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by Anon-Mouse » Sun May 11, 2025 2:37 am
by Trigfea63 » Thu May 01, 2025 11:27 pm
by DRVW » Thu May 01, 2025 6:00 pm
by Lazybones » Sun Apr 06, 2025 11:14 am
by Esquire Bertissimmo » Thu Nov 07, 2024 9:11 pm
yoak wrote: ↑Thu Nov 07, 2024 12:54 am I wonder if we could have an optional, louder alerting system. If I could get a text message (easy to implement if you just require people to give an email gateway that texts them, which I suspect all major carriers support) at configurable times, such as when a game starts and when there are x hours remaining before adjudication with no orders saved. I'd use that every time. It would eliminate the one basis for sympathy for the start-of-game misses, and on misses generally.
by CptMike » Thu Nov 07, 2024 8:46 am
DiplomacyandWarfare wrote: ↑Thu Nov 07, 2024 1:10 am What's really the problem here is that slackers are signing up for the 2-3 excused missed turns games, and get to keep their high reliability ratings because the system doesn't penalize, AT ALL, for excused missed turns.
by DiplomacyandWarfare » Thu Nov 07, 2024 1:10 am
Lt Gen Lucky wrote: ↑Sat Oct 26, 2024 8:43 am I am sure that this has been mentioned dozens of times over many threads, but can't we have much harsher RR penalties than the current 11% quickly dropping to 5%? If pushed for numbers, I would go for 25% for each quit, and that stays for a year. If someone quits 4 times and their RR drops to zero, then good - they can't play?!
by yoak » Thu Nov 07, 2024 12:54 am
Zohan wrote: ↑Fri Oct 25, 2024 2:01 pm I would like to see a "no excuse on turn 1 option." Missing turn 4 is understandable. Turn 1 is not.
by franzjosefi » Wed Nov 06, 2024 6:41 pm
by DougJoe » Sun Oct 27, 2024 11:00 pm
gimix wrote: ↑Thu Oct 24, 2024 4:17 pm Jamie is super-right, and I think we all agree. But the problem of players joining and then disappearing is real, as is the one of players "rage-quitting" when they're going to be eliminated.
echidna wrote: ↑Thu Oct 24, 2024 9:37 pm I think RMac was offering a modest suggestion of a way for a player who really wants to quit to do so immediately, so the rest of the players would not have to wait through the exhaustion of the quitting player's delays left. I suspect that sometimes this arises when a new player realizes this is not the kind of game they wish to play. An "I quit WebDip" button, that removes the player pressing it from WebDip entirely, and immediately triggers the opening of the game for a replacement, could help.
by gimix » Sat Oct 26, 2024 10:09 am
CptMike wrote: ↑Sat Oct 26, 2024 7:20 am We have here a player (Western-Canada) who doesn't write his orders but doesn't quit... He takes the country back after the delay. Would someone be interested to take back Western-Canada before him ? https://webdiplomacy.net/board.php?gameID=1150720
by Lt Gen Lucky » Sat Oct 26, 2024 8:43 am
by qrzy » Sat Oct 26, 2024 7:27 am
by CptMike » Sat Oct 26, 2024 7:20 am
by Trigfea63 » Fri Oct 25, 2024 9:09 pm
by Zohan » Fri Oct 25, 2024 2:01 pm
by echidna » Thu Oct 24, 2024 9:37 pm
by gimix » Thu Oct 24, 2024 4:17 pm
by DougJoe » Wed Oct 23, 2024 2:41 pm
Jamiet99uk wrote: ↑Tue Oct 22, 2024 4:55 pm Simply set "excused missed turns" to zero. Then people are immediately penalised for quitting, as they should be. Quitting shouldn't be allowed. You sign up for a game, you play!
by Jamiet99uk » Wed Oct 23, 2024 9:17 am
RMac wrote: ↑Tue Oct 22, 2024 8:59 pm yes, but people don't bother to enter moves so often it wrecks games. Surley better to let people quick quickly jthan just wait out days or weeks of no-shows.
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