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Missing turns when playing against bots shouldn't count as being unreliable

Posted: Sat Mar 27, 2021 5:57 pm
by DiplomaticEwok
So I play against bots, and i forget to pause the games, which for some reason counts as me being unreliable, even though they are games against bots, so now I can't start games for 21 hours.

I'm not sure if this is code-able but it would be nice if games against bots didn't count for unreliability.

Re: Missing turns when playing against bots shouldn't count as being unreliable

Posted: Sat Mar 27, 2021 6:27 pm
by RoganJosh
Just remember to hit the pause button the next time. 21 hours isn't that bad.

Re: Missing turns when playing against bots shouldn't count as being unreliable

Posted: Sat Mar 27, 2021 7:00 pm
by DiplomaticEwok
I am very bad at remembering to click pause, and i think it was actually 48 hours.
I mean it's not that bad but it would be nice if it didn't happen.

Re: Missing turns when playing against bots shouldn't count as being unreliable

Posted: Sat Mar 27, 2021 7:05 pm
by DiplomaticEwok
It also means there are quite a lot of games I can't join due to my reliability being so low even though I've never actually played a game with real people.

Re: Missing turns when playing against bots shouldn't count as being unreliable

Posted: Sun Mar 28, 2021 3:18 pm
by leon1122
Agreed. I lost a ton of reliability from CD'ing a bot game.

Re: Missing turns when playing against bots shouldn't count as being unreliable

Posted: Sun Mar 28, 2021 3:49 pm
by pyxxy
I have no idea if this sort of change would be easy or hard, given bots games are the easiest way to gain reliability as a new user/player on this site.

An easier, faster change might be to up the default phase length for bots games? I assume 3 days was picked because it seemed reasonable, but maybe it should be 5 days or even the maximum 10 days? If there are no negative side effects? Only thing I can think of is maybe a new person waiting the entire phase length instead of clicking ready.