Webdiplomacy Sci-Fi Simulator III Signups

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yavuzovic
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#861 Post by yavuzovic » Wed Feb 21, 2018 4:41 am

Also his neurological system still has some activity despite his brain being gone.
🤢🤢🤢🤢🤢
-|- -|- -|- -|- -|-
/\. /\ /\ /\ /\

There will be a problem *ohm party.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#862 Post by thamrick » Wed Feb 21, 2018 5:01 am

##Proposal 4.0.1 - Destroy Battleship Branimir
##Proposal 4.0.2 - Hijack Battleship Branimir (away team TBD and amendment added)

##VOTE No 4.0.1
##VOTE Yes 4.0.2

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#863 Post by brainbomb » Wed Feb 21, 2018 5:08 am

Asil: I attempted to adhere to your requests. My connection to the ship was fully severed. Theyve gone off the grid.

Whatever happened it not only shut them down it also fried one of my VPN's.

Something really fucked that server up

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#864 Post by dargorygel » Wed Feb 21, 2018 5:09 am

Sorry I have been occupied the last few days... will attempt to catch up and jump in tomorrow morning.
I have missed you all.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#865 Post by brainbomb » Wed Feb 21, 2018 5:19 am

Firma: Give me 6 men, I dont wanna take anyone off work detail.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#866 Post by thamrick » Wed Feb 21, 2018 5:20 am

<3 u Darg

Missed you too. Hurry back. We've got some techs that need rushing!

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#867 Post by brainbomb » Wed Feb 21, 2018 5:26 am

Skirk: REEEEEEP ♡♡♡
REEP
*hugs Uriahs leg*

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#868 Post by thamrick » Wed Feb 21, 2018 5:50 am

Proposals 4.1 - Dealing with worker allotment

##Proposal 4.1.1 - Send 6 workers with Firma to bury the 2 deceased workers.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#869 Post by yavuzovic » Wed Feb 21, 2018 6:38 am

##vote positive on 4.0.2
##vote positive on 4.1.1

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#870 Post by thamrick » Wed Feb 21, 2018 2:49 pm

Okay - we now have 372 workers (my original 373 didn't account for Firma becoming a Specialist). 220 of those are tied up with our building projects from last phase that take 2 phases to complete.

We have 153 to work with this phase.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#871 Post by yavuzovic » Wed Feb 21, 2018 3:15 pm

What do you suggest?
I will support your proposals, unless they're not logical.
I don't want to create a proposal now, because I don't have the updated tech tree.
I'd be appreciated if you send it because mine is expired.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#872 Post by thamrick » Wed Feb 21, 2018 3:27 pm

yavuzovic wrote:
Wed Feb 21, 2018 3:15 pm
What do you suggest?
I will support your proposals, unless they're not logical.
I don't want to create a proposal now, because I don't have the updated tech tree.
I'd be appreciated if you send it because mine is expired.
Just use the google doc. It should have everything you need and I'm pretty much constantly updating it. Do you need the link again?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#873 Post by yavuzovic » Wed Feb 21, 2018 3:31 pm

Would be good. There's no chapel in mine.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#874 Post by thamrick » Wed Feb 21, 2018 3:34 pm

yavuzovic wrote:
Wed Feb 21, 2018 3:31 pm
Would be good. There's no chapel in mine.
Here's the link:
https://docs.google.com/spreadsheets/d/ ... sp=sharing

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#875 Post by yavuzovic » Wed Feb 21, 2018 3:37 pm

Thank you.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#876 Post by dargorygel » Wed Feb 21, 2018 4:02 pm

##Vote Prop 4.1 No
##Vote Prop 4.2 Yes
Let's get this ship for our own use. Even if we decide we need to dismantle it for resources... Also, do we know if there is life left on it? I know it is being 'run' by the badbad (do I understand that correctly?) but maybe he/it didn't kill everyone.

Regarding research...
I have three things I can do at this time.
I can study the gloomy crystal (that the wisp, btw, uses to keep himself alive!)
I can jump a tech... like maybe rush the Laser tech?
Or I can study Diamor's dead body.

I lean towards the crystal. We have some hint of it's use, and that seems valuable to me.
Thoughts?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#877 Post by dargorygel » Wed Feb 21, 2018 4:05 pm

Adust my votes:
##VOTE 4.0.1 no
##VOTE 4.0.2 yes (see above rationale)
##VOTE 4.1.1 yes

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#878 Post by thamrick » Wed Feb 21, 2018 4:07 pm

dargorygel wrote:
Wed Feb 21, 2018 4:02 pm
Regarding research...
Yeah. The Battleship being inactive definitely relieves the pressure. I don't think we need you to rush the tech at this point, so I'm in favor of studying the crystal. We can have Tierney do a more thorough autopsy of the body. What info do you have about the wisp's reliance on the crystal?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#879 Post by brainbomb » Wed Feb 21, 2018 4:31 pm

Firma: Reporting in, We have tracked the position of our most recent deceased worker. Im sending half my team back to Base with the body. We have a good 3 km to go.

Its pretty foggy out here today. Air quality and visibility are poor.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#880 Post by thamrick » Wed Feb 21, 2018 4:54 pm

I think building another Mine is a good call today. We're kinda low on steel and credits - this costs neither, and gives our workers something productive to do. I also 100% support building additional harvesters.

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