Webdiplomacy Sci-Fi Simulator III Signups
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Re: Webdiplomacy Sci-Fi Simulator III Signups
"Dear Valued colonist!
We are writing you to inform you that you've won (45) Credits in the YnBar Lottery. Please report to YnBar Sweepstakes offices to claim your prize!
After taxes you will receive (33) Credits. Or 33,000!"
Wooooooooooooooooooooooooo!
We are writing you to inform you that you've won (45) Credits in the YnBar Lottery. Please report to YnBar Sweepstakes offices to claim your prize!
After taxes you will receive (33) Credits. Or 33,000!"
Wooooooooooooooooooooooooo!
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Re: Webdiplomacy Sci-Fi Simulator III Signups
Can we send a message to YnBar sweepstakes or do I have to arrive in person?
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Re: Webdiplomacy Sci-Fi Simulator III Signups
##Breed sheep
I could have sworn I did last phase, but I couldn't find where I did.
I could have sworn I did last phase, but I couldn't find where I did.
Re: Webdiplomacy Sci-Fi Simulator III Signups
Flicke: Congratulations councillor. You will have to show up in person and show a valid ID to receive the award. Our colony will have a wealthy sheep farmer now. How cool.
And yes we do need to deliver Ynbar their transports eventually so when we do you could probably ride one back and we can either get you a ride on the python or you could buy a ship
And yes we do need to deliver Ynbar their transports eventually so when we do you could probably ride one back and we can either get you a ride on the python or you could buy a ship
Re: Webdiplomacy Sci-Fi Simulator III Signups
##Flicke Ahh, I didn't realize the shields were coming directly from your hitpoints. Is it possible to make a shield and then recharge you?brainbomb wrote: ↑Thu Feb 22, 2018 5:20 amConcerning shields, well... I uh... anytime I can give us a shield up to 78 hit points. If it goes to 0 we kinda... die. Cuz I blow up.
But the shield batteries would only eat 20 of my hit points. You could drive them anywhere on the planet too and secure an area.
Re: Webdiplomacy Sci-Fi Simulator III Signups
##Executive Order Send 2 transports with 20 armed guards each to collect all survivors from the landing pods.
##Proposal 4.1.5 Allow Bratislava to conduct his research and draw blood from Styll, Lazlo, Chagall our deceased worker and Firma with their respective consent. Keep the laboratory guarded by 7 armed guards at all times.
We should get to training some actual soldiers at some point as well.
##Flicke Shouldn't we have 3+2=5 population right now from our district?
##Proposal 4.1.5 Allow Bratislava to conduct his research and draw blood from Styll, Lazlo, Chagall our deceased worker and Firma with their respective consent. Keep the laboratory guarded by 7 armed guards at all times.
We should get to training some actual soldiers at some point as well.
##Flicke Shouldn't we have 3+2=5 population right now from our district?
Re: Webdiplomacy Sci-Fi Simulator III Signups
Yes. Using gloombridge crystals. (1) crystal per 20 hpleon1122 wrote: ↑Thu Feb 22, 2018 9:45 am##Flicke Ahh, I didn't realize the shields were coming directly from your hitpoints. Is it possible to make a shield and then recharge you?brainbomb wrote: ↑Thu Feb 22, 2018 5:20 amConcerning shields, well... I uh... anytime I can give us a shield up to 78 hit points. If it goes to 0 we kinda... die. Cuz I blow up.
But the shield batteries would only eat 20 of my hit points. You could drive them anywhere on the planet too and secure an area.
Re: Webdiplomacy Sci-Fi Simulator III Signups
District takes 2 phases to buildleon1122 wrote: ↑Thu Feb 22, 2018 9:53 am##Executive Order Send 2 transports with 20 armed guards each to collect all survivors from the landing pods.
##Proposal 4.1.5 Allow Bratislava to conduct his research and draw blood from Styll, Lazlo, Chagall our deceased worker and Firma with their respective consent. Keep the laboratory guarded by 7 armed guards at all times.
We should get to training some actual soldiers at some point as well.
##Flicke Shouldn't we have 3+2=5 population right now from our district?
Re: Webdiplomacy Sci-Fi Simulator III Signups
##GM Note:
Councillor Kench has joined the crew and will be able to post at 10pm CDT tonight.
He is Naia, a religious leader. And a survivor from Battleship Branimir.
Councillor Kench has joined the crew and will be able to post at 10pm CDT tonight.
He is Naia, a religious leader. And a survivor from Battleship Branimir.
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Re: Webdiplomacy Sci-Fi Simulator III Signups
Welcome councilor! Take some time to get familiar with what is going on. This link will help you greatly: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Re: Webdiplomacy Sci-Fi Simulator III Signups
And is Zaza winning the lottery true? Lol awesome if so.
##Vote Yea on 4.1.5
##Vote Yea on 4.1.5
Re: Webdiplomacy Sci-Fi Simulator III Signups
Welcome to our colony, Kench. I hope - sorry *I'm sure you'll be helpful for us.
Re: Webdiplomacy Sci-Fi Simulator III Signups
Worker Usage -
- (40) 20 x 2 on the transports to pick up survivors from escape pods
- (7) armed guards for Bratislava
- (50) Extra Harvesters
- (40) Mine *still need to select overseer
- (30) Biowells
Currently set to use 167. Putting us over our limit by 14.
I suggest we void the Biowells project. Train 10 workers in some craft (More medics? Have Firma train soldiers?) and use the other 4 if we send an away team to hijack Branimir.
- (40) 20 x 2 on the transports to pick up survivors from escape pods
- (7) armed guards for Bratislava
- (50) Extra Harvesters
- (40) Mine *still need to select overseer
- (30) Biowells
Currently set to use 167. Putting us over our limit by 14.
I suggest we void the Biowells project. Train 10 workers in some craft (More medics? Have Firma train soldiers?) and use the other 4 if we send an away team to hijack Branimir.
Re: Webdiplomacy Sci-Fi Simulator III Signups
##Proposal 4.0.2 - Amendment - Hijack Battleship Branimir. The away team will consist of Jaromir, Lazlo, and Hana
##Proposal 4.1.3 - Amendment - Build a Mine (Chagall overseeing the project)
======================================================================
Proposal Series 4.4 - Completed Project Resource Allocation
##Proposal 4.4.1 - Upgraded Hangar produces +1 Harvester (in addition to the vehicle produced from Proposal 4.3.3)
##Proposal 4.4.2 - Newly produced Harvester (from Hangar) produces +1 Food
##Proposal 4.4.3 - Newly produced Harvesters (from Extra Harvesters) produce +3 Steel
##Proposal 4.4.4 - Newly produced Biowells produce +1 Food
##Proposal 4.1.3 - Amendment - Build a Mine (Chagall overseeing the project)
======================================================================
Proposal Series 4.4 - Completed Project Resource Allocation
##Proposal 4.4.1 - Upgraded Hangar produces +1 Harvester (in addition to the vehicle produced from Proposal 4.3.3)
##Proposal 4.4.2 - Newly produced Harvester (from Hangar) produces +1 Food
##Proposal 4.4.3 - Newly produced Harvesters (from Extra Harvesters) produce +3 Steel
##Proposal 4.4.4 - Newly produced Biowells produce +1 Food
Re: Webdiplomacy Sci-Fi Simulator III Signups
##Proposal 4.5.1 - Putting forth a Proposal will not count as a vote for or against the proposal.
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