Proposal 5.3.6 - Build Oxygenator Turbine (60 workers, 2 Steel, 1 Gloom Crystal)
##Proposal 5.3.7 - Build Biowells (30 workers, 1 Steel)
##Proposal 5.3.8 - Send a transport with the 10 apprentice mechanics to scrap Battleship Branimir for Steel
We have one: Vanilla Pulsethamrick wrote: ↑Fri Feb 23, 2018 9:43 pmYes. However, we would need to find a replacement OS.Kench wrote: ↑Fri Feb 23, 2018 9:19 pmIf we were to take this course of action, would Flicke cease to be officially one of our Experts? In which case could we take on Traxler?thamrick wrote: ↑Fri Feb 23, 2018 8:27 pm
We would send you to orbit around our planet in one of our spaceships. Ignus told us that the runes that Jaromir found near the north pole contained the knowledge to allows Wisps to go off-planet. You could keep an eye on the planet and communicate with us from up there. You could also shield the planet if we needed it. We can send Gloombridge crystals with you to keep your health level up. If you hovered near the wormhole, it would also provide us boosts that could help accelerate our planetary cleansing. But you'd need to be careful. We wouldn't want you to accidentally travel through the wormhole and not be able to get back.
We should definitely wait until prices go way down.brainbomb wrote: ↑Sat Feb 24, 2018 1:48 amMedic Haemod:
I submitted my findings to a message board run by the CDC of Denmark. The response was interesting.
Indeed, exploders or bombies are the result of a new biological weapon called Agent Othello. It is an airborne toxin which adds a dormant trait in humans that triggers on death. Current course of action is to burn the dead and avoid contact with a turned subject.
We will have a vaccine within 2 phases. Early cost will be steep. We can supply (1) 100 samples, vaccine per (10) credits. Demand is already skyrocketing.
##Flicke Why? Is this about brainbot? I'm sure this is all just a great misunderstanding. If so, we should explain to UNECP that no one at Ynbar anticipated that brainbot would go rogue.brainbomb wrote: ↑Sat Feb 24, 2018 2:06 am**A travel ban to YnBar has been invoked by the UNECP**
**YnBar has been denounced by the UNECP**
**Skylon declares war on YnBar**
**China declares war on YnBar**
**SANSA has declared war on YnBar**
**Macedonian colony at Edasichb has been destroyed by Terraform**
**Mars colony in Sol has been destroyed by Terraform**
**CHXR Prawn colony gas been destroyed by Terraform**
**Europa colony in Sol has been destroyed by Terraform**