Feature Requests: Enhancements for Live Press Games
Posted: Sun Jan 20, 2019 1:22 am
I very much appreciate all of the great work that has gone/is going into this website – moderators, programmers, developers, administrators… a big thank you! :)
In response to some recent posts from individuals that would like to see increased uptake in live press games, I suggested a few website improvements that may enhance the user experience and consequently improve the popularity and participation in live games.
Are these workable ideas, or is there a reason to not do these things? If they are good ideas, who is the decider? Who needs to be contacted? What is the process?
Thanks for considering!
Vom Kriege
Potential Enhancements:
1) Decoupling phase lengths for diplomacy and retreat/build phases (for live games only)
Permitting one phase time for the spring and fall moves/diplomacy period, and one phase time for retreats and builds would be a great option. I like having live games with rulebook messaging… but the time requirements for having meaningful diplomacy/messaging are not the same as the time requirement for retreats and builds.
2) Removing players immediately after the first NMR (for live games only)
I'd like to see players removed immediately after their first NMR (live games only) as to not hold up the game for people that are actually playing, and permit others to fill in
3) Automatic refresh (for live games only)
It would be great to not need to constantly refresh to see if there are new messages or to see if a phase has ended.
4) Generating automatic games and predetermined times with predetermined settings (for live games only)
If automatically generated games were advertised and became well known over time, it would have a very good chance of supporting more people playing live games. The predetermined times could be, for example, every 12 hours (e.g. 7am and 7 pm daily) - I suspect that the administrators know when the popular starting times are. The settings could vary depending on popularity and demand (e.g. Mondays are 15 minute phases, Tuesdays are 10 minutes, and so forth with all of the variable settings) - and amend based on demand/feedback over time. Games should only become available to join one hour before start time, to prevent NMR problems. At worst, a game doesn't fill and just gets canceled. [Poker website use a similar approach of automatically generating games.]
In response to some recent posts from individuals that would like to see increased uptake in live press games, I suggested a few website improvements that may enhance the user experience and consequently improve the popularity and participation in live games.
Are these workable ideas, or is there a reason to not do these things? If they are good ideas, who is the decider? Who needs to be contacted? What is the process?
Thanks for considering!
Vom Kriege
Potential Enhancements:
1) Decoupling phase lengths for diplomacy and retreat/build phases (for live games only)
Permitting one phase time for the spring and fall moves/diplomacy period, and one phase time for retreats and builds would be a great option. I like having live games with rulebook messaging… but the time requirements for having meaningful diplomacy/messaging are not the same as the time requirement for retreats and builds.
2) Removing players immediately after the first NMR (for live games only)
I'd like to see players removed immediately after their first NMR (live games only) as to not hold up the game for people that are actually playing, and permit others to fill in
3) Automatic refresh (for live games only)
It would be great to not need to constantly refresh to see if there are new messages or to see if a phase has ended.
4) Generating automatic games and predetermined times with predetermined settings (for live games only)
If automatically generated games were advertised and became well known over time, it would have a very good chance of supporting more people playing live games. The predetermined times could be, for example, every 12 hours (e.g. 7am and 7 pm daily) - I suspect that the administrators know when the popular starting times are. The settings could vary depending on popularity and demand (e.g. Mondays are 15 minute phases, Tuesdays are 10 minutes, and so forth with all of the variable settings) - and amend based on demand/feedback over time. Games should only become available to join one hour before start time, to prevent NMR problems. At worst, a game doesn't fill and just gets canceled. [Poker website use a similar approach of automatically generating games.]