Webdiplomacy Sci-Fi Simulator III Signups

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thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#341 Post by thamrick » Fri Feb 16, 2018 5:03 am

leon1122 wrote:
Fri Feb 16, 2018 4:41 am
I imagine it would also require RagingIke to approve, since we're using his plane.
Well I suppose Ike could pilot it, right?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#342 Post by RagingIke297 » Fri Feb 16, 2018 5:13 am

Sorry in advance guys, this is going to be another monstrosity of a post.
brainbomb wrote:
Fri Feb 16, 2018 2:23 am
*Elevator music begins playing*
*lights shut down*
*backup generators kicking on* (will consume fuel if used more than 12 hours)
So we need fuel to keep Brainbot running?
Great work getting the virus/malware removed BTW
I had this in massive post earlier: Iago has several degrees in literature and drama. How odd. Looks like he is close with Russians in terms of arms deals. Has a friend named Nachilev. Some sort of tank supplier. Specializes in drill tanks.
Votes:
Yes on 1.2, 1.3, 1.6.2, 1.6.4, 1.7.4, 1.6.6, 1.8.4, 1.6.7
No on 1.4, 1.5, 1.6.1
I am more than willing to either let Yavu pilot my Python or pilot it for him.
ALSO: I think we should try to be working toward mobile dreadnaught so we can defend ourselves and move out of this marsh. I think that we should work on Perimeter lasers later and do convert scraps now…
Focuses: I think we need to focus on gathering materials, we’re pretty set for food for now, we need to get stuff so we can get mobile and get to a better area. We also need to decide what is happening with the two lifeforms by the beacon, this is mostly a topic for Yavu though…

Less of a monster than I thought, hurray!!

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#343 Post by leon1122 » Fri Feb 16, 2018 5:15 am

thamrick wrote:
Fri Feb 16, 2018 5:03 am
leon1122 wrote:
Fri Feb 16, 2018 4:41 am
I imagine it would also require RagingIke to approve, since we're using his plane.
Well I suppose Ike could pilot it, right?
That would include an added layer of difficulty in having to convince the traitors that an actual council member has betrayed the colony.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#344 Post by RagingIke297 » Fri Feb 16, 2018 5:25 am

@brainbot, is it 6 including pilot or 6 plus pilot? Also can passengers see the pilot or is the place passengers sit separate from where the pilot is?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#345 Post by brainbomb » Fri Feb 16, 2018 5:29 am

RagingIke297 wrote:
Fri Feb 16, 2018 5:25 am
@brainbot, is it 6 including pilot or 6 plus pilot? Also can passengers see the pilot or is the place passengers sit separate from where the pilot is?
Brainbot:
Helm has two seats.
For a pilot and copilot if needed.
Theres a cabin that comfortably fits four people.
Usually there are light snacks, a full bar and a couch back there.
The juke box is broken unfortunately, Lazlo needs to fix that damn thing.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#346 Post by brainbomb » Fri Feb 16, 2018 5:31 am

Helm is not viewable from cabin. Theres a closed door. So its possible Ike could just hide up front and they wouldnt know theres 2 pilots...

Assuming one of them isnt a pilot and wants to fly.
We may wanna find out if Zayne even knows how to fly a ship...

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#347 Post by yavuzovic » Fri Feb 16, 2018 6:18 am

Update my votes Brainbot.

##Vote no on Proposal 1.7.1

##vote yes on Proposal 1.7.4

##vote yes Proposal 1.6.5

##vote yes on Proposal 1.6.6

##vote yes on Proposal 1.8.4

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#348 Post by brainbomb » Fri Feb 16, 2018 6:31 am

Yavuz you are voting yes to 1.6.3 to build the mine. This constitutes you are the councillor overseeing its construction.

You are also voting to send yourself on the mission in 1.7.4.

Brainbot is going to auto correct your decision to consent to 1.7.4 and you will be doubling as zayne.

If you agree simply voting no to 1.6.3 will suffice.


Prop 1.6.5 to build district has been discussed you cant build that and the turbine and the harvesters and gather flowers. It will be added to build queue. Meaning next phase you will be dedicating 100/112 workers to that project.

You can gather flowers
Build harvesters
And build the turbine
And do your away team mission to the beacon

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#349 Post by leon1122 » Fri Feb 16, 2018 7:08 am

Brainbot, I withdrew 1.6.5

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#350 Post by yavuzovic » Fri Feb 16, 2018 8:00 am

Councillors, what do you think should I do?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#351 Post by leon1122 » Fri Feb 16, 2018 9:20 am

I personally think you would be most resourceful dealing with the traitors.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#352 Post by yavuzovic » Fri Feb 16, 2018 9:44 am

I agree with this.

##vote negative on 1.6.3

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#353 Post by Szpoti » Fri Feb 16, 2018 1:10 pm

dargorygel wrote:
Fri Feb 16, 2018 1:57 am
And let me be more clear... Iago... mysterious "Othello..."
Connected...
When I first learnt that the Fleet Commander was named Iago, it came through my mind that maybe the name choice hadn't been so completely random. Now, I am sure of that. 'Honest Iago', good intentions, catastrophic outcome.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#354 Post by yavuzovic » Fri Feb 16, 2018 2:18 pm

He will came and have not found the traitors. What would he do? Attacking us, retreating?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#355 Post by `ZaZaMaRaNDaBo` » Fri Feb 16, 2018 2:26 pm

##Vote 1.7.4 Yea
##Vote 1.6.6 Yea
##Vote 1.6.4 Yea
##Vote 1.8.4 Yea

-Eachen

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#356 Post by Szpoti » Fri Feb 16, 2018 2:27 pm

##Vote 1.8.4 Yea

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#357 Post by brainbomb » Fri Feb 16, 2018 2:39 pm

Brainbot: Morning Councillors.

Long range scanners show no sign of Battleship Branimir.
Could be cloaked, or it may have left our scanning range.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#358 Post by Szpoti » Fri Feb 16, 2018 2:47 pm

brainbomb wrote:
Fri Feb 16, 2018 2:39 pm
Brainbot: Morning Councillors.

Long range scanners show no sign of Battleship Branimir.
Could be cloaked, or it may have left our scanning range.
I thought Brainbot never slept!

Maybe the Battleship entered the wormhole in pursuit of the fighter?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#359 Post by yavuzovic » Fri Feb 16, 2018 2:49 pm

ALSO: I think we should try to be working toward mobile dreadnaught so we can defend ourselves and move out of this marsh.

Minor Conversion: Allows ship to focus a particle beam on an area of 30 KM in diameter and convert all dead matter in that area to living. Things affected: Zombies, Uninhabitable zones, areas devoid of oxygen and more. ------> Unlocks Major Conversion Tech Level 2.


We can research this instead of Dreadnaught. Would be less valuable, but it's quite easy to do, not like Dreadnaught.

Also we can make a great reclamation on this marsh by Major Conversation.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#360 Post by thamrick » Fri Feb 16, 2018 3:07 pm

##VOTE Yea on 1.6.6
##VOTE Yea on 1.7.4

Also, I'm going to reissue RHK's proposal from last phase

##Proposal 1.9 - All proposals shall require at minimum one Councilor's yes vote aside from the acting president to be ratified into effect.

##VOTE Yes on Proposal 1.9

Additionally, we should note that we will only have 1 spare worker to send with Yavuz on his mission to capture the traitors.

30 - harvesting flowers
30 - building Marsh Turbine
50 - building Extra Harvesters
1 - removing device from Python
== 111

Unless the Worker who removes the device from the Python can also go on the mission (since, obviously he would be done removing the device before the mission starts)

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