Age of Exploration Simulator

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brainbomb
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Re: Age of Exploration Simulator

#141 Post by brainbomb » Tue Apr 02, 2019 9:03 pm

**A battle breaks out**

*Jayne has shot Wendy, aka Dahlia*
*Hammonds Pirates have boarded and a skirmish has begun*

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Re: Age of Exploration Simulator

#142 Post by brainbomb » Tue Apr 02, 2019 9:18 pm

**The Queen Regina has sunk during the battle**
13 men died
8 cannons were lost
Gold was lost
Oxen were lost
Spices were saved
the Rabbits were saved
Seeds were saved

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Re: Age of Exploration Simulator

#143 Post by brainbomb » Wed Apr 03, 2019 6:08 am

The Pike has run aground at a small atoll. The island is small, and has a few palm trees. Seagulls fly around occasionally.

Decision Council,
A. (Leave some citizens behind to begin repairs on the Pike, will require 50 wood to repair)

B. Gather debris from recent battle area

C. Continue on and leave the Pike Behind. Gather all remaining people and supplies onto Market Garden

D. Other

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Re: Age of Exploration Simulator

#144 Post by dargorygel » Wed Apr 03, 2019 6:11 am

##VOTE
I vote we do A... then right away B... then back to the tiny atoll to join together.

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Re: Age of Exploration Simulator

#145 Post by Squigs44 » Wed Apr 03, 2019 6:20 am

##Vote A

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Re: Age of Exploration Simulator

#146 Post by reedeer1 » Wed Apr 03, 2019 1:52 pm

## Vote A

I volunteer to stay behind and organize the efforts. I could use some time away from this ship *side eyes Nari*.

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Re: Age of Exploration Simulator

#147 Post by thamrick » Wed Apr 03, 2019 2:15 pm

##VOTE A

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Re: Age of Exploration Simulator

#148 Post by brainbomb » Wed Apr 03, 2019 5:45 pm

Cavendish: There are sea turtles here which are unique. The Islands palm trees do not have enough wood to fix The Pike. Id like to stay here and study the sea turtles.

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Re: Age of Exploration Simulator

#149 Post by RagingIke297 » Wed Apr 03, 2019 5:47 pm

##vote A

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Re: Age of Exploration Simulator

#150 Post by brainbomb » Wed Apr 03, 2019 6:41 pm

DISCOVERY

Myles discovered an ancient book on the atoll.

The zaratan is an enormous, passive turtle found in the warm currents of Zakhara’s seas, in the Al-Qadim campaign setting. Thankfully, the zaratan spends most of its existence in a profoundly deep slumber.

The shell of a zaratan (plural, zaratani) looks like a sloped, rocky mound several hundred feet in diameter. The zaratan’s head, over 50 feet across, is often mistaken for a partially-submerged, barnacle-encrusted boulder. The zaratan usually keeps its eyes shut, covered with stony lids that blend with the rest of its head in texture and color. The zaratan’s four flippers, each over a hundred feet long, appear to be small reefs, supporting a variety of corals, barnacles, and small fish. The zaratan’s rocky shell is considered AC -6, while its head and flippers are only AC 0. In its dormant state, a zaratan appears to be a small, floating island.

Combat: More often than not, once wakened from its slumber, a zaratan will react to an enemy by withdrawing into its rocklike shell, against which nonmagical weapons have absolutely no effect. In addition, no known poison will effect a zaratan with its incredibly slow metabolism. A zaratan will remain in its shell for 1-10 years (if not further provoked) before re-emerging.

However, if pestered and wounded for more than 5% of its total hit points, a zaratan becomes a terrible opponent. Although it attacks last in every round, a single bite from its 40’ maw delivers 10-100 points of damage and will swallow any beings within a 10’ radius of its target (no save), should its attack roll succeed by 4 more than needed.

The stomach of a zaratan is a tough, tube-shaped cave. Usually there is enough stale, trapped air for a creature to survive indefinitely (if they survived the bite attack), but creatures trapped within also suffer 2 points of damage per day unless they can figure out a way to protect themselves from the stomach’s corrosive digestive juices. The stomach lining is AC 5. Damage equal to 5% of the zaratan’s total hit points (a case of painful indigestion) will result in the victims’ regurgitation. A zaratan’s stomach might contain just about anything, depending upon the whim of the DM, from pieces of driftwood and chunks of ships, to weapons, armor, and even a small amount of treasure (suggested type Z).

After a battle, a zaratan will immediately fall into a deep slumber, which typically lasts 1-100 years.

Habitat/Society: The slow metabolism of the zaratani assure them incredibly long (if uneventful) lives, measured in millennia. The zaratani are said to have been floating in the sea long before the genies first visited the Land of Fate.

At any given time, a zaratan is 99% likely to be sleeping. As it slumbers, it keeps its mouth wide open. Any small to man-sized creatures stupid enough to swim inside (large fish mostly) are reflexively swallowed. The zaratan spends the rest of its time either mating or conversing with others of its own kind.

Every few centuries, by sheer coincidence, a pair of zaratani will drift into each other. Should they awake (and be of the opposite sex), they will mate. The courtship ritual may take decades, and the mating itself lasts as long as a year.

The zaratani communicate with one another in a language similar to that of the whales. Conversations between the zaratani often last decades. On rare occasions, they have been known to communicate with other beings by telepathy.

Ecology: The older a zaratan gets, the longer it sleeps. As a result, many actually become indistinguishable from a floating island or reef, supporting their own mini-ecosystems on their broad, rocky carapaces and underbellies. Many sport stunted palm trees and vegetation on their shells.

The older and wiser zaratani are perfectly content to be attended by lesser symbiotic beings, provided the symbiotes are not too bothersome and don’t interfere with a zaratan’s sleep. A few are known to support small, uncivilized villages, while others have even been used as a mobile base for pirates and corsairs!

Visitors will find most inhabitants of a zaratan highly superstitious. Many revere their island home as a god. They believe (rightly) that were their deity to awaken due to hunger, their island might sink beneath the sea, destroying their village. As a result, these villagers strive at every opportunity to keep the zaratan well-fed and content, sacrificing large quantities of caught fish and even visitors to placate their floating deity

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Re: Age of Exploration Simulator

#151 Post by brainbomb » Wed Apr 03, 2019 6:42 pm

Manon Lane: This is amazing!!!

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Re: Age of Exploration Simulator

#152 Post by brainbomb » Wed Apr 03, 2019 8:06 pm

Lady Nari: All of us have lost clothing, belongings, undergarments and more when The Queen Regina went down. My ladies and I have taken all the curtains, bedding, and sails from the pike and have turned it into clothes for all of you.

I am pleased to see people are not stuck wearing the same outfit every day

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Re: Age of Exploration Simulator

#153 Post by brainbomb » Wed Apr 03, 2019 10:26 pm

((Xavier has been revealed to be a Pirate with a hook,eye patch, and unshaven beard.))

Decisions
A. Detain Xavier
B. Ignore
C. Make him a spokesman for childrens breakfast cereal
D. other
1

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Re: Age of Exploration Simulator

#154 Post by reedeer1 » Wed Apr 03, 2019 10:47 pm

##Vote D. Talk with him. if he's being serious then ##Vote A

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Re: Age of Exploration Simulator

#155 Post by brainbomb » Wed Apr 03, 2019 10:49 pm

Current Diagnostics
Population 137
Food 110%
Morale 26%
Fresh Water 41%
Crown Support 100%


Wood 15 (Need 30% more to fix Pike) (No available Wood on atoll)
Iron 25
Gold 5
Ore 0
Silver 0

Rabbits 60
Rifles 150
Gunpowder (5 kegs)
Cannons 4 (lost 8)

Population Demographics
30/137 Are Pirates - captured
70 are Men loyal to Regina and Hollish
The rest are women and children

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Re: Age of Exploration Simulator

#156 Post by brainbomb » Wed Apr 03, 2019 10:52 pm

Manon Lane: There are openings on the council and.. Id very much like to assist. I lost all my books when the Regina sank. But I know these books and id like to rewrite them and be our historian. All I need from you is glue and paper once we find dry land and a colony. I am also able to teach and tell stories.

Im not a noble, just a person. thank you

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Re: Age of Exploration Simulator

#157 Post by Percy Williams » Thu Apr 04, 2019 1:39 am

##VOTE C
I think he just needs a purpose in life. Obviously he should be supervised while doing this, but I think this is a good plan.

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Re: Age of Exploration Simulator

#158 Post by dargorygel » Thu Apr 04, 2019 3:06 am

##VOTE C.. sheeping Percy...
then
##VOTE D... sing "barnacle bill the sailor" with him.

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Re: Age of Exploration Simulator

#159 Post by brainbomb » Thu Apr 04, 2019 8:26 am

**Debris is washing ashore**
(There is enough wood to repair the Pike)

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Re: Age of Exploration Simulator

#160 Post by brainbomb » Thu Apr 04, 2019 9:07 am

COUNCIL DECISION

Lady Nari has become a crazed lizardwoman.

A. Lock her up
B. Burn her at the stake
C. Attempt to remove this mutation
D. Wait

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