Page 2 of 3

Re: NMRs

Posted: Fri Nov 09, 2018 4:29 pm
by bo_sox48
RoganJosh wrote:
Fri Nov 09, 2018 2:24 pm
Did I get this right? I join a game. I tell everyone what opening moves I want them to do. If they don't abide, then I refuse to send in A01 orders, and the game is cancelled?

Or was it multiple NMRs? So I have to find a second person who's also unhappy with the opening moves, and together we can force cancel the game?
Under automatic canceling for CDs (probably a better qualifier than multiple NMRs), yes, there would be potential for abuse. It would have to be paired with a significant penalty for going into CD as a deterrent.

Re: NMRs

Posted: Fri Nov 09, 2018 5:14 pm
by jmo1121109
This problem is already in the dev backlog in various ways and is a fully known issue. From a development standpoint it’s resolved. From a non development standpoint in terms of modding this manually I’ve participated in this conversation endless times and any system can be abused. But when the person suggesting it is doing so by insulting the mods an admin and everyone else on the site in a rude and derogatory way then I feel no obligation to humor them.

Re: NMRs

Posted: Fri Nov 09, 2018 6:46 pm
by ssorenn
1. no one insulted the mods...i said make them work...grow up
2. no one asked for the dev team to do anything--seems like they do nothing anyway anymore...still waiting to hear what the capital raise money went to.
3. NMRs are a major problem, yet no one seems to want to cure it, interesting coming from a guys who doesnt play anymore, so what do you care, right?
4. i dont care what you think either. play a game or stuff it

Re: NMRs

Posted: Fri Nov 09, 2018 7:07 pm
by jmo1121109
1. You did, and an admin, and every site user.
2. I don’t have access to site funds please email the owners to find out an update on that front.
3. I’m in a game. And I have made and logged the issue to the backlog and have worked with vdip to try out various anti nmr solutions that if they’d worked we would port over and they’ve had limited success, so your claim nothing is being done and nobody cares is wrong
4. If you want it me to take you seriously you can be polite.

Re: NMRs

Posted: Fri Nov 09, 2018 7:13 pm
by ssorenn
jmo1121109 wrote:
Fri Nov 09, 2018 7:07 pm
1. You did, and an admin, and every site user.
2. I don’t have access to site funds please email the owners to find out an update on that front.
3. I’m in a game. And I have made and logged the issue to the backlog and have worked with vdip to try out various anti nmr solutions that if they’d worked we would port over and they’ve had limited success, so your claim nothing is being done and nobody cares is wrong
4. If you want it me to take you seriously you can be polite.
i still do care what Bo feels. no tears here. my not caring about Bo's ideas is not an insult. If you believe in participation trophy's that's your problem

having anon gunboat game that have an NMR, and 4 of 7 want it cxl'd before 02, should not be a problem for the mods, after they receive an email

Re: NMRs

Posted: Fri Nov 09, 2018 7:14 pm
by ssorenn
Re: Can a mod cancel a game for an NMR?
#4 Post by Claesar » Wed Nov 07, 2018 9:59 am

Players are under no obligation to Cancel after NMRs, though many consider it the right thing to do.

Players can input any orders they like (including a Yorkshire pudding, or All Holds), but NMRs aren't part of the game. That just means someone missed the deadline, which happens far more online than Face to Face.

The mod team would love to help you fight NMRs (and we do), but we can't roll back phases for several reasons. As a team of volunteers with day-time jobs, we also cannot monitor every ongoing game (currently 398).

That's where you come in! If it's close to the deadline and you see 'At least 1 country still needs to enter orders!', you know an NMR is coming! Email [email protected] and we'll prevent it. If we see your email in time, so don't be late. And don't worry about overloading the mods, as way too few people are using this service at the moment.

so, claeser says right here that mods can help

Re: NMRs

Posted: Fri Nov 09, 2018 7:18 pm
by jmo1121109
Right what he explained prevents nmrs and isn’t a system that can be easily abused to cancel games

Re: NMRs

Posted: Fri Nov 09, 2018 7:19 pm
by ssorenn
how can a majority in an anon game abuse cxls

Re: NMRs

Posted: Fri Nov 09, 2018 7:20 pm
by ssorenn
jmo1121109 wrote:
Fri Nov 09, 2018 7:18 pm
Right what he explained prevents nmrs and isn’t a system that can be easily abused to cancel games
its not about what he explains, its about the availability of the mods

Re: NMRs

Posted: Fri Nov 09, 2018 8:03 pm
by Durga
FWIW whenever I email the mods Claesar is always on the job fast

+1 Claesar

Re: NMRs

Posted: Fri Nov 09, 2018 8:25 pm
by ssorenn
Durga wrote:
Fri Nov 09, 2018 8:03 pm
FWIW whenever I email the mods Claesar is always on the job fast

+1 Claesar
That’s actually my point. Emailing mods with a majority for a cxl should be an easy request

Re: NMRs

Posted: Fri Nov 09, 2018 9:23 pm
by RoganJosh
ssorenn wrote:
Fri Nov 09, 2018 8:25 pm
That’s actually my point. Emailing mods with a majority for a cxl should be an easy request
Wait - your implementation is that the players emails the mods? I thought you meant that this was gonna be implemented through programming.

Re: NMRs

Posted: Fri Nov 09, 2018 9:31 pm
by Kingdroid
what ssorenn wants, by making thisn thread, is for all of you to give him attention.

very successful thread.

Re: NMRs

Posted: Fri Nov 09, 2018 9:32 pm
by Foxcastle
There could be a button, like "Pause" or "Draw", that sends an automatic email to mods (with all the relevant info automatically filled in) asking them to pause a game to prevent an NMR.

Re: NMRs

Posted: Fri Nov 09, 2018 9:56 pm
by ssorenn
Kingdroid wrote:
Fri Nov 09, 2018 9:31 pm
what ssorenn wants, by making thisn thread, is for all of you to give him attention.

very successful thread.
You must be mentally challenged.

Re: NMRs

Posted: Fri Nov 09, 2018 9:58 pm
by ssorenn
RoganJosh wrote:
Fri Nov 09, 2018 9:23 pm
ssorenn wrote:
Fri Nov 09, 2018 8:25 pm
That’s actually my point. Emailing mods with a majority for a cxl should be an easy request
Wait - your implementation is that the players emails the mods? I thought you meant that this was gonna be implemented through programming.
While that would be nice, There’s no one to do that before 2021

Re: NMRs

Posted: Fri Nov 09, 2018 10:20 pm
by Claesar
Is it that much more work to send the email manually? ;-)

Re: NMRs

Posted: Sat Nov 10, 2018 2:02 am
by Foxcastle
Claesar wrote:
Fri Nov 09, 2018 10:20 pm
Is it that much more work to send the email manually? ;-)
The benefits are not in saving players effort.

How many times do you get "hey, my game needs paused" with no game ID or or just a game name that you have to go search for, or with no username? (Maybe it doesn't happen?) A button that sends you all the relevant information is good for mods, too.

How many games get screwed by NMRs because casual players who don't follow the forum don't know they should email the mods? Or don't know the email off the top of their heads, and/or don't go look for it? And sure, I'm willing to bet that emailing the mods is enough work that plenty of people (who would click a button) just let their games flop. If you honestly want players to email you to prevent NMRs, then The Button can make your dreams come true. :-D

Re: NMRs

Posted: Sat Nov 10, 2018 3:14 am
by jmo1121109
Foxcastle wrote:
Sat Nov 10, 2018 2:02 am
Claesar wrote:
Fri Nov 09, 2018 10:20 pm
Is it that much more work to send the email manually? ;-)
The benefits are not in saving players effort.

How many times do you get "hey, my game needs paused" with no game ID or or just a game name that you have to go search for, or with no username? (Maybe it doesn't happen?) A button that sends you all the relevant information is good for mods, too.

How many games get screwed by NMRs because casual players who don't follow the forum don't know they should email the mods? Or don't know the email off the top of their heads, and/or don't go look for it? And sure, I'm willing to bet that emailing the mods is enough work that plenty of people (who would click a button) just let their games flop. If you honestly want players to email you to prevent NMRs, then The Button can make your dreams come true. :-D
That's true, I'll have to think on if this is something we can reasonably accomplish.

Re: NMRs

Posted: Sat Nov 10, 2018 9:38 am
by Claesar
Foxcastle wrote:
Sat Nov 10, 2018 2:02 am
...
How many times do you get "hey, my game needs paused" with no game ID or or just a game name that you have to go search for, or with no username? (Maybe it doesn't happen?) A button that sends you all the relevant information is good for mods, too.

How many games get screwed by NMRs because casual players who don't follow the forum don't know they should email the mods? Or don't know the email off the top of their heads, and/or don't go look for it? And sure, I'm willing to bet that emailing the mods is enough work that plenty of people (who would click a button) just let their games flop. If you honestly want players to email you to prevent NMRs, then The Button can make your dreams come true. :-D
Those are some very strong points.

Understandably, people often think the name of the game in question is useful to us. I can usually find out what game they're referring to, unless they're sly enough to email with a different email than registered on their profile..