Also, @Emilau - what you posted before, has that actually happened or are you saying that it's due to happen if votes stand as they are at phase shift?
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Search found 113 matches
- Tue Jul 10, 2018 3:28 pm
- Forum: Off Topic
- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
- Tue Jul 10, 2018 3:27 pm
- Forum: Off Topic
- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
##Vote Yea - Proposals 3.6 and 3.7
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- Mon Jul 09, 2018 7:43 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
##Vote Yea on Proposal 3.2 ##Vote Yea on all of Proposal 3.3 ##Vote Yea on Proposal 3.4 I can't see any reason not to send some Orcs to help Tyson out, particularly given that he's selflessly giving one of his only 2 pigs to help us with Narmor. ##Vote Yea on Proposal 3.1 Most of the worker allocati...
- Sun Jul 08, 2018 10:48 am
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
Yea that’s my fault I was kind of arbitrarily doing them from the post I’ve been doing. Your way is easy to follow and makes way more sense I’ll do that in the future. Since the phase changes in like 12 hours I won’t undo them right now, but next phase I will. Thanks ((That makes sense. I hadn't re...
- Sun Jul 08, 2018 8:06 am
- Forum: Off Topic
- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
((Not to be really pedantic, but I'm wondering if we should just be really clear on how best to use the proposal and sub-proposal numbers? Not to point fingers but I'm wondering if the way the proposals are being set up by some of us makes them a little hard to follow? This could just be me... But t...
- Sat Jul 07, 2018 7:52 pm
- Forum: Off Topic
- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
And before I forget, I'm also in favour of researching Sailing.
##Vote Yes - Proposals 2.1 and 2.2
##Vote Yes - Proposals 2.1 and 2.2
- Sat Jul 07, 2018 7:41 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
I am, unsurprisingly, entirely in favour of the Northern Lights pantheon. If nothing else, it will help, as Liberatius suggested, ensure that we do not need him to undertake the removal of corruption every turn.
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- Fri Jul 06, 2018 5:58 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
Thank you Liberatius, this makes much more sense.
##Vote Yes - Proposal 1.3.3
##Vote Yes - Proposal 1.3.3
- Fri Jul 06, 2018 5:53 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
Thank you Xanthor, for getting us organised! ##Vote Yes Proposal 1.4.0 ##Vote No Proposal 1.4.1 ##Vote No Proposal 1.5.1 On the point of what to do with the half-orcs, I would still be in favour of sending a few of them to protect Melnir, while the rest hunt in 14,11 and bring whatever they catch to...
- Fri Jul 06, 2018 5:22 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
I think no one has given you an answer on whether 5 food will get us through the winter, because probably no one knows. I get the sense it will very much depend on what happens. I am not keen on the idea of sending half of our population off to fight frost giants, with no knowledge of the area, the ...
- Fri Jul 06, 2018 5:15 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
A cold wind rushes in off the mountains from the South. the tents begin swaying and flapping. A halfling child chases after the family dog which runs off barking. As workers race to pack up to move the campsite, a cold early taste of winter has already reared its head. Also, given this, I am increa...
- Fri Jul 06, 2018 5:15 pm
- Forum: Off Topic
- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
Also, according to Melnir, there is apparently a wizard in Hanaved who has the ability to change terrain in tiles. It would take me two full turns to get there (and presumably 2 turns to get back). Thats a lot of turns to be away from the colony, but if this is something we're interested in I can t...
- Fri Jul 06, 2018 4:13 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
You may not start building in 14,10. It will take the phase to move there. Hunters may go hunt and return by phase 3 to new location. Thank you for the clarification. ##Vote No - Proposal 1.3.0 ##Proposal 1.3.1 - Worker allocation Send 50 hobbits and 50 half-orcs to hunt in 14,11 and then return wi...
- Fri Jul 06, 2018 4:07 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
I wish we knew the practical, real-time ramifications of choices that we're making before we have to make them :razz: Hah. Wouldn't that be a luxury! :-D brainbomb wrote: ↑Fri Jul 06, 2018 1:59 pm Moving will take all your wagons. Youll arrive at new location in new phase if it is approved. A moral...
- Thu Jul 05, 2018 9:39 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
I say we take Olebew on board now. We could really do with learning as much as possible about our surroundings. ##Vote Yes - Proposal 1.1.2 As for worker allocation, I like the original recommendations. However, given that we are making these proposals now to be undertaken next phase (i.e. once we a...
- Thu Jul 05, 2018 6:35 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
((Sorry all, I don't have very much time available this evening. I'll do what I can on the key proposals we currently have going on!)) Councillors, we face an important decision as regards the specialists we hope to have join us. I feel I should say that I am not convinced by the idea of welcoming P...
- Wed Jul 04, 2018 8:49 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
Narmor rejects Andoryn because he is already married. Rude, actually. But I like that he's offering friendship. What do we have to Trade? As for what we have to trade, I've had a look at the resources and I really don't think we have anything to trade except the iron (1). I'm not desperate to get r...
- Wed Jul 04, 2018 8:23 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
Falrin has left the colony to establish a spy network in Narmor He cannot vote this phase Falrin has opted to remain in Narmor to discover more He cannot vote next phase either Yay Art. I can scout another area, keep scouting the tile I am on (14,10) or come back. If I keep scouting I'm going to be...
- Wed Jul 04, 2018 4:44 pm
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- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
You're definitely right we need money. Like I said, I know some of us have some money so far, I wouldn't mind financing it for a few turns if everyone agrees that it is important, but we do need our own money stream some point soon because I can't do it indefinitely. This is very generous of you, A...
- Wed Jul 04, 2018 4:21 pm
- Forum: Off Topic
- Topic: Fantasy Simulator I Official Game Thread
- Replies: 495
- Views: 27327
Re: Fantasy Simulator I Official Game Thread
Aaah, that makes sense now. Appreciated!
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