Fantasy Simulator I Official Game Thread

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Expand view Topic review: Fantasy Simulator I Official Game Thread

Re: Fantasy Simulator I Official Game Thread

by dargorygel » Fri Aug 03, 2018 1:33 pm

brainbomb wrote:
Thu Aug 02, 2018 4:43 pm


D. Intermission. (An extended game hiatus will put this game on hold where it will pick up at a later point in the story. Estimated break time from game 3-6 months real time. Will resume in winter)
I will join after the intermission... when I had some time to perhaps play, the catch-up reading was daunting... looks like a great game, though... thanks brainmoth!

Re: Fantasy Simulator I Official Game Thread

by PRINCE WILLIAM » Fri Aug 03, 2018 5:45 am

It was an excellent game and enjoyed it.
I will wait for the second part. See you around guys.

Re: Fantasy Simulator I Official Game Thread

by brainbomb » Thu Aug 02, 2018 8:46 pm

TO BE CONTINUED...

Re: Fantasy Simulator I Official Game Thread

by brainbomb » Thu Aug 02, 2018 4:43 pm

Agni has been defeated!..

Party Decision
(Campaign 1/2 has completed)

A. Retire colony management mode- tally score of resources, vitals, tourism, luxury and the simulation part of the game ends. The Adventure continues on discord.

B. Happily Ever After
Cost:
250 Faith
100 Magic
Influence final score to conclude campaign 1 and characters will retire. Ends Caelfall story, and start a new game at a later point.

C. More! continue playing in campaign 2 immediately.

D. Intermission. (An extended game hiatus will put this game on hold where it will pick up at a later point in the story. Estimated break time from game 3-6 months real time. Will resume in winter)

Re: Fantasy Simulator I Official Game Thread

by brainbomb » Thu Aug 02, 2018 5:55 am

Agni Silde has demanded Emilau hand over baby Tiresias by morning.

He has given the colony a puzzle to solve

"Who is the Sapphire Knight"


Shortly after this, Marnie was saved from being controlled by the orb. She is now free and vows revenge on Agni.

The Sapphire Knight has surrendered. Giving away information about who he is. He has divulged where he put the orb.

He says that by morning, Agni plans to kill Liberatius, Avendi and Rethanin, regardless of if you solve his question.

Re: Fantasy Simulator I Official Game Thread

by brainbomb » Wed Aug 01, 2018 7:25 pm

Chapter 15 - Red Dawn

“Let this be the hour when we draw swords together. Fell deeds awake. Now for wrath, now for ruin, and the red dawn. Forth, Eorlingas!”

~J.R.R. Tolkien, The Two Towers

♧♧♧♧♧♧♧♧♧♧♧♧♧♧♧♧♧♧
■■■■■■■■■■■■■■■■■■■■■■■■■■■■
[Crisis card 95/100]

Agni: these people need to understand authority.

Sapphire Knight: What am I to do with the orb?

Agni: Get far away from here. Take it somewhere we discussed.

Marnie: how may I serve Agni, the true chosen god of all.

Agni: Go to Narmor village. Show every man woman and child that winter never ends.

*Marnie takes flight*

Sapphire Knight: Where am I to go?

Agni: find Valeria. Tell her were ready. With Marnie we can't lose. The capitol is ours next. Once all the kings are dead there won't be anyone the people can rally behind.

Sapphire Knight: You mean to slaughter the boy?

Agni: Im going to burn every living person in this village. Including the twat boy.

*Ser Gerard Rides up*

Agni: Nice to see you again Knafri.

*Gerard takes Rakshasa form*

Knafri: I believe the boy kings mind is well under my control now. I've been banished. I think they're onto me.

Agni: What'd you do with the real Gerard?

Knafri: he attacked Zenthil, I of course killed him myself.

Agni: Nicely done. Now we enjoy the show Knafri.

(Agni looks out from the forest's edge as 14,10 begins to swirl in flames.)

Oh sacred fire of Incendio. Cleanse 14,10 of all life, all vegetation. Burn every building. Erase these people from existence. Let them know who truly rules Rodoripol! Let them feel your flames and fear us forever. Spare nothing.

Agni Silde has set fire to 14,10!
OUR COLONY IS ON FIRE!
Marnie has attacked Narmor Ruins!


Marnie has killed Theya Hlathgar!
Marnie has destroyed our crab supply!


Evacuate to Tunnels in 15,10
-50% of population, forest in 14,10 destroyed, motte and bailey destroyed, manor destroyed, -5 weldweed.

B. Control weather summon torrential rains to put out fires. -200 Population from Marnie, Flooding. -75 magic.

C. Send an Army to attack Agni Silde in 13,9. -25% of population, (300), Forest and buildings in 14,10 strong chance of being destroyed.

♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
□□□□□□□□□□□□□□□□□□□□□□□□□□□□

□Lord Broadmoor and Yukolnis are enroute with 300 horses from Gerinia. They'll arrive next phase.

□We begin researching underfloor chambers (⅔)
(Our Mages guild has improved all L3 techs to be completed 1 phase earlier)

□We have Ballista Tech

□We gain 10 stone from Kaolyn

♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
40/95 40 Half-Orcs build workshop (3 Wood, 1 Stone, .5 Iron, 500 Gold)

100/421 100 humans build a spire (6 stone)

110/421 10 humans apprentice with Briggem

140/421 30 humans build stable (2 Wood, .5 Iron, 1 Stone)

295/421 155 humans gather wood
+6 wood

305/421 10 humans learn how to take care of animals from halforcs.

321/421 16 humans guard Rethanin

421/421 100 humans train in magic
100 lvl mages trained

50/199 50 halflings build archers tower (Wood 3, Stone 1)

100/199 50 halflings gather wood
+2 wood

199/199 99 halflings work farm
+5 food

120/120 120 wildmen work in the stone mine
+3

100/200 100 dwarves work in the stone mine
+3

200/200 100 dwarves work in the gold mine
+3 Gold

100/100 100 Narmorians fish in coastal tiles adjacent to Narmor
*Failure, attacked by Marnie*

◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇
Population 1000* (-200)
(*dependent on crisis solution)

Food (9) -10, +5

Gold (8900)
-1000 Briggem, +3000 Market, -500

Wood (18) -3 +6 -2

Stone (43) +6 -6 -1 -1 +10

Crab (0)*
Jewelry (1*) Rare Arcadium Jewels
Gold (10)
Pigs (8)*
Weldweed (4)
Ale (3)

Iron (12.5) -1 +1
Arcadium (5) +3 -1

Health 70%
Morale 60% (-20 )
Faith 400%(-10, +50, +10, +10 +10)
Magic 235% ( +40 Spires, +25 Marshes)
Art (0)
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤

Faith 400

Create food 10
Create holy water 15
Create missionary 25
Heal party 45
Cure disease 75
Remove blight 85
Found Religion 500

Magic 235

Doves 15
Fertile Growth 25
Control Weather 45
Rampant Growth 50
Magic Weaponry 100

Art 0
Create Tapestry 15
Create Artist 25
Create Masterpiece 50

Re: Fantasy Simulator I Official Game Thread

by Kench » Wed Aug 01, 2018 6:09 pm

##Fote Yea - Proposhalsh 14.8, 14.9

Re: Fantasy Simulator I Official Game Thread

by Squigs44 » Wed Aug 01, 2018 4:51 pm

Vote yea on everything.

Re: Fantasy Simulator I Official Game Thread

by WarLegend » Wed Aug 01, 2018 4:27 pm

##prop 14.9: accept kaolyn offer.

Re: Fantasy Simulator I Official Game Thread

by Squigs44 » Wed Aug 01, 2018 2:55 pm

Revised worker allocation:


40/95 40 Half-Orcs build workshop (3 Wood, 1 Stone, .5 Iron, 500 Gold)
60/95 20 Half-Orcs protecting counselors and specialists
80/95 20 Half-Orcs protect workers and Tyson’s farm
85/95 5 Half-Orcs guard Rethanin
95/95 10 Half-Orcs teach humans how to take care of animals

100/421 100 humans build a spire (6 stone)
110/421 10 humans apprentice with Briggem
140/421 30 humans build stable (2 Wood, .5 Iron, 1 Stone)
295/421 155 humans gather wood
305/421 10 humans learn how to take care of animals from halforcs.
321/421 16 humans guard Rethanin
421/421 100 humans train in magic

50/199 50 halflings build archers tower (Wood 3, Stone 1)
100/199 50 halflings gather wood
199/199 99 halflings work farm

120/120 120 wildmen work in the stone mine

100/200 100 dwarves work in the stone mine
200/200 100 dwarves work in the gold mine

100/100 100 Narmorians fish in coastal tiles adjacent to Narmor

Remaining population fish in coastal tiles adjacent to Narmor

Re: Fantasy Simulator I Official Game Thread

by Squigs44 » Wed Aug 01, 2018 2:32 pm

Worker Allocation. Please look over and offer suggestions. I mostly focused on production of resources since we don't have cranes yet. We should stockpile resources so that when we do get cranes we can build lots of great buildings.


40/95 40 Half-Orcs build workshop (3 Wood, 1 Stone, .5 Iron, 500 Gold)
60/95 20 Half-Orcs protecting counselors and specialists
80/95 20 Half-Orcs protect workers and Tyson’s farm
95/95 15 Half-Orcs guard Rethanin

100/421 100 humans build a spire (6 stone)
110/421 10 humans apprentice with Briggem
305/421 195 humans gather wood
321/421 16 humans guard Rethanin
421/421 100 humans train in magic

50/199 50 halflings finish road 9,10 and 10,11 
100/199 50 halflings gather wood
199/199 99 halflings work farm

120/120 120 wildmen work in the stone mine

100/200 100 dwarves work in the stone mine
200/200 100 dwarves work in the gold mine

100/100 100 Narmorians fish in coastal tiles adjacent to Narmor

Remaining population fish in coastal tiles adjacent to Narmor

Re: Fantasy Simulator I Official Game Thread

by WarLegend » Wed Aug 01, 2018 3:48 am

For worker allocation we should definitely throw a few halflings to the farms, we have like 3 granaries now so we can Store a ton of food. Apart from that not sure. Whatever we have tech for I guess :p if we accept kaolyn offer we can build a ballista.

Re: Fantasy Simulator I Official Game Thread

by brainbomb » Wed Aug 01, 2018 3:40 am

Igneous of Kaolyn: We shot down a dragon with a Ballista.

Maybe you got a shot

Re: Fantasy Simulator I Official Game Thread

by brainbomb » Wed Aug 01, 2018 3:39 am

KAOLYN OFFERS
>

L3 Seige Weapons
10 Stone

They want
1 Pigs
1 weldweed
1 Ale
4 Food

Re: Fantasy Simulator I Official Game Thread

by Squigs44 » Wed Aug 01, 2018 12:53 am

## Vote Yeah on both proposal 14.7s

The 10 workers for Briggem should be 14.8

Also, for worker allocation, is there anything specific we want? Do we want more roads anywhere? It looks like there are a lot of buildings we need cranes for.

Re: Fantasy Simulator I Official Game Thread

by WarLegend » Tue Jul 31, 2018 8:49 pm

##14.7: give briggem 10 workers to learn blacksmithing (worker allocation add)

Re: Fantasy Simulator I Official Game Thread

by WarLegend » Tue Jul 31, 2018 6:46 pm

I’m in favor of that! Arcadium jewelry, yay.

Re: Fantasy Simulator I Official Game Thread

by Kench » Tue Jul 31, 2018 6:13 pm

I shertainly cannot she anything amiss in the proposhalsh sho far.

##Fote Yea - Proposals 14.1, 14.2, 14.3, 14.4, 14.5, 14.6

I would alsho shtill be fery keen to haff some off that arcadium. If I were able to ushe it, I would shertainly ushe my action thish turn to attempt to fashion whatever jewelsh I can.

##Proposal 14.7 Haff Pierre fashion jewelsh out off 1 arcadium

Re: Fantasy Simulator I Official Game Thread

by Squigs44 » Tue Jul 31, 2018 3:17 pm

##VOTE YEA on all props

Re: Fantasy Simulator I Official Game Thread

by WarLegend » Tue Jul 31, 2018 2:28 pm

#prop 14.5: make 3 arcadium 1 iron.
##prop 14.6: take olebew our of jail and let his Drows join

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