How to break a stalemate line
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How to break a stalemate line
I recently got the closest I ever have to winning with England against bots. After 20 moves not going anywhere, I decided to draw, even though I had 16 centers. Is there a way you think I could have played my moves differently? Is there I way I was blind to to breaking the stalemate?
https://webdiplomacy.net/board.php?game ... 52#votebar
If I had gotten Iberia I might've done it... but two armies wanted it and neither could overwhelm the other...
https://webdiplomacy.net/board.php?game ... 52#votebar
If I had gotten Iberia I might've done it... but two armies wanted it and neither could overwhelm the other...
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Re: How to break a stalemate line
Just an observation but - by definition - if it was a true stalmate position then nothing you could have done would have broken it.
However, I have no idea how efficient the bots are at coordinating and maintaining a stalemate line.
However, I have no idea how efficient the bots are at coordinating and maintaining a stalemate line.
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Re: How to break a stalemate line
See, that's the issue I was having. There was progress I could make, but as soon as I took Moscow I'd sacrifice something else, and end up right back where I started before the attack. Same thing with Warsaw.
Re: How to break a stalemate line
I think you had a chance to solo. If Western Med was supporting Spain, there is nothing you could do to take it, but since Spain only had 1 support, I would have taken it from Mar, giving up Mar temporarily. That would force-disband a French fleet from Spain. Then you could take back Mar from Spain and try to defend Spain. But even if you were able to put a fleet in Spain, as long as MAO and Spain are both under attack, you could never get Portugal.
For your 18th center you would probably have to rely on a lucky guess to hold Moscow and Warsaw. It might not work out for you, but I think there is a chance. This is the best I could see anyway.
For your 18th center you would probably have to rely on a lucky guess to hold Moscow and Warsaw. It might not work out for you, but I think there is a chance. This is the best I could see anyway.
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Re: How to break a stalemate line
That's what I thought too, but with NAf constantly tapping MAO, I couldn't go anywhere.
Re: How to break a stalemate line
Generally, you would have had to see the stalemate line coming and do everything that you can to change the game dynamic before it is too late.
I've never played a bot game, mind you, but the traditional southwest-northeast stalemate line is the first on the list that you want to avoid!
The "Visual Index to Stalemate Positions" is a very helpful resource:
http://uk.diplom.org/pouch/Online/Stale ... visual.htm
I've never played a bot game, mind you, but the traditional southwest-northeast stalemate line is the first on the list that you want to avoid!
The "Visual Index to Stalemate Positions" is a very helpful resource:
http://uk.diplom.org/pouch/Online/Stale ... visual.htm
See my full Profile:
http://www.webdiplomacy.net/profile.php?userID=17421
http://www.webdiplomacy.net/profile.php?userID=17421
Re: How to break a stalemate line
I never played against bots. But when it's you against 3 opponents, the only way I know to do it is to back off of the stalemate line and let someone else become a threat. Once they re-engage with each other, you can push past the stalemate line and go for a win.
Re: How to break a stalemate line
There are guesses around MOS and WAR, so you could get both if you are lucky - its not a stalemate line there. But that only gets you to 17. You would then have to rely on the bots making a silly mistake with Spain. Just support holding it would prevent your solo with no problem, but the orders they were issuing in the last phase would enable the fall of Spain, as pointed out by tr1285.
Re: How to break a stalemate line
Looking near the end, in the spring of 1921 there's two things I see that I wonder about: Bur->Mar and Edi->Nor.
The bots had clearly shown in the several turns before that they were intent on tapping Spain, so I think you only need Gas S Mar to hold Mar. For that turn, you could use Mar to support Mun, then move Ber to Pru to backfill Prussia. That at least gives you the option of Pru & Liv S War in the fall, which feels a little better than what you ended up with after that turn.
Also, you could have moved Edi->Den in the spring (not sure you need the army over the top?) which you could convoy to Ber in the fall and then you use that army to support operations in Sil or Mun as needed.
Then, with all that, given Austria's two turns of Tyo->Mun, Boh->Sil, if you were feeling extra spicy, you could have tried Mun->Boh S by Sil, Bur->Mun in the fall as well (I'm not even sure I would have been that aggressive - I myself might have ended up waiting until the spring of 22 but that might have been too late?). I'm not sure that being in Boh really buys you anything, but at least it feels like progress, and it keeps Sil from constantly getting tapped. Then maybe somehow from there there's a way to punch into Gal, and I think that might have opened things up? It's hard to say. I've definitely been in positions with the bots that should by all rights been forced draws that the bots didn't hold for some reason (see https://webdiplomacy.net/board.php?gameID=396710 which I just finished yesterday and the grind at the end to get into Mos/Liv/Pru, none of which should have ever happened.)
The bots had clearly shown in the several turns before that they were intent on tapping Spain, so I think you only need Gas S Mar to hold Mar. For that turn, you could use Mar to support Mun, then move Ber to Pru to backfill Prussia. That at least gives you the option of Pru & Liv S War in the fall, which feels a little better than what you ended up with after that turn.
Also, you could have moved Edi->Den in the spring (not sure you need the army over the top?) which you could convoy to Ber in the fall and then you use that army to support operations in Sil or Mun as needed.
Then, with all that, given Austria's two turns of Tyo->Mun, Boh->Sil, if you were feeling extra spicy, you could have tried Mun->Boh S by Sil, Bur->Mun in the fall as well (I'm not even sure I would have been that aggressive - I myself might have ended up waiting until the spring of 22 but that might have been too late?). I'm not sure that being in Boh really buys you anything, but at least it feels like progress, and it keeps Sil from constantly getting tapped. Then maybe somehow from there there's a way to punch into Gal, and I think that might have opened things up? It's hard to say. I've definitely been in positions with the bots that should by all rights been forced draws that the bots didn't hold for some reason (see https://webdiplomacy.net/board.php?gameID=396710 which I just finished yesterday and the grind at the end to get into Mos/Liv/Pru, none of which should have ever happened.)
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