Webdiplomacy Sci-Fi Simulator III Signups

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leon1122
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#721 Post by leon1122 » Mon Feb 19, 2018 3:50 am

Yes, I would be fine if your proposal is amended to 50%+1 with the exceptions laid out for crisis situations.

thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#722 Post by thamrick » Mon Feb 19, 2018 3:53 am

Amending Proposal 3.5.1a to read:

##Proposal 3.5.1a - Proposals must have more than 50% "yea" votes out of the total number of votes to pass.

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#723 Post by brainbomb » Mon Feb 19, 2018 4:08 am

thamrick wrote:
Sun Feb 18, 2018 10:28 pm
Start of Phase 3 Resource Status

Food: 15
[11] +1 (Pakhwa) +2 (Greenhouses) +2 (Biodome) -1 (Pop)

Steel: 7
[4] +2 (Lazlo) +3 (Harvesters) -2 (Hangar)

Credits: 6
[6] +1 (Pakhwa) -1 (Hangar)

Fuel: 8
[7] +1 (Marsh Turbine)

Population: 4
[1] +3 (from Ynbar)

Luxury: 1 (wool)
[0] +1 (Eachen)

Workers: 374
[111] +300 (Pop inc) -37 (elderly & children)

Sheep: 3
[4] -1 (Eachen)

Wood: 0 (no change)
Ore: 0 (no change)
Morale: 3 (+1 wool)
Health: 3 (no change)
Corruption: 0 (no change)

yavuzovic
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#724 Post by yavuzovic » Mon Feb 19, 2018 4:18 am

For now,
##vote yes on proposal 3.4.1
##vote yes on proposal 3.4.2
##vote yes on proposal 3.3.1 - I'm okay with that.
I couldn't find "District" in tech tree. I will look one more time and express my vote after that.
##vote yes on proposal... Just same with thamrick:

##Vote Yea on Prop 3.3.2
##Vote No on Prop 3.3.3
##Vote No on Prop 3.3.4
##Vote No on Prop 3.3.5
##Vote Yea on Prop 3.3.6

And what is terraforming? It's obviously bad thing. But I can't imagine what can it cause. Will it destroy us unless we destroy the battleship branimir?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#725 Post by yavuzovic » Mon Feb 19, 2018 4:22 am

Oh, district is quite helpful.

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#726 Post by brainbomb » Mon Feb 19, 2018 4:25 am

yavuzovic wrote:
Mon Feb 19, 2018 4:18 am
For now,
##vote yes on proposal 3.4.1
##vote yes on proposal 3.4.2
##vote yes on proposal 3.3.1 - I'm okay with that.
I couldn't find "District" in tech tree. I will look one more time and express my vote after that.
##vote yes on proposal... Just same with thamrick:

##Vote Yea on Prop 3.3.2
##Vote No on Prop 3.3.3
##Vote No on Prop 3.3.4
##Vote No on Prop 3.3.5
##Vote Yea on Prop 3.3.6

And what is terraforming? It's obviously bad thing. But I can't imagine what can it cause. Will it destroy us unless we destroy the battleship branimir?
Lesser Terraform Level 2 – If focused on a planet for 2 phases it will fully clean
the planet’s atmosphere and destroy all conditions preventing plant growth, and human life. WARNING using this on a planet that is populated will kill current inhabitants. Unlocks Major terraform Tech Level 3.

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#727 Post by brainbomb » Mon Feb 19, 2018 4:29 am

Flicke: We are not going to die.

There are plenty of ways to defeat a battleship. We will have a python, a fighter, and a falcon shuttle when Iago gets here. We have a great pilot Jaromir. And we will have an Admiral. He can tell us what were up against. We may even be able to capture it and remove brainbot from it.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#728 Post by yavuzovic » Mon Feb 19, 2018 4:49 am

These creatures are really dangerous. We're defeating them one by one.
Is Wes a kind of these?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#729 Post by thamrick » Mon Feb 19, 2018 5:26 am

yavuzovic wrote:
Mon Feb 19, 2018 4:49 am
These creatures are really dangerous. We're defeating them one by one.
Is Wes a kind of these?
What creatures? We haven't defeated anything yet

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#730 Post by brainbomb » Mon Feb 19, 2018 5:26 am

yavuzovic wrote:
Mon Feb 19, 2018 4:49 am
These creatures are really dangerous. We're defeating them one by one.
Is Wes a kind of these?
Flicke: It wants us to have to go to war with people. We should fight it differently. We should find some hackers. Ive been reading that khamaloid servers tend to be weak vs hacking. I dont think my people can do such things. Best way to stop him is to just convince people to start replacing him.

thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#731 Post by thamrick » Mon Feb 19, 2018 5:39 am

brainbomb wrote:
Mon Feb 19, 2018 5:26 am
yavuzovic wrote:
Mon Feb 19, 2018 4:49 am
These creatures are really dangerous. We're defeating them one by one.
Is Wes a kind of these?
Flicke: It wants us to have to go to war with people. We should fight it differently. We should find some hackers. Ive been reading that khamaloid servers tend to be weak vs hacking. I dont think my people can do such things. Best way to stop him is to just convince people to start replacing him.
I agree and I will change my vote to ##VOTE Yea on 3.4.3 - research counter measures.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#732 Post by yavuzovic » Mon Feb 19, 2018 8:49 am

thamrick wrote:
Mon Feb 19, 2018 5:26 am
yavuzovic wrote:
Mon Feb 19, 2018 4:49 am
These creatures are really dangerous. We're defeating them one by one.
Is Wes a kind of these?
What creatures? We haven't defeated anything yet
Racunar

leon1122
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#733 Post by leon1122 » Mon Feb 19, 2018 10:19 am

We beat Racunar in the previous Sci-Fi Simulator. It just so happens that brainbot is the same species (called Khamaloids) as Racunar.

yavuzovic
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#734 Post by yavuzovic » Mon Feb 19, 2018 2:10 pm

Yes, meant we're beating them - the khamaloids. Maybe we should not let a wisp dominate our system to avoid their danger. I wonder if Wes isn't a kind of these creatures. I still support WesOS to use it.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#735 Post by Szpoti » Mon Feb 19, 2018 2:23 pm

thamrick wrote:
Mon Feb 19, 2018 2:17 am


I suggest our Doctor do the same if his healing services aren't needed.

Would they be trained as medical personnel?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#736 Post by brainbomb » Mon Feb 19, 2018 2:36 pm

Szpoti wrote:
Mon Feb 19, 2018 2:23 pm
thamrick wrote:
Mon Feb 19, 2018 2:17 am


I suggest our Doctor do the same if his healing services aren't needed.

Would they be trained as medical personnel?
Yes you can train 10 lesser medics this phase if you want

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#737 Post by brainbomb » Mon Feb 19, 2018 2:47 pm

Flicke: Our Hangar has unlocked new construction options.

Build projects - NEW OPTIONS

Upgraded Hangar – An upgraded hangar can be built with 60 workers, 1000 credits and 2200 Steel. Effect produces twoof any: tanks, rovers, harvesters, submarines, or space fighters per phase. Takes two phases to build.

Machine Shop – Machine Shop can be built with 30 workers, 300 Credits and 500 Steel, and help lifting from a Harvester, Cyborg or Android. Effect: each phase can create advanved tools, hand weapons +1, armors +1, or anything you can think of. Takes two phases to build. (Guns, C4, hand lasers, grenades, smoke grenades, EMP weapons, sonic weapons)

Hospital– 300 workers, hand tools, 4000 Credits, 5000 Steel. +3 Colony Health. Heals up to 3 injured cllrs and specialists instantly. A Medic may train and become a greater Specialist in a field: Cardiology, Disease Specialist, Alien, Neorology, Animal Sciences, Urology, Proctology.

`ZaZaMaRaNDaBo`
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#738 Post by `ZaZaMaRaNDaBo` » Mon Feb 19, 2018 3:19 pm

I'll put in votes and such later.

##Breed sheep
##Call Pulse/Flicke Can we aim a laser tower perimeter defense at Branimir?

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#739 Post by brainbomb » Mon Feb 19, 2018 3:23 pm

Flicke: Negative the laser perimeter defense is within 1-3 km of the dome. We also havent built the towers yet we have unlocked the tech though.

We could rush Mark IV laser and aim that at the ship. But theres the lives on the ship to consider. Its a fully staffed ship so there would be 300 people on it.

**Alert**

We have lost contact with Iago and his shuttle. Last known signature was seen in over the Northern Ice Plataeu heading our way.

Signal lost around 4:35 AM CDT.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#740 Post by thamrick » Mon Feb 19, 2018 3:29 pm

Flicke: Have you attempted to get in contact with the lifeforms on Battleship Branimir?

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