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Nuclear strike option
Posted: Fri Apr 02, 2021 7:11 am
by Flame
In several Diplomacy game variants we have the Nuclear strike rule which allows any player to destroy any (or only foe's - I don't remember exactly) unit once in a game.
Can this be implemented in webDiplomacy engine? This can reveal many new strategies in the game-process.
What do you think?
Re: Nuclear strike option
Posted: Fri Apr 02, 2021 7:17 am
by Flame
In variants of acient ages - we can use the term "Plague".
Re: Nuclear strike option
Posted: Tue Apr 06, 2021 11:56 am
by Jamiet99uk
Flame wrote: ↑Fri Apr 02, 2021 7:11 am
In several Diplomacy game variants we have the Nuclear strike rule which allows any player to destroy any (or only foe's - I don't remember exactly) unit once in a game.
Can this be implemented in webDiplomacy engine? This can reveal many new strategies in the game-process.
What do you think?
I think this is a terrible idea.
Re: Nuclear strike option
Posted: Tue Apr 06, 2021 1:18 pm
by gimix
I love Dip variants when they deal with different maps, ages, settings... but please let's stick to the original rules