Webdiplomacy Sci-Fi Simulator III Signups

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thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#201 Post by thamrick » Wed Feb 14, 2018 11:24 pm

##Proposal 1.2 - The President shall be unable to veto legislation that passes with at least 75% Councilor approval.

##Proposal 1.3 - No further restrictions shall be imposed on the presidential veto power. Proposal 1.2 will automatically fail if proposal 1.3 fails.

##VOTE Yes on Proposal 1.2
##VOTE Yes on Proposal 1.3

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#202 Post by DemonRHK » Thu Feb 15, 2018 12:25 am

##vote yes on prop 1.1.A
##Vote no on prop 1.2
##Vote yes on prop 1.3

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#203 Post by thamrick » Thu Feb 15, 2018 2:13 am

So good news guys, I can fix the Biodome using my character power and it wont cost us the workers (not sure about the steel).

I'm also unsure how to activate my powers. If I can just do them, then...

Brainbot - repair the dome

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#204 Post by Szpoti » Thu Feb 15, 2018 2:52 am

thamrick wrote:
Thu Feb 15, 2018 2:13 am
(...) and it wont cost us the workers



Is it like in Qatar - they're building the stadiums for the 2022 World Cup, and workers die in the process?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#205 Post by `ZaZaMaRaNDaBo` » Thu Feb 15, 2018 2:55 am

Pardon my absence. Brain-top,...brain-boot, ... brain-thingy told me we would start on Valentine's day. When you get to be my age you just can't understand computers...

I will not vote on proposal 1.1 until we see the result of Lazlo's repairs. I assume it doesn't have to be written into a proposal, we just need to wait for brainbot's recognition. But I'm an old man, what do I know but sheep farming.

##Breed sheep
A marsh is as good of a place as any...

##Vote Proposal 1.2 Nay
Rationale: Considering our rough landing, we must place our trust in a wise leader. Let us not become zealous in debates and hot-headed egos. Pakhwa seems to be very involved and understandable of our situation.

##Vote Proposal 1.3 If proposal 1.2 passes, Yea


We were over 1,000 miles from our desired landing location. My guess is relocation that far may be too difficult. Perhaps we can send out scouts to observe the surrounding areas?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#206 Post by dargorygel » Thu Feb 15, 2018 3:05 am

##Vote YES on prop 1.1a
##Vote NO on prop 1.1b
##Vote NO on prop 1.2
##Vote YES on prop 1.3

##CALL brainbot... while the squirrel who has been my companion for many moons has given good advice long ago... I am starting to doubt his sanity.

I think he caused us to crash.

Can we get rid of him?
## PROPOSAL 1.4 Kill the squirrel.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#207 Post by Szpoti » Thu Feb 15, 2018 3:14 am

I've just been informed that 46 workers have been injured during the crash... err... the landing. Unless we're expecting some unexpected events requiring medical assistance elsewhere, I would use my magic... err... learnt and certified medical knowledge, and heal them.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#208 Post by brainbomb » Thu Feb 15, 2018 3:26 am

Thamrick repairs the biodome this phase. It will not cost you workers or steel. He will use a high polymer canvas to patch the breach.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#209 Post by thamrick » Thu Feb 15, 2018 3:28 am

brainbomb wrote:
Wed Feb 14, 2018 9:57 pm
Skirks:

*emerges from vent holding a C4 charge, its cables chewed apart and disabled*

REEEEEEEEEEEP REEEEP!!!!

*Lays it down in front of the councillors*

RIIIIP
##VOTE No on 1.4

Pretty sure he disabled some of the explosive that caused us to crash.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#210 Post by thamrick » Thu Feb 15, 2018 3:29 am

##CALL Brainbot - for future reference - when we use workers to complete an action, are these workers permanently consumed or are they just unable to do whatever other "work" there is for them to do that phase?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#211 Post by thamrick » Thu Feb 15, 2018 3:30 am

##VOTE No on Proposition 1.1.a

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#212 Post by thamrick » Thu Feb 15, 2018 3:32 am

What's the logic on why you guys are voting "no" on 1.2? I agree that I'm fine with giving Pakhwa veto power, but if we're in near unanimous agreement on a proposition, why allow our president to veto it? 75% is 6/8 of the current councilors.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#213 Post by Szpoti » Thu Feb 15, 2018 3:35 am

thamrick wrote:
Thu Feb 15, 2018 3:30 am
##VOTE No on Proposition 1.1.a
Seriously???

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#214 Post by Szpoti » Thu Feb 15, 2018 3:49 am

Not sure if that's the correct format and syntax, but thamrick used it, and it worked.

Brainbot - heal the workers

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#215 Post by brainbomb » Thu Feb 15, 2018 3:52 am

thamrick wrote:
Thu Feb 15, 2018 3:29 am
##CALL Brainbot - for future reference - when we use workers to complete an action, are these workers permanently consumed or are they just unable to do whatever other "work" there is for them to do that phase?
Consumed for that phase. Not eternally. This is not Canto 7 of Dantes Inferno

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#216 Post by `ZaZaMaRaNDaBo` » Thu Feb 15, 2018 4:28 am

Szpoti wrote:
Thu Feb 15, 2018 3:35 am
thamrick wrote:
Thu Feb 15, 2018 3:30 am
##VOTE No on Proposition 1.1.a
Seriously???
Lazlo fixed the geodome. Proposition 1.1 is resolved.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#217 Post by `ZaZaMaRaNDaBo` » Thu Feb 15, 2018 4:36 am

##Call brainbot

Have my sheep breeded yet? I'm too lazy to go check on them.

Also, I propose everyone introduce themselves for my own and other's ongoing reference. I am Eachen and below is my bio. I am hard of hearing, so please speak up. Yes, your children may pet the sheep.

17. Eachen (Humanoid Male) (Ynbar)
(Sheep Farmer) Atk 2 Health 1. Eachen is from a long lineage of Sheep Farmers of Ynbar. Once per Phase Eachen may convert 1 sheep into 1 luxury wool or 1 food. Passive Ability: (Negative) Elderly and in poor health. Walks with a cane. Not recommended for use in Away missions.

@thamrick (or whoever your character is)
Due to the complexity of options, there may be developments that are not previously considered until it is too late to change our minds via vote if councilors are absent. I think it is wise to give Pakhwa that ability to veto on a whim if we are making a wrong choice.

##Vote Proposal 1.4 Nay

## New Proposal 1.5 Capture the squirel and keep it as a pet

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#218 Post by brainbomb » Thu Feb 15, 2018 6:35 am

Skirks:

*surrenders himself*
*points at the vents*

Awrghhhhhsqeee

Squeeeepz
Skrip skrip skrip
Sqreeeeuyawww

*eats an acorn*

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#219 Post by brainbomb » Thu Feb 15, 2018 6:38 am

`ZaZaMaRaNDaBo` wrote:
Thu Feb 15, 2018 4:36 am
##Call brainbot

Have my sheep breeded yet? I'm too lazy to go check on them.

Also, I propose everyone introduce themselves for my own and other's ongoing reference. I am Eachen and below is my bio. I am hard of hearing, so please speak up. Yes, your children may pet the sheep.

17. Eachen (Humanoid Male) (Ynbar)
(Sheep Farmer) Atk 2 Health 1. Eachen is from a long lineage of Sheep Farmers of Ynbar. Once per Phase Eachen may convert 1 sheep into 1 luxury wool or 1 food. Passive Ability: (Negative) Elderly and in poor health. Walks with a cane. Not recommended for use in Away missions.

@thamrick (or whoever your character is)
Due to the complexity of options, there may be developments that are not previously considered until it is too late to change our minds via vote if councilors are absent. I think it is wise to give Pakhwa that ability to veto on a whim if we are making a wrong choice.

##Vote Proposal 1.4 Nay

## New Proposal 1.5 Capture the squirel and keep it as a pet
Your sheep are in the mating process

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#220 Post by brainbomb » Thu Feb 15, 2018 9:23 am

Charter:

##Proposal 1.1.a Choose Option A (rebuild) for crisis.

Votes yea: szpotzi, yavuz, thamrick, darg

Passes

##Proposal 1.1.b Choose Option B (End Game) for crisis.

Votes no: avuz, szpotzi, thamrick, darg

**Players opt to not resign.**(yay)

Thamrick Uses character ability, repairs Dome damage. 4/4 Structural.



##Proposal 1.2 - The President shall be unable to veto legislation that passes with at least 75% Councilor approval. 

Votes: Thamrick
Nay: Zaza

##Proposal 1.3 - No further restrictions shall be imposed on the presidential veto power. Proposal 1.2 will automatically fail if proposal 1.3 fails. 

Votes: Thamrick, Zaza

## PROPOSAL 1.4 Kill the squirrel

Yea: Dargorygel
No: Thamrick, Zaza

## New Proposal 1.5 Capture the squirel and keep it as a pet

*It agrees*??

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