Webdiplomacy Sci-Fi Simulator III Signups

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thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#321 Post by thamrick » Fri Feb 16, 2018 3:04 am

Am I able to use the EMP or attempt to hack? I've already used my abilities this phase to repair the dome.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#322 Post by brainbomb » Fri Feb 16, 2018 3:04 am

Brainbot: I am back on fully.

•We are fully operational fam!

•Yea about the python. It should be pretty simple. Just have a worker/mechanic crawl into the python and find its processor. Have them pluck it out just like Uriah did. Shouldnt take an expert or even a cllr.

•We have a backlog of unread messages mostly from Roland asking us our status. He says he is sending a rescue team by phase 3 with supplies to extract us. Battleship Branimir apparently informed Roland we were a total loss. Claims adjusters from New Horizon will be coming to assess the damage to our ship.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#323 Post by brainbomb » Fri Feb 16, 2018 3:05 am

Roland thinks were alive.
Iago is claiming were all dead.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#324 Post by brainbomb » Fri Feb 16, 2018 3:06 am

thamrick wrote:
Fri Feb 16, 2018 3:04 am
Am I able to use the EMP or attempt to hack? I've already used my abilities this phase to repair the dome.
We dont have any emp or hackers.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#325 Post by brainbomb » Fri Feb 16, 2018 3:09 am

thamrick wrote:
Fri Feb 16, 2018 3:03 am
Welcome back Brainbot! Hope you're feeling better.

Okay, so the District is out.

Is the Withdraw proposal order valid? Do we need to resubmit an order to build the Mine? We have the workers to accomplish that.

I wasn't aware we could send workers as soldiers. What is their attack/health?

@leon - I planned on using it to gather 2 food. I could also see the benefit of 2 fuel. I'm not sure if we need the luxury just yet. Does anyone have strong opinions? I'm more than happy to use my harvester for what the group wants.
All your workers are 1 atk or 0 atk. Some can fight. Some have weapons training. Most people are able to be used in a variety of ways. You were given quality colonists.

You can revoke the withdraw if you want.
Of the 112 about half could count as soldiers.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#326 Post by thamrick » Fri Feb 16, 2018 3:10 am

##Proposal 1.8.4 - Send a worker to remove the processor from the Python.

##Vote yes on Proposal 1.8.4

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#327 Post by leon1122 » Fri Feb 16, 2018 3:10 am

brainbomb wrote:
Fri Feb 16, 2018 2:56 am
You do not have sufficient work force to build both a marsh turbine and a district.

District requires 100 workers
Turbines take 30
Sending 30 to the flowers would put you at 160/112

Plus men yer sending on away mission.
If all these proposals pass brainbot gives priority to oldest prop entered. Meaning youd only build the turbine and gather flowers.

What happened to all the workers that were supposed to heal by mid phase?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#328 Post by brainbomb » Fri Feb 16, 2018 3:13 am

leon1122 wrote:
Fri Feb 16, 2018 3:10 am
brainbomb wrote:
Fri Feb 16, 2018 2:56 am
You do not have sufficient work force to build both a marsh turbine and a district.

District requires 100 workers
Turbines take 30
Sending 30 to the flowers would put you at 160/112

Plus men yer sending on away mission.
If all these proposals pass brainbot gives priority to oldest prop entered. Meaning youd only build the turbine and gather flowers.

What happened to all the workers that were supposed to heal by mid phase?
You had 112 workers
47/112 were injured
Theyre now healed.
Szoptzi knew the total number that were hurt via PM.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#329 Post by thamrick » Fri Feb 16, 2018 3:16 am

Brainbot - what do you think our best course of action is to avoid Battleship Branimir? Are you able to send a message back to Roland informing him of the treachery?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#330 Post by leon1122 » Fri Feb 16, 2018 3:17 am

Well, never mind then.

##Withdraw Proposal 1.6.5

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#331 Post by brainbomb » Fri Feb 16, 2018 3:20 am

Current Charter

##Proposal 1.1.a Choose Option A (rebuild) for crisis.
Votes yea: szpotzi, yavuz, thamrick, darg
Voided by action


##Proposal 1.1.b Choose Option B (End Game) for crisis.
Voided by Action
Thamrick Uses character ability, repairs Dome damage. 4/4 Structural.

##Proposal 1.2 - The President shall be unable to veto legislation that passes with at least 75% Councilor approval. 
Votes: Thamrick yavuz
Nay: DemonRHK, Zaza, darg, leon

##Proposal 1.3 - No further restrictions shall be imposed on the presidential veto power. Proposal 1.2 will automatically fail if proposal 1.3 fails. 
Votes: Thamrick, Zaza yavuz, RHK, leon
Passes


## PROPOSAL 1.4 Kill the squirrel
No: Thamrick, Zaza, Yavuz, leon, dargo
Fails


## New Proposal 1.5 Capture the squirel and keep it as a pet
Votes: Zaza, yavuz

##Proposal 1.6.1 Research Turbo Lasers Perimeter Defense
Yes Leon, Zaza, thamrick

##Proposal 1.6.2 Build Marsh Turbine (##brainbot You didn't specify how many workers this uses)**
Yes Leon, Zaza, thamrick

##Proposal 1.6.3 Build Mine. [Requires a cllr to oversee]*
Yes  Zaza, thamrick
Withdrawn by Cllr leon


##Proposition 1.6.4 - Research Rovers
This will allow us to collect additional minerals and resources.
Yes Thamrick

(If 1.6.1 and 1.6.4 both pass 1.6.4 will be added to a queue as it falls second in order of proposal, you may opt to amend either of these to alter the order. There is no penalty for suspending research or changing it)


Prop 1.7.1 pick them up
Yes: Szpotzi, Ike, yavuz
No leon


Prop 1.7.2 attack them
No leon

Prop 1.7.3 ignore them
No leon

##Proposal 1.7.4 Yavuzovic shapeshifts into Zayne and pilot RagingIke's plane (if he would be so kind as to lend it to yavu for the rest of the phase) to the traitors' hideout. He will bring along 3 soldiers as guards. When he arrives, Yavuzovic pretends to be Zayne and says that he managed to hijack the plane and that he had also convinced the 3 soldiers to also betray our colony. Yavuzovic will then lure them onto the plane, saying that he's bringing them to dock on Battleship Branimir. Once aboard, the 3 guards and Yavuzovic will tackle the traitors and subdue them, bringing them back to the colony for questioning.

Yes leon

##Proposal 1.6.5 Build district
We desperately need to increase our population, and we now have enough workers to build the district now that we aren't building the mine and also have some healed workers.
Yes leon
Withdrawn by leon


##Proposal 1.6.6 Send 30 workers to collect flowers.
Yes leon

##Proposal 1.8.4 - Send a worker to remove the processor from the Python.
Yes thamrick


----

Brainbot: I have transmitted a full account of all of our conversation, our status, and what has happened to Roland.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#332 Post by thamrick » Fri Feb 16, 2018 3:31 am

Brainbot - did you ever answer why Proposal 0.6 failed?

Also, do we have to resubmit Proposal 1.6.3? Or can we withdraw the withdrawal of it?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#333 Post by leon1122 » Fri Feb 16, 2018 3:59 am

thamrick wrote:
Fri Feb 16, 2018 3:31 am
Brainbot - did you ever answer why Proposal 0.6 failed?

Also, do we have to resubmit Proposal 1.6.3? Or can we withdraw the withdrawal of it?
##Proposal 0.6 failed because the new voting rules only begin to apply this phase.
Why do you want to unwithdraw 1.6.3? We don't have anyone to oversee the building of the mine unless we decide not to send yavuzovic to bring back the traitors.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#334 Post by dargorygel » Fri Feb 16, 2018 4:07 am

##CALL Brainbot
Welcome back! Sorry I broke you.
You missed my Prop 1.8.#
But I withdraw, as unnecessary
##VOTE aye prop 1.8.4

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#335 Post by thamrick » Fri Feb 16, 2018 4:08 am

leon1122 wrote:
Fri Feb 16, 2018 3:59 am
thamrick wrote:
Fri Feb 16, 2018 3:31 am
Brainbot - did you ever answer why Proposal 0.6 failed?

Also, do we have to resubmit Proposal 1.6.3? Or can we withdraw the withdrawal of it?
##Proposal 0.6 failed because the new voting rules only begin to apply this phase.
Why do you want to unwithdraw 1.6.3? We don't have anyone to oversee the building of the mine unless we decide not to send yavuzovic to bring back the traitors.
Ah. That's fair.

And I suppose that's true. So depending on whether we send Yavuz or not, we should either build the Mine or Extra Harvesters.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#336 Post by leon1122 » Fri Feb 16, 2018 4:09 am

##Proposal 1.6.7 Build Extra Harvesters
##Vote yes on Proposal 1.6.7

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#337 Post by dargorygel » Fri Feb 16, 2018 4:19 am

##VOTE AYE Prop 1.6.7

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#338 Post by thamrick » Fri Feb 16, 2018 4:21 am

##VOTE Yes on 1.6.7

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#339 Post by brainbomb » Fri Feb 16, 2018 4:24 am

1.7.4 will require yavuz to vote yes.
You cannot use another players ability by proxy without their approval. A yes vote on 1.7.4 by yavuz would constitute agreement with that plan.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#340 Post by leon1122 » Fri Feb 16, 2018 4:41 am

I imagine it would also require RagingIke to approve, since we're using his plane.

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