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It has been eight days since I sent away for opium to calm my nerves. The sounds of the coven grow louder still.
They will come for a sacrifice tonight I fear. I shall gather the rest of the manor occupants and pray we may find them before it is too late.
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Setup details - 11 players
8 town
3 coven
Standard rules apply with these additional details:
Coven will have a N0 and time to discuss for 24 hours before game start
There is no daychat
Thread is open at night as per usual
Phases 48/24
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Villagers
The Village wins when all members of the Coven are dead, and at least one Villager is alive.
Coven
Coven wins when all members of the Town are dead.
Coven Powers
Coven Factional kill
X1 strongman
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Any alignment. All roles can be any alignment.
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Killing
Sniper - Once per game during any day (before time is up), you may guess the role of a target other than yourself. If correct, the target is killed.
Information
Inquisitor - Each odd night, you may check if a target is an information role or not.
Gravedigger - At the start of each Odd numbered Night, you learn the role and alignment of anyone who died that Day
Watchman - At the end of the first night, you learn the identity of a random non - Information role.
Spiritualist - Once per game during any day (before time is up), you may choose to publicly reveal this role and privately name any dead player. You will privately learn that player's role and alignment.
Defense
Savior - If you die, you may provide a player protection from dying the following phase x1.
Misc
Judge - At the end of any day the players fail to select a target to eliminate, you may privately decide yourself.
(Breaks a tie)
Apprentice -n0, At the start of the game, you may select inquisitor, Gravedigger or watchman. You will learn who has that role, and take over their duties if they die.
Three Blind Mice - Appears as a mouse. You learn the identities of the other Mice at the start of the game. If you are last mouse standing you gain a x1 poison
Three Blind Mice - Appears as a mouse. You learn the identities of the other Mice at the start of the game. If you are last mouse standing you gain a x1 poison
Three Blind Mice - Appears as a mouse. You learn the identities of the other Mice at the start of the game. If you are last mouse standing you gain a x1 poison
(Poison will kill a person midway thru a day phase, a poisoned player can be saved by Savior)
(A savior can prevent death by assassin as well)
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At night dead town are Angels who choose someone to protect
At night dead coven are demons who choose someone to curse
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(IF YOU DIE IN THIS GAME YOUR JOURNEY IS NOT OVER YOU ARE STILL A PIVOTAL ASPECT OF THE GAME)
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Coven have a factional x1 strongman kill to counter Angels once this game.
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Dead players
All dead Villagers are Angels and all dead coven are Demons.
Angels may vote as a group to protect any player from the Coven that night. The chosen player will be protected against the Coven kill.
Each night, the Demons may pick a target to curse. This effects the Angels -, if the Angels protect a cursed player, the protection will fail. Cursed players may not be saved by angels.
Note that in order for this to flow smoothly, Demon must choose who they wish to Haunt by the halfway point each night, so that Angels may react accordingly.
Finally, once per game, the Angels may protect two targets.
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QA
Questions asked and answered from signup chat
Regarding Poison
Regarding When Mouse Poison adjudicates
brainbomb wrote: ↑Tue Apr 29, 2025 5:32 pmIn your example they would realize day 3 they are last surviving mouse so they could Then poison n3Jamiet99uk wrote: ↑Tue Apr 29, 2025 5:22 pmSo if the penultimate mouse is killed, say N2, can the surviving mouse apply poison to take effect D3, or only on N3 to take effect D4?
Regarding Strongman
Concerning Mouse revealsbrainbomb wrote: ↑Tue Apr 29, 2025 6:34 pmYep the strongman is a factional use ability to augment the normal nightkill one time per game.Jamiet99uk wrote: ↑Tue Apr 29, 2025 6:31 pm##CALL GM: If the Coven player who is the Strongman also has another power useable at night, can they use that power AND make a Strongman kill on the same night?
So instead of a normal factional kill they would designate it as a strongman kill
Since nothing in this setup tracks actions or prevents actions the kill is not carried by a player either it is just agreed upon by the coven
To clarify there is not a strongman “role” it is a factional x1 ability
Concerning Angels, Town, Demons and Coven
brainbomb wrote: ↑Tue Apr 29, 2025 6:59 pmAh okay sorry theres alot of misconceptions
Demons are any dead coven
When youre a coven and you die you become a demon
When youre a townie and you did you become an angel
Coven cannot curse, only a dead coven can curse someone
Townies cannot angel save only a dead townie can angel save
The curse is a dead covens way of making someone off limits from being angel saved
Once someone is cursed they are ineligble moving forward to ever be angel saved again
Concerning Judge
brainbomb wrote: ↑Wed Apr 30, 2025 1:51 pmAnyoneBunnyGo wrote: ↑Tue Apr 29, 2025 11:31 pmMust the judge only decide among leading candidates? Or is anyone an option?brainbomb wrote: ↑Tue Apr 29, 2025 10:53 pmWe can up the game to 11 if more wanna play.
I would add the following roles:
Misc
Judge - At the end of any day the players fail to select a target to eliminate, you may privately decide yourself.
(Breaks a tie)
Information
Spiritualist - Once per game during any day (before time is up), you may choose to publicly reveal this role and privately name any dead player. You will privately learn that player's role and alignment.
Various rulings
brainbomb wrote: ↑Wed Apr 30, 2025 1:56 pm1.DiplomacyandWarfare wrote: ↑Wed Apr 30, 2025 11:32 am1. if apprentice becomes watchman and sniper thereafter targets the former apprentice (guessing watchman), does apprentice die?
2. If apprentice becomes watchman, do they get
(a) the information the watchman had
(b) new information
(c) nothing?
Is poison announced?
4. Does savior submit their protects each phase, or choose a target after they die?
5. If savior dies to poison, does their save apply that day, or the following night?
Is sniper kill immediate or does it trigger at EoD?
6.
if savior targets yavuzovic and mafia strongman yavuzovic, does yavuzovic die?
can apprentice choose spiritualist?
--if so, if spiritualist uses then dies, can apprentice-spiritualist also use?
If assassin guesses apprentice after theyve become a backup for another role then the attack will fail
2.
A. No
B. Only new info they obtain
C. ?
3. Poison will be announced at start of day
4. Savior submits protect every day and night in the event they die
5. Savior death by poison protects for that current phase on their chosen save
6. Savior cannot stop strongman death
7. Apprentice may not choose spiritualist
Watchman and Apprentice
Q: Since watchman only receives info N1, does apprentice receive info the first night they activate as watchman? Or do they just not get the power if activating after N1?
A: First night they activate as watchman theyll receive info
Sniper kill
Player list is not official yetbrainbomb wrote: ↑Wed Apr 30, 2025 10:51 pmImmediateDiplomacyandWarfare wrote: ↑Wed Apr 30, 2025 9:43 pm@brainbombDiplomacyandWarfare wrote: ↑Wed Apr 30, 2025 11:32 amIs sniper kill immediate or does it trigger at EoD?
N0 begins Monday at 4pm
Day 1 begins tuesday at 4pm