M82: Magic the Gathering Mafia [Game Thread]

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sweetandcool
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Re: M82: Magic the Gathering Mafia [Game Thread]

#1041 Post by sweetandcool » Tue Jul 25, 2023 9:11 pm

Bot still thinks we are playing.

##VOTE rdr

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brainbomb
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Re: M82: Magic the Gathering Mafia [Game Thread]

#1042 Post by brainbomb » Tue Jul 25, 2023 9:12 pm

Game has ended
Well, I grew up in the fallout from the riots in the '90s
Static cranes stand lifeless, castin' shadows on the town
I stare out that hallowed ocean as if to pick a fight
For thе dreams my old man dreamt for me lay on thе other side, yeah

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brainbomb
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Re: M82: Magic the Gathering Mafia [Game Thread]

#1043 Post by brainbomb » Tue Jul 25, 2023 9:15 pm

If you are interested in rerand and playing this again we could start another on monday. let us know. Then we wouldnt need to wait for a setup approval
Well, I grew up in the fallout from the riots in the '90s
Static cranes stand lifeless, castin' shadows on the town
I stare out that hallowed ocean as if to pick a fight
For thе dreams my old man dreamt for me lay on thе other side, yeah

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Kakarroto
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Re: M82: Magic the Gathering Mafia [Game Thread]

#1044 Post by Kakarroto » Tue Jul 25, 2023 9:18 pm

gg wp

that was kinda close at the end and with a certain PR (or two?) the game wouldn't be over, but thank you all for playing. Fox and Vecna basically solving it had me scared it was over for us, but thanks for bona's great leadership for the nk's and brian's endurance from my bus had helped us immensely. I also think there wasn't a bad play, but the biggest hurdle was that the game had not much content, in my opinion.

On another point, thank you again for gm'ing the game, brainbomb. I'm sure we have to talk about what happened and I'm not happy about it, but maybe I haven't explained myself well enough or I didn't understand exactly understand your point and after some thoughts about it, I think I see what you meant, but I think we should discuss this on another medium. While I felt really aggravated at the time, I think we will find a fair and just solution.

sweetandcool
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Re: M82: Magic the Gathering Mafia [Game Thread]

#1045 Post by sweetandcool » Tue Jul 25, 2023 9:19 pm

brainbomb wrote:
Tue Jul 25, 2023 9:15 pm
If you are interested in rerand and playing this again we could start another on monday. let us know. Then we wouldnt need to wait for a setup approval
I would be down for it, maybe I'll finally draw Mafia.

I hope sometime soon we do a setup similar to Worcej's M79. I like the dynamic of Mafia choosing powers from a pool.

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Re: M82: Magic the Gathering Mafia [Game Thread]

#1046 Post by sweetandcool » Tue Jul 25, 2023 9:21 pm

Kakarroto wrote:
Tue Jul 25, 2023 9:18 pm
gg wp

that was kinda close at the end and with a certain PR (or two?) the game wouldn't be over, but thank you all for playing. Fox and Vecna basically solving it had me scared it was over for us, but thanks for bona's great leadership for the nk's and brian's endurance from my bus had helped us immensely. I also think there wasn't a bad play, but the biggest hurdle was that the game had not much content, in my opinion.

On another point, thank you again for gm'ing the game, brainbomb. I'm sure we have to talk about what happened and I'm not happy about it, but maybe I haven't explained myself well enough or I didn't understand exactly understand your point and after some thoughts about it, I think I see what you meant, but I think we should discuss this on another medium. While I felt really aggravated at the time, I think we will find a fair and just solution.
Ya'll did an awesome job. I really had been considering you and Bona being a team based on D1, but your performances were very good, well done.

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worcej
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Re: M82: Magic the Gathering Mafia [Game Thread]

#1047 Post by worcej » Tue Jul 25, 2023 9:24 pm

GG scum - what a flawless victory in the face of some pretty good solves. Most of the town was starting to align up against you 3, but it was too late unfortunately!


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brainbomb
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Re: M82: Magic the Gathering Mafia [Game Thread]

#1049 Post by brainbomb » Tue Jul 25, 2023 9:38 pm

Well, I grew up in the fallout from the riots in the '90s
Static cranes stand lifeless, castin' shadows on the town
I stare out that hallowed ocean as if to pick a fight
For thе dreams my old man dreamt for me lay on thе other side, yeah

Hamilton Brian
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Re: M82: Magic the Gathering Mafia [Game Thread]

#1050 Post by Hamilton Brian » Tue Jul 25, 2023 10:22 pm

Fox totally had it nailed; we really went back and forth whether Fox was the right kill to make.

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Re: M82: Magic the Gathering Mafia [Game Thread]

#1051 Post by BunnyGo » Tue Jul 25, 2023 11:18 pm

Sigh. Sorry guys. I’ll be taking a sabbatical. Back around November.

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Re: M82: Magic the Gathering Mafia [Game Thread]

#1052 Post by BunnyGo » Tue Jul 25, 2023 11:20 pm

If we start ASAP, I’d play one more time.

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Re: M82: Magic the Gathering Mafia [Game Thread]

#1053 Post by Vecna » Tue Jul 25, 2023 11:38 pm

ah thats too bad, bona was the exact PR that was bound to still make us loose.

Sorry for not being around at EoD so often.

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Re: M82: Magic the Gathering Mafia [Game Thread]

#1054 Post by Bonatogether » Wed Jul 26, 2023 5:34 am

i'm not sure how town plays around scum having even the possibility of the black knight. it's a big fuck you role that town doesn't have the investigative pr to find

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Re: M82: Magic the Gathering Mafia [Game Thread]

#1055 Post by Bonatogether » Wed Jul 26, 2023 5:34 am

what pr were you, vecna?

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Re: M82: Magic the Gathering Mafia [Game Thread]

#1056 Post by Vecna » Wed Jul 26, 2023 11:17 pm

the opposite one of the black knight - if I was daykilled you guys wouldnt get a nightkill.

But it didnt even help town due to the player number. If I was killed D3 you guys would also still win.

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Re: M82: Magic the Gathering Mafia [Game Thread]

#1057 Post by Hamilton Brian » Thu Jul 27, 2023 2:33 am

That would have screwed mafia royally. I think we were pretty much caught. I can't believe how concretely correct Fox was. I was the first of the dominoes to fall and it would have collapsed quickly.

I feel like we really employed: a) low-keyness and b) mechanics.

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