Open Dominion (text based online war game)

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Expand view Topic review: Open Dominion (text based online war game)

Re: Open Dominion (text based online war game)

by Erix » Mon Nov 04, 2024 9:49 pm

Because sometimes I go a couple months between checking this forum (depends if I’ve been in a diplomacy game recently or not). Happy to report that I did just finish one not that long ago though :)

Also, for anyone that asked- yes, Open Doninion is still alive a well. There’s a new round about to kick off this weekend, so it’s a great time to join!

Re: Open Dominion (text based online war game)

by kingofthepirates » Sun Aug 18, 2024 5:58 am

Erix wrote:
Thu Aug 15, 2024 11:32 am
It’s still going! There’s a new round starting this weekend—In approx 54 hours.
Call you a necromancer for just reviving a dead chat lol

Re: Open Dominion (text based online war game)

by Erix » Thu Aug 15, 2024 11:32 am

It’s still going! There’s a new round starting this weekend—In approx 54 hours.

Re: Open Dominion (text based online war game)

by Chairpusher » Fri Jun 28, 2024 11:29 am

Oh well my paws and whiskers time to go.

Re: Open Dominion (text based online war game)

by learnedSloth » Tue Jun 25, 2024 12:21 pm

I guess that all that could answer your questions have fallen down that rabbit hole.

Re: Open Dominion (text based online war game)

by Chairpusher » Mon Jun 24, 2024 11:54 am

Can I still get to play ?

Re: Open Dominion (text based online war game)

by Chairpusher » Sat Jun 22, 2024 3:36 pm

What happened to this game ?

Re: Open Dominion (text based online war game)

by Jmerc » Sun Jun 02, 2024 11:07 pm

For sure a full (real) round is almost arguably a different game. And as was stated a lot of players aren't as invested in the shorter test rounds, some don't even participate in them. But glad to see at least some interest being shown in OpenDominion. We have a good few players that we have gotten to play Diplomacy (myself included, I was not even aware of Diplomacy at all). But hopefully we can get a few more interested players to at least give it a whirl! But for sure, at least in my opinion, you would feel like you are playing a slightly different game in a full round.

Re: Open Dominion (text based online war game)

by Erix » Sun Jun 02, 2024 5:13 pm

But also— a new (real round) is starting in a week or two. 47 day rounds play much differently than sprints and realms are typically much more active and available to teach.

Hopefully you’re willing to give it another shot!

Re: Open Dominion (text based online war game)

by Erix » Sun Jun 02, 2024 4:50 pm

Those are both fair assessments, to be honest. It’s kind of a running joke in the community that the primary communication (in the main discord server) is gifs. If, for no other reason, than because a lot of game-specific content can be very sensitive, as it’s against game policy to post about info of peoples dominions.

Also, as for the realm-response to requests, that’s a very fair take. But you have to keep in mind that the last round was a sprint/testing round and the majority of players either don’t play, or don’t play very actively. You were actually in my realm, and I know for a fact the majority of the realm was pretty inactive, as those rounds are best for learning basics or testing out new features/changes for bugs, before it gets rolled into a real round.

I’m sorry you guys didn’t have an enjoyable experience, but thanks for trying it out! It’s a game that you’re either really in-to, or not at all (kind of diplomacy).

Re: Open Dominion (text based online war game)

by sweetandcool » Sat Jun 01, 2024 12:36 am

DiplomacyandWarfare wrote:
Fri May 31, 2024 11:14 pm
sweetandcool wrote:
Fri May 31, 2024 5:36 pm
DiplomacyandWarfare wrote:
Fri May 31, 2024 4:49 pm
I also tried OpenDominion and had a slightly worse experience. I tried a more conservative approach than sweet, exploring and playing it like an idle game rather than attacking (which is supposed to be more newbie-friendly). I got attacked early on and more or less knocked out of the game. There were also cool mechanics like a research tree and a variety of buildings and spells, but the game was too short for me to get far in the research tree, and they were off meta and weak anyways. It's extremely meta-dominated and hard to play as a casual.
Did your team help you at all?

It's not helpful that the wiki is kinda not great.

I think the general strategy is not hard to grasp:

Build alchemy during the protection phase, and smithies to reduce unit recruitment costs and whatever the building is to reduce construction costs.

Then if you are going for attacking strategy, you sacrifice some of your economic base to build offensive units and maybe make a few more smithies.

Then, throughout the game, as you grow, you transition slowly away from those buildings and more towards other buildings that support your chosen strategy.

Since the effects of buildings (other than homes and production buildings) scale with the percentage of the total buildings you own, this is why the wiki says never to build alchemy buildings outside of protection. It's actually rotten advice for a newcomer because while it generally is true, if you get invaded and lose half of your alchemy buildings, and you are an explorer, there is no way to recover your economy other than building some more alchemy buildings.

So I actually think the strategy is easy to pick up after a game or two, the experience of knowing the "meta" of knowing when to build or recruit and how much, definitely is not easy to pick up.

I also realized late game there is a handy tool to see who all is in range and can attack you. But there are tons of people in range generally, so if you want to use that info to get a feel for how much DP you need then you will have to run a ton of info ops, I suppose.

But at least then, in regards to knowing how much DP you "should" have, you don't need to rely on meta except in the early game right out of protection.

This is all stuff I figured out on my own, because the community is poor at teaching new players and their advice is more a matter of telling new players what to do. But I don't really hold that against them since I've realized that the skill of teaching is actually not a very common skill at all, and most communities rely on telling.
I, in fact, spent an hour reading the wiki and talked to a bunch of people in the discord, then used an excel sheet someone made for the protection phase. I'm not saying the game is too complicated (in fact it is, in principal, pretty simple). It's just meta-dominated.
I think I was agreeing with you :-)

But it's easy for me to get carried away.

Re: Open Dominion (text based online war game)

by DiplomacyandWarfare » Fri May 31, 2024 11:14 pm

sweetandcool wrote:
Fri May 31, 2024 5:36 pm
DiplomacyandWarfare wrote:
Fri May 31, 2024 4:49 pm
I also tried OpenDominion and had a slightly worse experience. I tried a more conservative approach than sweet, exploring and playing it like an idle game rather than attacking (which is supposed to be more newbie-friendly). I got attacked early on and more or less knocked out of the game. There were also cool mechanics like a research tree and a variety of buildings and spells, but the game was too short for me to get far in the research tree, and they were off meta and weak anyways. It's extremely meta-dominated and hard to play as a casual.
Did your team help you at all?

It's not helpful that the wiki is kinda not great.

I think the general strategy is not hard to grasp:

Build alchemy during the protection phase, and smithies to reduce unit recruitment costs and whatever the building is to reduce construction costs.

Then if you are going for attacking strategy, you sacrifice some of your economic base to build offensive units and maybe make a few more smithies.

Then, throughout the game, as you grow, you transition slowly away from those buildings and more towards other buildings that support your chosen strategy.

Since the effects of buildings (other than homes and production buildings) scale with the percentage of the total buildings you own, this is why the wiki says never to build alchemy buildings outside of protection. It's actually rotten advice for a newcomer because while it generally is true, if you get invaded and lose half of your alchemy buildings, and you are an explorer, there is no way to recover your economy other than building some more alchemy buildings.

So I actually think the strategy is easy to pick up after a game or two, the experience of knowing the "meta" of knowing when to build or recruit and how much, definitely is not easy to pick up.

I also realized late game there is a handy tool to see who all is in range and can attack you. But there are tons of people in range generally, so if you want to use that info to get a feel for how much DP you need then you will have to run a ton of info ops, I suppose.

But at least then, in regards to knowing how much DP you "should" have, you don't need to rely on meta except in the early game right out of protection.

This is all stuff I figured out on my own, because the community is poor at teaching new players and their advice is more a matter of telling new players what to do. But I don't really hold that against them since I've realized that the skill of teaching is actually not a very common skill at all, and most communities rely on telling.
I, in fact, spent an hour reading the wiki and talked to a bunch of people in the discord, then used an excel sheet someone made for the protection phase. I'm not saying the game is too complicated (in fact it is, in principal, pretty simple). It's just meta-dominated.

Re: Open Dominion (text based online war game)

by sweetandcool » Fri May 31, 2024 5:36 pm

DiplomacyandWarfare wrote:
Fri May 31, 2024 4:49 pm
I also tried OpenDominion and had a slightly worse experience. I tried a more conservative approach than sweet, exploring and playing it like an idle game rather than attacking (which is supposed to be more newbie-friendly). I got attacked early on and more or less knocked out of the game. There were also cool mechanics like a research tree and a variety of buildings and spells, but the game was too short for me to get far in the research tree, and they were off meta and weak anyways. It's extremely meta-dominated and hard to play as a casual.
Did your team help you at all?

It's not helpful that the wiki is kinda not great.

I think the general strategy is not hard to grasp:

Build alchemy during the protection phase, and smithies to reduce unit recruitment costs and whatever the building is to reduce construction costs.

Then if you are going for attacking strategy, you sacrifice some of your economic base to build offensive units and maybe make a few more smithies.

Then, throughout the game, as you grow, you transition slowly away from those buildings and more towards other buildings that support your chosen strategy.

Since the effects of buildings (other than homes and production buildings) scale with the percentage of the total buildings you own, this is why the wiki says never to build alchemy buildings outside of protection. It's actually rotten advice for a newcomer because while it generally is true, if you get invaded and lose half of your alchemy buildings, and you are an explorer, there is no way to recover your economy other than building some more alchemy buildings.

So I actually think the strategy is easy to pick up after a game or two, the experience of knowing the "meta" of knowing when to build or recruit and how much, definitely is not easy to pick up.

I also realized late game there is a handy tool to see who all is in range and can attack you. But there are tons of people in range generally, so if you want to use that info to get a feel for how much DP you need then you will have to run a ton of info ops, I suppose.

But at least then, in regards to knowing how much DP you "should" have, you don't need to rely on meta except in the early game right out of protection.

This is all stuff I figured out on my own, because the community is poor at teaching new players and their advice is more a matter of telling new players what to do. But I don't really hold that against them since I've realized that the skill of teaching is actually not a very common skill at all, and most communities rely on telling.

Re: Open Dominion (text based online war game)

by DiplomacyandWarfare » Fri May 31, 2024 4:49 pm

I also tried OpenDominion and had a slightly worse experience. I tried a more conservative approach than sweet, exploring and playing it like an idle game rather than attacking (which is supposed to be more newbie-friendly). I got attacked early on and more or less knocked out of the game. There were also cool mechanics like a research tree and a variety of buildings and spells, but the game was too short for me to get far in the research tree, and they were off meta and weak anyways. It's extremely meta-dominated and hard to play as a casual.

Re: Open Dominion (text based online war game)

by sweetandcool » Fri May 31, 2024 3:21 am

I decided to try out this game, so here is a review:

I was going to write a pretty detailed review, but I don't have the time and I know I can be really long-winded. So I will just summarize.

I participated in a tester round, which meant the game was only 12 days long versus about 40ish days.

You play on a team. There was a nifty button you could click that entered you into a private discord server with your team. I really liked that.

I believe that anyone who is a fan of idle games would probably like the gameplay. I can imagine it would be really fun to coordinate info operations, black ops, and invasions with your teammates. I didn't get to experience that very much due to the strategy I chose at the beginning of the round (Exploring, which is the dullest strategy possible, unless you plan to do black ops, offensive spellcasting, and info ops).

Early on, I got massively invaded and was knocked out of being competitive. Consequently, I retooled my setup and starting training and building so that I could focus on supporting my team with ops and spellcasting.

This is when my experience went from okay to not fun at all: I told my team what I was doing. And when I was ready to help I practically begged for them to direct me towards a target that would help them. A couple times I got feedback, but generally it was crickets. One single time I experienced the rush of coordinating with a teammate, supporting their efforts to invade an opponent.

I'm still puzzled why I received such a tepid response. But later on in the game the players they were targeting were out of range (too big for me to be allowed to target), so at that point it was reasonable since I wasn't able to contribute.

This was massively disappointing, but I do want to mention that the community and my team seemed pretty friendly, and were generally willing to help with questions.

The only other notable thing to me, is that the community was very "immature" to me. Team names, usernames, a lot of them were gross and juvenile. I had to mute the main community page because it was just a stream of memes and such. Some people of course enjoy such things, but I prefer a more adult vibe.

TLDR: Open Dominion is fun if you like idle type games, like coordinating with teammates, and either have a lot of time to constantly check in (every hour) or don't mind being not competitive. Its community is a bit juvenile (but pleasantly friendly) but if you like constant memes you will fit in.

Re: Open Dominion (text based online war game)

by Erix » Sat May 11, 2024 12:05 pm

Honestly, human is pretty straightforward. Or maybe Merfolk!

Re: Open Dominion (text based online war game)

by Pengwinja » Thu May 09, 2024 1:57 am

Pengwinja wrote:
Wed May 08, 2024 4:34 pm
Do you, Erix, have a recommended starting race?
Erix plz

Re: Open Dominion (text based online war game)

by Erix » Wed May 08, 2024 4:49 pm

Back in the original version of the game 20+ years ago, there was inter-realm fighting. People stealing from their realmmates, attacking each other, etc.

But it got removed a long, long time ago, because of potential for abusing the system/cheating.

Re: Open Dominion (text based online war game)

by DrFidelis » Wed May 08, 2024 4:39 pm

Erix wrote:
Wed May 08, 2024 4:06 pm
You do not compete against others in your same realm. A realm is essentially a team and you cannot take negative actions against them, whereas you can attack, steal from, assassinate, fireball, etc people in other realms.

The individual goal is to get as large and strong as possible, but there is a subset of players that focus more on helping their realmmates succeed at their own expense (like investing heavily into intel-operations, at the expense of their own growth). A secondary goal is to try and get your realm as big as you can.
oh, my bad, sorry, i come from this genre of games where intra-realm fighting occurs alongside inter-realm fighting, misinterpretation.

Re: Open Dominion (text based online war game)

by Pengwinja » Wed May 08, 2024 4:34 pm

Do you, Erix, have a recommended starting race?

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