Webdiplomacy Sci-Fi Simulator III Signups

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brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#241 Post by brainbomb » Thu Feb 15, 2018 5:11 pm

thamrick wrote:
Thu Feb 15, 2018 2:41 pm
##CALL GM/Brainbot

-How many sheep do we currently have?

-What is Uriah's Health/Attack?

-If Proposal 0.2 passed, why did 0.6 fail? 0.2 said that proposals would not need a minimum number of votes to pass. 0.6 had 1 yea vote to 0 nay votes.

-If Proposal 1.1.a passes, will we still consume the steel and use the workers even though I have already repaired the dome with my ability?



A few questions/comments about the tech tree you sent.
-You have the branches for Biowells and Bio Dome switched. Biowells says it unlocks Offshore Colony, Bio Dome says it unlocks Space Station. Can you confirm this is correct? The second level of the tree has these techs flipped.

You are correct

-Recycling says it unlocks Greater Recycling Tech but there is no Greater Recycling Tech listed under technologies. In the tree, Recycling leads to (assumed Lesser) Supremacy.

There are hidden unlockable Techs. There is a Greater Recycling that is a standalone tech. Its an upgrade to recycling

-Counter Measures says it unlocks "Anti-Hacking Protocols" which sounds defensive, but the tree shows "Hacking Protocols" and the description it gives sounds offensive. Intentional/correct?

These protocols are both defensive and offensive. Providing a basic level of protection while also upping the ability to infiltrate

-Many of the Lvl 2 techs don't list what they unlock. Can you look at the tech tree (either the one you sent or the one in the google doc link I provided) and verify that the tree is correct and that each level unlocks the next level?

I will work on that today. Apologies

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#242 Post by brainbomb » Thu Feb 15, 2018 5:25 pm

https://docs.google.com/spreadsheets/d/ ... p=drivesdk

Updated.

https://docs.google.com/document/d/1snl ... p=drivesdk

Updated.

Very sorry all, lots of little discrepencies. We shall get all the kinks out soon enough.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#243 Post by brainbomb » Thu Feb 15, 2018 5:45 pm

##Proposal 1.1.a Choose Option A (rebuild) for crisis.
Votes yea: szpotzi, yavuz, thamrick, darg
Voided by action


##Proposal 1.1.b Choose Option B (End Game) for crisis.
Voided by Action
Thamrick Uses character ability, repairs Dome damage. 4/4 Structural.

##Proposal 1.2 - The President shall be unable to veto legislation that passes with at least 75% Councilor approval. 
Votes: Thamrick yavuz
Nay: Zaza


##Proposal 1.3 - No further restrictions shall be imposed on the presidential veto power. Proposal 1.2 will automatically fail if proposal 1.3 fails. 
Votes: Thamrick, Zaza yavuz
Passes


## PROPOSAL 1.4 Kill the squirrel
Yea: Dargorygel yavuz
No: Thamrick, Zaza
Fails


## New Proposal 1.5 Capture the squirel and keep it as a pet
No: yavuz

##Proposal 1.6.1 Research Turbo Lasers Perimeter Defense
Yes Leon

##Proposal 1.6.2 Build Marsh Turbine (##brainbot You didn't specify how many workers this uses)**
Yes Leon

##Proposal 1.6.3 Build Mine. [Requires a cllr to oversee]*
Yes Leon


(Marsh turbines take 30 workers.)**

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#244 Post by yavuzovic » Thu Feb 15, 2018 5:47 pm

What! I didn't vote to kill squirrel. How can you show me as cruel as a killer of a squirrel?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#245 Post by brainbomb » Thu Feb 15, 2018 5:53 pm

Leon you have authorized a mission to investigate the vents.
Dargorygel has opted to carry out the search.
He will not be able to rush a tech this phase
.

Actions this round:
Ike is piloting*
RHK has used counseling on Zayne
Thamrick repairs dome
Zaza breeds (1) sheep
Leon gives inspirational speech
Dargorygel follows skirks into the vents
Szpotzi heals workers

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#246 Post by thamrick » Thu Feb 15, 2018 6:00 pm

brainbomb wrote:
Thu Feb 15, 2018 5:53 pm
Leon you have authorized a mission to investigate the vents.
Dargorygel has opted to carry out the search.
He will not be able to rush a tech this phase
.

Actions this round:
Ike is piloting*
RHK has used counseling on Zayne
Thamrick repairs dome
Zaza breeds (1) sheep
Leon gives inspirational speech
Dargorygel follows skirks into the vents
Szpotzi heals workers
Who is Zayne?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#247 Post by thamrick » Thu Feb 15, 2018 6:18 pm

More questions:

-Do we currently have any Wood or Ore?

-How long do tech's take to research without being rushed? When does the clock for this research begin?

-Is there a limit to the number of techs we can begin research on?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#248 Post by thamrick » Thu Feb 15, 2018 6:24 pm

Hey guys, there's some really cool super rare alien flowers north of us. Not sure why these caught my eye, but apparently they did.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#249 Post by Szpoti » Thu Feb 15, 2018 6:47 pm

Do we need any flowers? Valentine's Day was yesterday.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#250 Post by brainbomb » Thu Feb 15, 2018 6:49 pm

thamrick wrote:
Thu Feb 15, 2018 6:18 pm
More questions:

-Do we currently have any Wood or Ore?

-How long do tech's take to research without being rushed? When does the clock for this research begin?

-Is there a limit to the number of techs we can begin research on?
You do not have any ore or wood. You have (5) steel.

There is no timer on research. You can make a research queue as,well.

Currently leon has proposed you research laser perimeter defense.
This will be completed at phase end.

(You spotted the vibrant orange flowers from the top of the dome while repairing it)

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#251 Post by yavuzovic » Thu Feb 15, 2018 7:18 pm

A mechanic contacted me, I'll share her problem by her words:
Two mechanics from hanger bay 1 put on masks and used escape pods just before the explosion. I know these men. They were card players. Rough types. Days ago they were hauling around backpacks doing maintainence work on the air ducts.
I'm really busy now. I'm sorry if I miss something.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#252 Post by thamrick » Thu Feb 15, 2018 7:20 pm

brainbomb wrote:
Thu Feb 15, 2018 6:49 pm
thamrick wrote:
Thu Feb 15, 2018 6:18 pm
More questions:

-Do we currently have any Wood or Ore?

-How long do tech's take to research without being rushed? When does the clock for this research begin?

-Is there a limit to the number of techs we can begin research on?
You do not have any ore or wood. You have (5) steel.

There is no timer on research. You can make a research queue as,well.

Currently leon has proposed you research laser perimeter defense.
This will be completed at phase end.

(You spotted the vibrant orange flowers from the top of the dome while repairing it)
So there's just one research target at a time? How did we research 2 techs last turn?

Oh... was that an important detail. Yes. I spotted them from the top of the dome. My eyesight isn't the best, so I couldn't make out the color. I could definitely tell they were alien and very rare though. If we want to know more, we'll have to find a way to collect them and study them. I'm just a mechanic, not a scientist though.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#253 Post by thamrick » Thu Feb 15, 2018 7:28 pm

I would agree that setting up a defensive perimeter is important, especially since it appears we were sabotaged.

I also think we should focus on resource collection/production so I would recommend our next tech to be Rovers. I also think if we have the workers to spare, we should build additional harvesters.

We should be using 70 workers (30 for Marsh Turbine, 40 for Mine) and (2) or 2000 steel.

##Call Brainbot - can you confirm that we have the ability to build the mine? I wasn't sure what it meant by we need drills and tools. Also, are we able to use the workers that Szpoti has healed?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#254 Post by thamrick » Thu Feb 15, 2018 7:28 pm

@Ike - Come in Ike! Can you hear us? How is your mission going?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#255 Post by `ZaZaMaRaNDaBo` » Thu Feb 15, 2018 7:32 pm

##Vote 1.6.1 Research Turbo Lasers Perimeter Defense
Yea

##Vote 1.6.2 Build Marsh Turbine
Yea

##Vote 1.6.3 Build Mine
Yea

-Eachen

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#256 Post by brainbomb » Thu Feb 15, 2018 7:37 pm

thamrick wrote:
Thu Feb 15, 2018 7:28 pm
I would agree that setting up a defensive perimeter is important, especially since it appears we were sabotaged.

I also think we should focus on resource collection/production so I would recommend our next tech to be Rovers. I also think if we have the workers to spare, we should build additional harvesters.

We should be using 70 workers (30 for Marsh Turbine, 40 for Mine) and (2) or 2000 steel.

##Call Brainbot - can you confirm that we have the ability to build the mine? I wasn't sure what it meant by we need drills and tools. Also, are we able to use the workers that Szpoti has healed?

You may build mines but it does require a cllr to oversee. So youll need yavuz as hes the only one not using an action yet.

You can consider the workers healed by mid phase (2.5 hours)

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#257 Post by thamrick » Thu Feb 15, 2018 7:59 pm

##VOTE Yea on Proposition 1.6.1
##VOTE Yea on Proposition 1.6.2
##VOTE Yea on Proposition 1.6.3

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#258 Post by thamrick » Thu Feb 15, 2018 8:03 pm

##Proposition 1.6.4 - Research Rovers

This will allow us to collect additional minerals and resources.

##VOTE Yea on Proposition 1.6.4

**I have been counting proposing a new proposition as voting "yes" on it since that's what Brainbot said he does, but I think it's a good idea to clarify that (particularly in the scenario of proposing multiple options like the crisis management options)

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#259 Post by brainbomb » Thu Feb 15, 2018 8:16 pm

brainbomb wrote:
Thu Feb 15, 2018 5:45 pm
##Proposal 1.1.a Choose Option A (rebuild) for crisis.
Votes yea: szpotzi, yavuz, thamrick, darg
Voided by action


##Proposal 1.1.b Choose Option B (End Game) for crisis.
Voided by Action
Thamrick Uses character ability, repairs Dome damage. 4/4 Structural.

##Proposal 1.2 - The President shall be unable to veto legislation that passes with at least 75% Councilor approval. 
Votes: Thamrick yavuz
Nay: Zaza


##Proposal 1.3 - No further restrictions shall be imposed on the presidential veto power. Proposal 1.2 will automatically fail if proposal 1.3 fails. 
Votes: Thamrick, Zaza yavuz
Passes


## PROPOSAL 1.4 Kill the squirrel
Yea: Dargorygel yavuz
No: Thamrick, Zaza
Fails


## New Proposal 1.5 Capture the squirel and keep it as a pet
No: yavuz

##Proposal 1.6.1 Research Turbo Lasers Perimeter Defense
Yes Leon

##Proposal 1.6.2 Build Marsh Turbine (##brainbot You didn't specify how many workers this uses)**
Yes Leon

##Proposal 1.6.3 Build Mine. [Requires a cllr to oversee]*
Yes Leon


(Marsh turbines take 30 workers.)**

##Proposition 1.6.4 - Research Rovers
This will allow us to collect additional minerals and resources.
Yes Thamrick


(If 1.6.1 and 1.6.4 both pass 1.6.4 will be added to a queue as it falls second in order of proposal, you may opt to amend either of these to alter the order. There is no penalty for suspending research or changing it)

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#260 Post by thamrick » Thu Feb 15, 2018 8:36 pm

thamrick wrote:
Thu Feb 15, 2018 7:20 pm
So there's just one research target at a time? How did we research 2 techs last turn?
Can you explain how research works a little more?

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