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Crystal Ball Diplomacy

Posted: Sun Aug 29, 2021 5:49 pm
by lpl1977
Old variant from the dpjudge in which you submitted turns two phases in advance, presuming your orders had processed as expected. Is anything like that possible in this site? If not is there interest in such?

Re: Crystal Ball Diplomacy

Posted: Mon Aug 30, 2021 5:18 am
by Szpoti
Sadly, our Website does not support this mode.

Re: Crystal Ball Diplomacy

Posted: Mon Aug 30, 2021 10:21 am
by Claesar
Our sister site vDiplomacy.net hosts many variants.

Re: Crystal Ball Diplomacy

Posted: Mon Aug 30, 2021 2:53 pm
by JECE
Would that actually be possible to code in any phpDip/webDip fork? It sounds very difficult.

Re: Crystal Ball Diplomacy

Posted: Tue Aug 31, 2021 12:24 pm
by Jamiet99uk
Sounds interesting but very swingy. In situations where you and an opponent could make one of two possible moves, each of which has one possible counter, sometimes all you can really do is guess.

In this variant, the player who is lucky enough to guess correctly, in the event that their opponent guesses the *wrong* counter by gambling that the other move would be made, the effect of those right/wrong guesses is massively amplified, because the first player's second phase of orders will resolve correctly, whilst the second player will be out of position and subsequent orders will fail.

I assume that's part of the point, but it would certainly make things swingy in those situations where you just gotta guess.

Re: Crystal Ball Diplomacy

Posted: Mon Sep 06, 2021 9:06 am
by MajorMitchell
It's been a while since I've been lurking around at VDip but I think VDip.has a Fog of War variant in which I think you can't see all opposing units, I think you only see those nearest.or something like that.

Re: Crystal Ball Diplomacy

Posted: Mon Sep 06, 2021 12:22 pm
by RoganJosh
Jamiet99uk wrote:
Tue Aug 31, 2021 12:24 pm
In this variant, the player who is lucky enough to guess correctly, in the event that their opponent guesses the *wrong* counter by gambling that the other move would be made, the effect of those right/wrong guesses is massively amplified, because the first player's second phase of orders will resolve correctly, whilst the second player will be out of position and subsequent orders will fail.
Not necessarily. You could hedge next turn's order. Make you guess, submit follow up orders as if you got the guess wrong.

Re: Crystal Ball Diplomacy

Posted: Wed Sep 08, 2021 11:38 am
by MajorMitchell
Keep it simple. You want uncertainty, play in a haze of Dragon Smoke?