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yavuzovic
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#281 Post by yavuzovic » Thu Feb 15, 2018 11:26 pm

I didn't think we were obeying the rules of battleship commander.
HE MUST WORK FOR THESE GUYS TOO.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#282 Post by RagingIke297 » Thu Feb 15, 2018 11:31 pm

I would encourage everyone to read the full log from my adventure, but here's the TL;DR

The anamoly is a wormhole. For purposes of what this does for your colony it grants +1 Science, +3 Credits if able to be defended. Establishing it as a base of operations with a space station or keeping a presence in the area will gift you these bonuses.

Battleship Branimir pursued me in attack mode

Admiral Iago told me to decloak and dock, i did not

I learned a bunch about Iago including the fact that he stands to make a fortune in insurance if we fail, this is why we crash landed.

I saw the orange flowers too, we can send harvesters to them

What I believe to be the 2 traitors Yavu is talking about are about 350 miles away and they have popped green smoke.

IMPORTANT: I think the battleship is coming to pick up those two spies, we need to keep a low profile so it does not bombard us!!! I can try to pick up the spies or kill them if we want. I currently have the only manned craft available.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#283 Post by thamrick » Thu Feb 15, 2018 11:35 pm

What kind of weaponry do we have? If the two lifeforms are the two traitors, it would be better to be able to capture them and question them. Ike, is your ship able to transport multiple people (the traitors, extra Councilor for support, etc)?

Brainbot - are you able to estimate likelihood of success of a mission to capture the two lifeforms?

Also Yavuz, we need you here since you're the only one who can oversee the completion of the Marsh Turbines.

I was told we can send 30 workers to harvest the flowers. That seems like a reasonable plan.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#284 Post by yavuzovic » Thu Feb 15, 2018 11:38 pm

@lke, Are you able to attack to Lago's battleship?

And Okay thamrick. I will oversee March Turbines.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#285 Post by RagingIke297 » Thu Feb 15, 2018 11:39 pm

I have a light payload of rockets, and turbo laser outfitting, my ship has a cloak as well. I'm unsure how many people fit, do we have any weapons? They may be armed

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#286 Post by RagingIke297 » Thu Feb 15, 2018 11:39 pm

I can attack the battleship, but the odds are not in my favor

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#287 Post by yavuzovic » Thu Feb 15, 2018 11:45 pm

Okay, I remember now, these were written in your log. I think you should pick up the traitors. Use your cloak to avoid from battleship. Don't use your outfitting unless they see you.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#288 Post by thamrick » Thu Feb 15, 2018 11:46 pm

So I can repair the communication jam, but it's gonna have to be next phase. I already used my ability this phase.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#289 Post by yavuzovic » Thu Feb 15, 2018 11:48 pm

All are OK, I'll leave now.
So, am I overseeing the construction of March Turbines?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#290 Post by RagingIke297 » Thu Feb 15, 2018 11:50 pm

Prop 1.7 traitors?

Prop 1.7.1 pick them up
Prop 1.7.2 attack them
Prop 1.7.3 ignore them

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#291 Post by Szpoti » Thu Feb 15, 2018 11:55 pm

Definitely pick them up. We'll interrogate them. I think I have some chems in my surgery that will help them speak.

##Vote yay on Proposal 1.7.1

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#292 Post by yavuzovic » Thu Feb 15, 2018 11:58 pm

##vote yes on 1.7.1
The best decision is this, I don't think any councillor will vote on a different option.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#293 Post by thamrick » Fri Feb 16, 2018 12:00 am

RagingIke297 wrote:
Thu Feb 15, 2018 11:50 pm
Prop 1.7 traitors?

Prop 1.7.1 pick them up
Prop 1.7.2 attack them
Prop 1.7.3 ignore them
I would be hesitant to say immediately attack them, since we don't even know for sure that they are the traitors.

Also, it said that the traitors installed a bug in our system and "all discussion and charters submitted would be automatically relayed to a third party which we were not told where or what it was."

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#294 Post by RagingIke297 » Fri Feb 16, 2018 12:02 am

thamrick wrote:
Fri Feb 16, 2018 12:00 am
RagingIke297 wrote:
Thu Feb 15, 2018 11:50 pm
Prop 1.7 traitors?

Prop 1.7.1 pick them up
Prop 1.7.2 attack them
Prop 1.7.3 ignore them
I would be hesitant to say immediately attack them, since we don't even know for sure that they are the traitors.

Also, it said that the traitors installed a bug in our system and "all discussion and charters submitted would be automatically relayed to a third party which we were not told where or what it was."
Yeah, we need to fix that ASAP, do we have a mechanic or repairman?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#295 Post by Szpoti » Fri Feb 16, 2018 12:06 am

@Ike, we do, but Thamrick is repairing the dome this turn. So it has to wait.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#296 Post by RagingIke297 » Fri Feb 16, 2018 12:08 am

Brainbot, how many people does my ship hold?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#297 Post by brainbomb » Fri Feb 16, 2018 12:44 am

RagingIke297 wrote:
Fri Feb 16, 2018 12:08 am
Brainbot, how many people does my ship hold?
6 can fit in a python.


@Yavuz, the turbine doesmt require a cllr, building a mine does however.


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Re: Webdiplomacy Sci-Fi Simulator III Signups

#299 Post by DemonRHK » Fri Feb 16, 2018 1:17 am

Yea, I tackled the traitor guy. He has 'Traitor' and 'Deserter'

I figured there wasn't anywhere for him to desert to, and not much else I was going to use my ability on this phase, So I untraitored him.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#300 Post by thamrick » Fri Feb 16, 2018 1:22 am

brainbomb wrote:
Fri Feb 16, 2018 12:44 am
RagingIke297 wrote:
Fri Feb 16, 2018 12:08 am
Brainbot, how many people does my ship hold?
6 can fit in a python.

@Yavuz, the turbine doesmt require a cllr, building a mine does however.
Oops. That's my fault. I'm the one that's been saying Turbine. Forgot it was the Mine.

And okay. I would say that we could send Jaromir (Ike) and Hana (RHK) to increase the chance of success. Should we also send others to increase the attack? I would be fine with going. I have 2-2 health-attack.

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