Webdiplomacy Sci-Fi Simulator IV (Red Planet)

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dargorygel
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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#61 Post by dargorygel » Mon Feb 25, 2019 8:54 pm

TV Rating: (1☆ out of 5)
Stirnellans are disappointed in the lack of sex and violence.

MORE DRAMA!!!

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#62 Post by RagingIke297 » Mon Feb 25, 2019 10:34 pm

##Prop 6.2.2 We will build the following buildings:
Steel Mill X3 (673-150) (29-9)
Machine Studio (523-100) (20-12) -500S, 400C
silo for food (423-10) (8-2) -100S
silo for water (413-10) (6-2) -100S
Dust Farm X2 (403-50) (4-4)

Per Gulam

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#63 Post by reedeer1 » Tue Feb 26, 2019 2:20 am

##vote 6.2.2

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#64 Post by Squigs44 » Tue Feb 26, 2019 6:09 am

RagingIke297 wrote:
Mon Feb 25, 2019 10:34 pm
##Prop 6.2.2 We will build the following buildings:
Steel Mill X3 (673-150) (29-9)
Machine Studio (523-100) (20-12) -500S, 400C
silo for food (423-10) (8-2) -100S
silo for water (413-10) (6-2) -100S
Dust Farm X2 (403-50) (4-4)

Per Gulam
Per Gulam? I didn't even do anything this phase.
1

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#65 Post by Squigs44 » Tue Feb 26, 2019 6:10 am

##vote yeah on 6.1.1 and 6.2.2

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#66 Post by RagingIke297 » Tue Feb 26, 2019 6:36 am

Squigs44 wrote:
Tue Feb 26, 2019 6:09 am
RagingIke297 wrote:
Mon Feb 25, 2019 10:34 pm
##Prop 6.2.2 We will build the following buildings:
Steel Mill X3 (673-150) (29-9)
Machine Studio (523-100) (20-12) -500S, 400C
silo for food (423-10) (8-2) -100S
silo for water (413-10) (6-2) -100S
Dust Farm X2 (403-50) (4-4)

Per Gulam
Per Gulam? I didn't even do anything this phase.
Changed the oxygen silo to food

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#67 Post by brainbomb » Tue Feb 26, 2019 7:19 am

♧◇♤ Phase 7 ♡◇♧

Wormhole

It was a new year on Gliese4.
By mid morning long range sensors began acting funny. Something familiar registered.

The wormhole has re-opened near Gliese3. It was unmistakable what was on the other side. Earth.
Domrach sent not one, but three Centipede vessels rapidly to the Wormhole for what was presumably the defining moment in Human history:

*its extermination*

Council Decision
Send Nydar through wormhole to try to help Earth
Send Nydar to Eta
Send Nydar to Gliese3 to start a rebellion while the Domrach are occupied
Other

Water: 200%
Food: 100%
Oxygen: 130%
Morale: 50% (-20% Death of Maddy/David)
Credits: 23000
Steel: 16747
Production: 12!
Luxury: 2
Energy: 8 (+4 A wind storm boosts our Energy)
Population 852 (-1 David)

(A storm has cut our Production by 50%)!

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#68 Post by Squigs44 » Thu Feb 28, 2019 3:13 am

Another General Update:

We have the following techs:

L1: Robotics, Biowell, Soil Manipulation, Array, Manufacturing, Mesh, Recombinants,Divine Authority
L2: Transmutation, Hydrogenation, Oxygenation, Mechanized Assembly, Light Rail, Harvester
L3: Advanced Harvester

We have the following buildings:
Moxie
dust farm X8 (+1 more this phase)
Mine in 9,3
Mine in 9,4
mine in 10,4
Mine in 11,5
Mine in 10,5
silo for oxygen
silo for food
silo for water x2
lab in tile 10,5
oxygenator
wind turbine X2
steel mill x3
machine studio
(building biodome this phase)
(building stadium)
(building 5 parks)
(building cinema)

We have the following vehicles:
Missile rover
Mav Rover
Several Solar Bikes
(building zealot this phase)
(getting ghost this phase)
(getting hawk fighter this phase)

##Prop 7.1.1 Worker Placement:
80 workers gather 80 water
200 workers builds a second biodome for those incoming people (5 production, 5000 steel)
25 workers builds a dust farm (2 production)
10 workers builds a Zealot (1 production, 25 steel)
50 workers build 5 parks
100 workers build stadium (5000 steel)
50 workers build cinema (500 steel)
50 workers build hawk fighter (1000 steel)
100 population begin producing a movie for the cinema
187 population begin organizing a soccer league

##Prop 7.2.1 Resource Production:
Dust Farms produce 90 food
Oxygenation produce 30 oxygen
Moxie Produces 10 food
Wind turbines produce 2 energy
Steel mills produce 9000 steel
Machine Shop creates a ghost

Forecasted Diagnostics:
Water: 300% (300 - 80 + 80)
Food: 160% (120 - 60 + 100)
Oxygen: 180% (160 - 10 + 30)
Morale: ? (50 + whatever)
Credits: 22600
Steel: 13522 (16047 + 9000 - 5000 - 25 - 5000 - 500 - 1000)
Production: 26 (Restored to 26 after storm)
Luxury: 2
Energy: 10 (8 + 2)
Population ? (852 + falco + maybe others?)

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#69 Post by Squigs44 » Thu Feb 28, 2019 3:14 am

I always forget to vote...

##Vote Yea on 7.1.1 and 7.2.1

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#70 Post by Squigs44 » Thu Feb 28, 2019 3:16 am

And I just realized I miscounted production... I thought we had 8 for some reason...

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#71 Post by Squigs44 » Thu Feb 28, 2019 3:20 am

Prop 7.1.2:

Ammend 7.1.1 by pulling 50 workers from the soccer league to build 2 more dust farms

##Vote yea on 7.1.2

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#72 Post by brainbomb » Thu Feb 28, 2019 7:11 am

¤○¤○¤○¤ Phase 8 ¤▪¤▪¤▪¤▪¤

Crisis
11/100
All Characters have an Extra action this phase

Diagnostics:

L1: Robotics, Biowell, Soil Manipulation, Array, Manufacturing, Mesh, Recombinants,Divine Authority
L2: Transmutation, Hydrogenation, Oxygenation, Mechanized Assembly, Light Rail, Harvester
L3: Advanced Harvester

We have the following buildings:
Moxie
dust farm X8 (+1 more this phase)
Mine in 9,3
Mine in 9,4
mine in 10,4
Mine in 11,5
Mine in 10,5
silo for oxygen
silo for food
silo for water x2
lab in tile 10,5
oxygenator
wind turbine X2
steel mill x3
machine studio
(building biodome this phase)
(building stadium)
(building 5 parks)
(building cinema)

We have the following vehicles:
Missile rover
Mav Rover
Several Solar Bikes
(building zealot this phase)
(getting ghost this phase)
(getting hawk fighter this phase)

##Prop 7.1.1 Worker Placement:
80 workers gather 80 water
200 workers builds a second biodome for those incoming people (5 production, 5000 steel)
25 workers builds a dust farm (2 production)
10 workers builds a Zealot (1 production, 25 steel)
50 workers build 5 parks
100 workers build stadium (5000 steel)
50 workers build cinema (500 steel)
50 workers build hawk fighter (1000 steel)
100 population begin producing a movie for the cinema
187 population begin organizing a soccer league

##Prop 7.2.1 Resource Production:
Dust Farms produce 90 food
Oxygenation produce 30 oxygen
Moxie Produces 10 food
Wind turbines produce 2 energy
Steel mills produce 9000 steel
Machine Shop creates a ghost

Forecasted Diagnostics:
Water: 300% (300 - 80 + 80)
Food: 160% (120 - 60 + 100)
Oxygen: 180% (160 - 10 + 30)
Morale: ? (50 + whatever)
Credits: 22600
Steel: 13522 (16047 + 9000 - 5000 - 25 - 5000 - 500 - 1000)
Production: 26 (Restored to 26 after storm)
Luxury: 2
Energy: 10 (8 + 2)
Population ? (852 + falco + maybe others?)

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Re: Webdiplomacy Sci-Fi Simulator IV (Red Planet)

#73 Post by brainbomb » Sat Mar 02, 2019 5:14 am

Phase 9

Crisis Card 82/100
Olympus has fallen

The colony has been destroyed, the game has ended...

8-) stay tuned for more adventures of the intrepid crew if Saturn3367

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