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brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#421 Post by brainbomb » Fri Feb 16, 2018 9:38 pm

RagingIke297 wrote:
Fri Feb 16, 2018 9:08 pm
@Brainbot, how much fuel would it take to get to a nearby system like Hyperion or Pollux?

Also, what other planets are in this system? I would think Endeavour1 and Endeavour2 at least...

Does Endeavour3 have satellites, similar to earths moon?

Also, Lazlo for MVP with these data compilations
Accessing Archive

Hyperion Distance (5) fuel
Pollux Distance (7) fuel

Travel to polluxb is not advised. Overrun with Zombies. Former Cyprus colony.

There are two moons orbiting Endeavour3.

There are 8 planets in Groombridge system. Endeavour4 and Groom5 are gas giants. Endeavor 1 and 2 are scorched and lifeless.

The other planets in our system are mostly hard metal with ice below their crust.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#422 Post by leon1122 » Fri Feb 16, 2018 9:55 pm

No veto from me this phase.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#423 Post by RagingIke297 » Fri Feb 16, 2018 9:55 pm

@Brainbot What system is YnBar in?
Is there any more info on the zombies in Pollux? What happened to make them that way?
Are the moons of Endeavour3 Named?
What are the surfaces of the moons like?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#424 Post by brainbomb » Fri Feb 16, 2018 10:00 pm

*Chapter 2*
Will O' Wisp
<<Crisis Card 56%>>
Workers at the Marsh Turbine work site were mesmerized by a twinkling ball of light hovering above the reeds. The light emitted a peaceful humming sound and appeared to dance around. Its patterns were beautiful leaving the work crew of thirty men in awe. One worker made the mistake of leaping into the water to follow it. Others tried to follow to rescue him. The search carried on and workers were well past their time to return to the dome. In the late hours of the night, the worker known as Daala had drowned almost 4 km from his work site.
will-o'-the-wisp is a flame-like phosphorescent alien. The energy based being survives off of the gases from decaying plants in marshy areas. In olden days, it was personified as "Will with the wisp," a sprite who carried a fleeting "wisp" of light. Foolish travelers were said to try to follow the light and were then led astray into the marsh. (An 18th-century fairy tale described Will as one "who bears the wispy fire to trail the swains among the mire.") The light was first known, and still also is, as ignis fatuus, which in Latin means "foolish fire."


Options:

A. Order an away team to pursue this being. (Roll a 8 sided die, on a 6-8 you can capture it, on a 1 or 2, an away team member can die or be injured)


B. Advise workers to ignore it. (Roll an 8 sided die, on a 3-8 workers will ignore it)

C. Attempt to attract the being to the dome to trap it. Using a lone beam of light attached to a drone, ship, or harvester try to mimic its dancing behavior. (Requires all work crews to be recalled and a mandatory light blackout in all rooms).
(Roll an 8 sided dice on a 5-8 the being will approach. On a 1-4 it will ignore you)
----

LEGISLATION
----
Proposal 1.1.a Choose Crisis Option A - Repair dome and stop the breach using 60 workers and 4 steel
Voided due to action

Proposal 1.1.b Choose Crisis Option B - Ignore and end the game.
Voided due to action

Proposal 1.2 The President shall be unable to veto legislation that passes with at least 75% Councilor approval.
Yea Votes: thamrick, yavuz, Ike
Nay Votes: RHK, ZaZa, darg, leon
--Proposal fails--

Proposal 1.3 No further restrictions shall be imposed on the presidential veto power. Proposal 1.2 will automatically fail if proposal 1.3 fails.
Yea Votes: thamrick, RHK, ZaZa, darg, leon, yavuz, Ike
Nay Votes:
--Proposal passes--

Proposal 1.4 Kill the squirrel.
Yea Votes:
Nay Votes: thamrick, ZaZa, leon, yavuz, darg, Ike
--Proposal fails--

Proposal 1.5 Capture the squirrel and keep as a pet.
Yea Votes: ZaZa, yavuz
Nay Votes: Ike, thamrick
--Proposal fails--

Proposal 1.6.1 Research Turbo Lasers Perimeter Defense
Yea Votes: leon, ZaZa, thamrick, yavuz
Nay Votes: Ike
--Proposal passes--

Proposal 1.6.2 Build Marsh Turbine
Yea Votes: leon, ZaZa, thamrick, yavuz, Ike
Nay Votes:
--Proposal passes--

Proposal 1.6.3 Build Mine - withdrawn

Proposal 1.6.4 Research Rovers
Yea Votes: thamrick, leon, Ike, Zaza
Nay Votes:
--Proposal passes--

Proposal 1.6.5 Build the District - withdrawn

Proposal 1.6.6 Send 30 workers to gather flowers
Yea Votes: leon, Ike, yavuz, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.6.7 Build Extra Harvesters
Yea Votes: leon, darg, thamrick, Ike
Nay Votes:
--Proposal passes--

Proposal 1.7.1 Pick up the traitors
Yea Votes: Szpoti, darg
Nay Votes: leon, yavuz
--Proposal fails--

Proposal 1.7.2 Attack the traitors
Yea Votes:
Nay Votes: leon
--Proposal fails--

Proposal 1.7.3 Ignore the traitors
Yea Votes:
Nay Votes: leon
--Proposal fails--

Proposal 1.7.4 Yavuz shapeshifts into Zayne and attempts to capture the traitors
Yea Votes: leon, Ike, yavuz, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.8.1 Let Lazlo attempt to hack the device in the Python
Yea Votes:
Nay Votes: thamrick
--Proposal fails--

Proposal 1.8.2 Let Lazlo arrange an EMP focused on the device in the Python
Yea Votes:
Nay Votes: thamrick
--Proposal fails--

Proposal 1.8.3 Let the device be, but don't use the Python until it's disabled
Yea Votes:
Nay Votes: thamrick
--Proposal fails--

Proposal 1.8.4 Send a worker to remove the processor from the Python.
Yea Votes: thamrick, darg, Ike, yavuz, Zaza, Szpoti
Nay Votes:
--Proposal passes--

Proposal 1.9 All proposals shall require at minimum one Councilor's yes vote aside from the acting president to be ratified into effect.
Yea Votes: thamrick, Ike
Nay Votes:
--Proposal passes--

Proposal 1.10.1 Send a distress signal
Yea Votes:
Nay Votes: Yavuz, Ike, Zaza
--Proposal fails--

Proposal 1.10.2 Don't send a distress signal
Yea Votes: Yavuz, Ike, Szpoti, Zaza, thamrick
Nay Votes:
--Proposal passes--

Proposal 1.11 Modify Prop 0.2 to Read: "All proposals must be proposed in their final form at least 3 hours before phase change to give players sufficient time to vote on them."
Yea Votes: Ike, yavuz
Nay Votes:
--Proposal passes--

Research Queue:
1. Rover (completed at end of phase)
2. Turbo Laser Perimeter Defense (completed at end of next phase)

Worker usage:
30 workers will harvest the alien flower
30 workers will build the Marsh Turbine
50 workers will build Extra Harvesters
1 worker will extract the processor from the Python*
1 worker will escort Yavuzovic on the mission to capture the traitors**
----
DIAGNOSTICS
----

•Food: 13 (+2 each phase greenhouses])
+1 pakhwa) you will only -1 due to low pop.
•Steel: 7 (-1 harvesters) +2 Harvester
•Credits: 8 (+1 pakhwa)
•Fuel: 7 (+1 marsh turbine)
•Health: 3
•Morale: [2] (Rolls a 1, speech fails)
•Population: 1
•Corruption: 0
•Sheep: (4) +1

111 Workers remain.
(A worker drowned in the marsh)

----
News and Options

----
We have built a Marsh Turbine (+1 fuel)
We discover Rovers!

We build 3 Harvesters
◇Gather food
◇Gather fuel
◇Gather steel
◇Scrub air

We discover Endeavour Lily Flower!
◇Harvest for food (+1)
◇Transplant to greenhouse
◇Have Uriah spend phase studying specimen

Incoming Trade offer:
[Turkey offers to send us (4) population in exchange for (5) Credits]


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Re: Webdiplomacy Sci-Fi Simulator III Signups

#425 Post by brainbomb » Fri Feb 16, 2018 10:04 pm

RagingIke297 wrote:
Fri Feb 16, 2018 9:55 pm
@Brainbot What system is YnBar in?
Is there any more info on the zombies in Pollux? What happened to make them that way?
Are the moons of Endeavour3 Named?
What are the surfaces of the moons like?
Ynbar is in Pegasi.

Moons of Endeavour unnamed. We are the first known people to ever settle here.

The moons are rich in steel, ore, and lead. Theyre both very saturated in craters. Moons of endeavor absorb 1-3 small asteroids per 10 phase cycle. Many objects come out of the wormhole and veer our direction at fast speeds slingshotting into our system. The other planets namely the gas giants make it almost impossible for a larger asteroid to ever endanger us.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#426 Post by brainbomb » Fri Feb 16, 2018 10:08 pm

The files on pollux b are restricted by Skylon server. But the published story written by a guy named Commander Jorgenson states that skylon used a virus to test its strength on an unsuspecting group of cyprenean colonists. This was 2089.

As far as the record states the zombie outbreak was never stopped and polluxb was declared a no travel zone. Currently coalition forces uphold a blockade preventing visitors.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#427 Post by thamrick » Fri Feb 16, 2018 10:10 pm

Are the first numbers in the resources what we currently have? I think you're being overly generous with our resources, but I'm not complaining...

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#428 Post by brainbomb » Fri Feb 16, 2018 10:12 pm

Food is at 11. I did make a mistake.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#429 Post by thamrick » Fri Feb 16, 2018 10:18 pm

brainbomb wrote:
Fri Feb 16, 2018 10:12 pm
Food is at 11. I did make a mistake.
Are you incrementing things at the half phase too?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#430 Post by brainbomb » Fri Feb 16, 2018 10:22 pm

No but I start writing my new diagnostics early. Sometimes I forget ive already given you your boosts. The projection of 11 threw me off. I thought I hadnt added your +'s yet

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Re: Webdiplomacy Sci-Fi Simulator III Official Game

#431 Post by thamrick » Fri Feb 16, 2018 10:39 pm

brainbomb wrote:
Wed Feb 14, 2018 10:00 pm

DIAGNOSTICS

Food: [7] +3 -3 [feeding populace on journey] +2 [deployable greenhouses] -4 Crisis.
Steel: 5
Credits: 5
Fuel: 7
Morale: [1] -2 Crisis
Population: [1] -2 Crisis **this really was supposed to be 2 after Pakhwa's speech
Corruption: 0

112 Workers remain. 


*Phase 1 has begun!*
So that's where we were at the start of Phase 1. So I'm assuming to start Phase 2 we currently should have:

Food: 7 + 1 (Pakhwa) - 1 (feeding pop) + 2 (greenhouse) = 9
Steel: 5 + 2 (Lazlo Adv. Harvester) - 2 (Marsh Turbine) - 0.3 (Extra Harvesters) = 4.7
Credits: 5 + 1 (Pakhwa) = 6
Fuel: 7 + 1 (from Marsh Turbine*) - 1 (Ike's trip) = 7
Morale: 2
Population: 1
Corruption: 0
Workers: 111

*Should the Marsh Turbine really give us 1 fuel immediately after being built?

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Re: Webdiplomacy Sci-Fi Simulator III Official Game

#432 Post by brainbomb » Fri Feb 16, 2018 10:41 pm

thamrick wrote:
Fri Feb 16, 2018 10:39 pm
brainbomb wrote:
Wed Feb 14, 2018 10:00 pm

DIAGNOSTICS

Food: [7] +3 -3 [feeding populace on journey] +2 [deployable greenhouses] -4 Crisis.
Steel: 5
Credits: 5
Fuel: 7
Morale: [1] -2 Crisis
Population: [1] -2 Crisis **this really was supposed to be 2 after Pakhwa's speech
Corruption: 0

112 Workers remain. 


*Phase 1 has begun!*
So that's where we were at the start of Phase 1. So I'm assuming to start Phase 2 we currently should have:

Food: 7 + 1 (Pakhwa) - 1 (feeding pop) + 2 (greenhouse) = 9
Steel: 5 + 2 (Lazlo Adv. Harvester) - 2 (Marsh Turbine) - 0.3 (Extra Harvesters) = 4.7
Credits: 5 + 1 (Pakhwa) = 6
Fuel: 7 + 1 (from Marsh Turbine*) - 1 (Ike's trip) = 7
Morale: 2
Population: 1
Corruption: 0
Workers: 111

*Should the Marsh Turbine really give us 1 fuel immediately after being built?
Ah good point. Its 9. Lol. God I am totally off my rocker this game. Thank you.

And yea you get the bonus right away.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#433 Post by brainbomb » Fri Feb 16, 2018 10:42 pm

Pakwha increases morale btw not pop

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Re: Webdiplomacy Sci-Fi Simulator III Official Game

#434 Post by thamrick » Fri Feb 16, 2018 10:46 pm

brainbomb wrote:
Fri Feb 16, 2018 10:41 pm
thamrick wrote:
Fri Feb 16, 2018 10:39 pm
brainbomb wrote:
Wed Feb 14, 2018 10:00 pm

DIAGNOSTICS

Food: [7] +3 -3 [feeding populace on journey] +2 [deployable greenhouses] -4 Crisis.
Steel: 5
Credits: 5
Fuel: 7
Morale: [1] -2 Crisis
Population: [1] -2 Crisis **this really was supposed to be 2 after Pakhwa's speech
Corruption: 0

112 Workers remain. 


*Phase 1 has begun!*
So that's where we were at the start of Phase 1. So I'm assuming to start Phase 2 we currently should have:

Food: 7 + 1 (Pakhwa) - 1 (feeding pop) + 2 (greenhouse) = 9
Steel: 5 + 2 (Lazlo Adv. Harvester) - 2 (Marsh Turbine) - 0.3 (Extra Harvesters) = 4.7
Credits: 5 + 1 (Pakhwa) = 6
Fuel: 7 + 1 (from Marsh Turbine*) - 1 (Ike's trip) = 7
Morale: 2
Population: 1
Corruption: 0
Workers: 111

*Should the Marsh Turbine really give us 1 fuel immediately after being built?
Ah good point. Its 9. Lol. God I am totally off my rocker this game. Thank you.

And yea you get the bonus right away.
What about Steel and Credits?

And yeah lol sorry. I wasn't paying attention to where I was adding the note.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#435 Post by brainbomb » Fri Feb 16, 2018 10:47 pm

Official Diagnostic
(Please ignore scatterbrain lol)

Food: 7 + 1 (Pakhwa) - 1 (feeding pop) + 2 (greenhouse) = 9
Steel: 5 + 2 (Lazlo Adv. Harvester) - 2 (Marsh Turbine) - 0.3 (Extra Harvesters) = 4.7
Credits: 5 + 1 (Pakhwa) = 6
Fuel: 7 + 1 (from Marsh Turbine*) - 1 (Ike's trip) = 7
Morale: 2
Population: 1
Corruption: 0
Workers: 111

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#436 Post by brainbomb » Fri Feb 16, 2018 10:48 pm

Your steel numbers and credits are also accurate.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#437 Post by dargorygel » Fri Feb 16, 2018 10:50 pm

Depending on his charisma, the President's speech MIGHT increase population...

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#438 Post by thamrick » Fri Feb 16, 2018 10:51 pm

Sorry fellow Councilors for not just taking the free resources Brainbot was trying to give us :P

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#439 Post by brainbomb » Fri Feb 16, 2018 10:53 pm

dargorygel wrote:
Fri Feb 16, 2018 10:50 pm
Depending on his charisma, the President's speech MIGHT increase population...
He failed this phase. :(
It was too preachy


However the current approval of the Council is 98%
The approval of the President is 98%
Theres only 111 of us so literacy rate is silly to worry about.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#440 Post by dargorygel » Fri Feb 16, 2018 10:54 pm

Science stuff:

We discover Endeavour Lily Flower!
◇Harvest for food (+1)
◇Transplant to greenhouse
◇Have Uriah spend phase studying specimen
The first option is not necessary... plenty of food in the bins.
##Call Brainbot... does studying the specimen result in no rushing of tech?
AND
Can we transplant it AND study it the same phase?

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