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dargorygel
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#221 Post by dargorygel » Thu Feb 15, 2018 9:44 am

Pretty sure the squirrel is ALREADY my companion.
Here is me:
7. Uriah - (Humanoid, Congo, Ynbar) (Male)
(Geneticist) Uriah is a Scientist. His specialty is Genetics, Alien Genetics, and Cellular Studies. Once per phase Uriah may rush a science to its completion. Passive Ability: (Negative) has an NPC companion, Skirks, aka “the experiment”, a genetically modified Squirrel which can talk is known to cause mischief.
Refer to this chart for Uriah Tech Rushing
Level 1 Techs - Uriah can rush and they will be researched at the end of a phase in addition to the regular research.
Level 2 Techs - Can rush and will be completed in 1.5 phases instead of standard 2.
Level 3 Techs - Can rush and will be completed in 2 phases instead of 3.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#222 Post by brainbomb » Thu Feb 15, 2018 10:04 am

Skirks: Skrriiiiok. Scritchhh

*points at vent*

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#223 Post by leon1122 » Thu Feb 15, 2018 10:18 am

##brainbot The first link says I need permission, and the second one is the exact same doc that I've already seen with missing prerequisites. For example, what tech unlocks Alien Integration? You also still haven't answered why Olympics and Megachurch are techs rather than wonders.


On a separate note, is there any way to attempt to contact Ynbar? We need to inform them of the betrayal of Battleship Branimir.

##Proposal 1.6.1 Research Turbo Lasers Perimeter Defense
##Proposal 1.6.2 Build Marsh Turbine (##brainbot You didn't specify how many workers this uses)
##Proposal 1.6.3 Build Mine

##Vote yay on Proposal 1.6.1, 1.6.2, 1.6.3, 1.3
##Vote nay on Proposal 1.2, 1.4.
Proposals 1.1 and 1.5 are null.
`ZaZaMaRaNDaBo` wrote:
Thu Feb 15, 2018 4:36 am
Also, I propose everyone introduce themselves for my own and other's ongoing reference.
I'm Pakhwa.

6. Pakhwa - (Humanoid, Navajo, YnBar) (Male)
(Politician of Navajo Nation, Presidential Candidate of New Colony) 2 Health, 2 Atk. Pakhwa has the support of the people. If selected as a character, he functions as a Tier II Presidential Candidate. Pakwha is beloved by colonists, and may choose to give an inspirational speech once per phase as an action. If he delivers a speech to the people, (roll a six sided dice, on a 5 or 6 the speech gains the colony +1 morale) Passive Abilities: (Positive) Pakhwa if elected as President provides the colony +1 food per phase, and +1 credits.

I also (for now, at least) have the power to veto 1 piece of legislation per phase.
Skirks wrote:
Thu Feb 15, 2018 6:35 am
Skirks:

*surrenders himself*
*points at the vents*
##Executive decision to investigate vents with 5 soldiers
brainbomb wrote:
Thu Feb 15, 2018 9:23 am

##Proposal 1.2 - The President shall be unable to veto legislation that passes with at least 75% Councilor approval.

Votes: Thamrick
Nay: Zaza, DemonRHK, dargorygel

##Proposal 1.3 - No further restrictions shall be imposed on the presidential veto power. Proposal 1.2 will automatically fail if proposal 1.3 fails.

Votes: Thamrick, Zaza, DemonRHK, dargorygel
FTFY. SMH, ##brainbot

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#224 Post by yavuzovic » Thu Feb 15, 2018 10:21 am

##vote yes on 1.2
##vote yes on 1.3
##vote yes on 1.5
##vote no on 1.4

Guys, we have a problem. I'm have to check before I say this but there's a great problem.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#225 Post by dargorygel » Thu Feb 15, 2018 10:22 am

Alright Squirrel... I look into the vent. Cautiously... with every "Science-nerd" sense finely focussed.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#226 Post by dargorygel » Thu Feb 15, 2018 10:23 am

In fact... seeing the creature move into the vent... I follow in after him.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#227 Post by thamrick » Thu Feb 15, 2018 1:55 pm

It's a work in progress, but this might be helpful

https://docs.google.com/spreadsheets/d/ ... sp=sharing

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#228 Post by dargorygel » Thu Feb 15, 2018 1:58 pm

Do I understand DemonRHK's ability to be thus: if he had 'given' Ike's mission to him, it would have a 10% better chance?

If so... RHK... please assign me the mission of following the Squirrel into the vent.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#229 Post by `ZaZaMaRaNDaBo` » Thu Feb 15, 2018 2:02 pm

thamrick wrote:
Thu Feb 15, 2018 1:55 pm
It's a work in progress, but this might be helpful

https://docs.google.com/spreadsheets/d/ ... sp=sharing
You're a gem. :-D
dargorygel wrote:
Thu Feb 15, 2018 1:58 pm
Do I understand DemonRHK's ability to be thus: if he had 'given' Ike's mission to him, it would have a 10% better chance?

If so... RHK... please assign me the mission of following the Squirrel into the vent.
Maybe "makes" is a better word than "gives"?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#230 Post by thamrick » Thu Feb 15, 2018 2:05 pm

dargorygel wrote:
Thu Feb 15, 2018 1:58 pm
Do I understand DemonRHK's ability to be thus: if he had 'given' Ike's mission to him, it would have a 10% better chance?

If so... RHK... please assign me the mission of following the Squirrel into the vent.
I'm interpreting it as "if Hana (RHK) is on the mission, it has a 10% better chance to succeed"

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#231 Post by dargorygel » Thu Feb 15, 2018 2:16 pm

##Call brainbot
I interpret it differently, Tham... him accompanying doesn't sound like him "giving." And he is a Counselor... offering Counsel... not 'going along.'

So brainbot... what does RHK's (hana's) mission ability entail?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#232 Post by dargorygel » Thu Feb 15, 2018 2:17 pm

Just read the description again... "gives away mission" vs. "gives away" mission... you might be right.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#233 Post by thamrick » Thu Feb 15, 2018 2:41 pm

##CALL GM/Brainbot

-How many sheep do we currently have?

-What is Uriah's Health/Attack?

-If Proposal 0.2 passed, why did 0.6 fail? 0.2 said that proposals would not need a minimum number of votes to pass. 0.6 had 1 yea vote to 0 nay votes.

-If Proposal 1.1.a passes, will we still consume the steel and use the workers even though I have already repaired the dome with my ability?



A few questions/comments about the tech tree you sent.
-You have the branches for Biowells and Bio Dome switched. Biowells says it unlocks Offshore Colony, Bio Dome says it unlocks Space Station. Can you confirm this is correct? The second level of the tree has these techs flipped.

-Recycling says it unlocks Greater Recycling Tech but there is no Greater Recycling Tech listed under technologies. In the tree, Recycling leads to (assumed Lesser) Supremacy.

-Counter Measures says it unlocks "Anti-Hacking Protocols" which sounds defensive, but the tree shows "Hacking Protocols" and the description it gives sounds offensive. Intentional/correct?

-Many of the Lvl 2 techs don't list what they unlock. Can you look at the tech tree (either the one you sent or the one in the google doc link I provided) and verify that the tree is correct and that each level unlocks the next level?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#234 Post by thamrick » Thu Feb 15, 2018 3:12 pm

##CALL GM/Brainbot

Additional questions:
Is the Laser Towers structure a basic version of the Advanced Photon Towers listed in the building from your original doc?

I assume that building "Extra Harvesters" only produces the "doubles output by harvesters" one time? Like if we built Extra Harvesters twice (to add 6 harvesters), they would still only produce at double production, correct?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#235 Post by yavuzovic » Thu Feb 15, 2018 3:46 pm

thamrick wrote:
Thu Feb 15, 2018 1:55 pm
It's a work in progress, but this might be helpful

https://docs.google.com/spreadsheets/d/ ... sp=sharing
That makes everything easier.
##And vote no on 1.1.a & 1.1.b
thamrick already repaired it. We don't need to use our workers (I think).

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#236 Post by `ZaZaMaRaNDaBo` » Thu Feb 15, 2018 4:19 pm

We have 3 sheep before breeding. *Baaa* *Baaa* *Baaa*

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#237 Post by `ZaZaMaRaNDaBo` » Thu Feb 15, 2018 4:27 pm

##Vote 1.1a and 1.1b Nay

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#238 Post by brainbomb » Thu Feb 15, 2018 5:02 pm

dargorygel wrote:
Thu Feb 15, 2018 2:16 pm
##Call brainbot
I interpret it differently, Tham... him accompanying doesn't sound like him "giving." And he is a Counselor... offering Counsel... not 'going along.'

So brainbot... what does RHK's (hana's) mission ability entail?
If a mission requires you to select player characters, and you choose psychologist the mission success odds go up

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#239 Post by brainbomb » Thu Feb 15, 2018 5:04 pm

thamrick wrote:
Thu Feb 15, 2018 3:12 pm
##CALL GM/Brainbot

Additional questions:
Is the Laser Towers structure a basic version of the Advanced Photon Towers listed in the building from your original doc?

I assume that building "Extra Harvesters" only produces the "doubles output by harvesters" one time? Like if we built Extra Harvesters twice (to add 6 harvesters), they would still only produce at double production, correct?
Laser towers are the pre photon pre homing missle version.

Extra harvesters just means you build 3 harvesters. Ignore the double output Idk wtf I said therr

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#240 Post by brainbomb » Thu Feb 15, 2018 5:08 pm

dargorygel wrote:
Thu Feb 15, 2018 9:44 am
Pretty sure the squirrel is ALREADY my companion.
Here is me:
7. Uriah - (Humanoid, Congo, Ynbar) (Male)
(Geneticist) Atk 1 Health 2. Uriah is a Scientist. His specialty is Genetics, Alien Genetics, and Cellular Studies. Once per phase Uriah may rush a science to its completion. Passive Ability: (Negative) has an NPC companion, Skirks, aka “the experiment”, a genetically modified Squirrel which can talk is known to cause mischief.
Refer to this chart for Uriah Tech Rushing
Level 1 Techs - Uriah can rush and they will be researched at the end of a phase in addition to the regular research.
Level 2 Techs - Can rush and will be completed in 1.5 phases instead of standard 2.
Level 3 Techs - Can rush and will be completed in 2 phases instead of 3.
Health 2 Atk 1
Sorry bout that!

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