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Finished: 08 PM Tue 26 Jul 11 UTC
The Rapture of the Rupture
2 days /phase
Pot: 298 D - Autumn, 1913, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game won by zultar (4180 D Mod (P))
08 Jun 11 UTC Spring, 1901: Welcome everyone.
I hope everybody read the only condition for the game: Courtesy.
Other than that, let's play a good game of diplomacy.
08 Jun 11 UTC Spring, 1901: Hello everyone, welcome, I hope we can have a good game. Please let me know if there is anything that you want to discuss.
09 Jun 11 UTC Spring, 1901: Hi all. Good luck!
19 Jun 11 UTC Autumn, 1902: Seems like the English player has gone AWOL. How do retreats work when orders do not get submitted?
19 Jun 11 UTC Autumn, 1902: The unit gets destroyed.
19 Jun 11 UTC Autumn, 1902: Ah, I see. Thanks.
20 Jun 11 UTC Autumn, 1902: Don't think I'll last long, and I hate games that involve CD:s, but I wanted to support the courtesy idea.

Voting to cancel...
20 Jun 11 UTC Autumn, 1902: That makes no sense. No one has missed anything except you. We are not going to draw or cancel because you have missed a turn and are not doing well.
20 Jun 11 UTC Autumn, 1902: I don't expect anything. I just feel that any game that involves a CD is worthy of cancel.
20 Jun 11 UTC Autumn, 1902: Usually from the beginning, yes it is. It's better to cancel because it creates an unbalance board. However, it is not at the beginning, and it is rather self-serving to cancel when it is you who made the NMR. Please play the game as best you can.
You can come back from this.
20 Jun 11 UTC Autumn, 1902: I am a replacement player, I did not make the NMR:s
20 Jun 11 UTC Autumn, 1902: My fault. I did not notice.
But why then join?
20 Jun 11 UTC Autumn, 1902: I explained that in my first post: I like the idea of a courtesy game, so I wanted to help out.
20 Jun 11 UTC Autumn, 1902: Okay, I'm new here so maybe I'm just not understanding, but joining a game and then immediately voting to cancel is a bit odd, no?
20 Jun 11 UTC Autumn, 1902: Thanks for the support of courtesy and civility though, I suppose.
20 Jun 11 UTC Autumn, 1902: I apologize for missing that you joined us and not one the original England. Like France, I do not understand why you choose to join and want to cancel. Please play with us.
21 Jun 11 UTC Spring, 1903: I'll try to explain again: I joined the game, since I wanted to help out with a game that at least tries to be what Diplomacy should be. It may be a strange concept for some, but it is actually possible to do things out of altruism.

Also, it is my view is that any game involving NMR:s or worse yet CD:s are destroyed games. I therefore vote cancel, as I would if I had been part of the game from the beginning.

You are free to disagree, although you will then simply IMNHO be wrong.
21 Jun 11 UTC Spring, 1903: He does have a point since this CD was early on in the game.
21 Jun 11 UTC Spring, 1903: When one country starts off with poor diplomacy and it so happens that the 3 neighbors decide to attack, and once this attack is underway the player says that it is hopeless and simply leaves (CDs) then the game is not ruined, it may accelerate the results, but there is not much difference here.
21 Jun 11 UTC Spring, 1903: Sure it is. The whole point of diplomacy is that every single unit counts, even a power with only one single unit can affect the outcome for the entire board.

It is not simply a matter of "delaying the inevitable", it actuallt matters what every unit does.

However, if you know that a particular unit won't move at all, it removes the uncertainty that is such an important part of the game.
21 Jun 11 UTC Spring, 1903: I disagree with your analysis that every unit can affect the outcome of the entire board and that every unit's action matters every single round.
There are crucial times when a few units can sway the balance of power or determine a winner (solo) or winners (draw), and there are times when a few units have some influence in a local region and little effect on the global game.
Moreover, there are times when there are overwhelming global forces that render one unit's action almost meaningless.
21 Jun 11 UTC Spring, 1903: While the overall effects of a CD can be debated, it is safe to say that a CD benefits those nearby, and hurts those on the far side of the board. Being one of the nations at a disadvantage from the CD, I would rather continue playing with you fine people then abandon the game in progress. This is online diplomacy, and unfortunately, CDs are part of the game and to be expected.

manganese,
Welcome to our game, and thank you for trying to minimize any imbalances that the CD have caused.
21 Jun 11 UTC Spring, 1903: There are online web diplomacy implementations where CD:s do not occur, and even NMR:s are prevented.
21 Jun 11 UTC Spring, 1903: Okay. But I don't see how that's relevant here. This site does allow CD and NMR. If you think that should change, then maybe go start a topic on the forum about it.
21 Jun 11 UTC Spring, 1903: I have. And I also express my opinion in games.
21 Jun 11 UTC Spring, 1903: My reply regarding other sites were in reply to the claim that CD:s are to be expected. I don't think they should be, even though the system allows it.
21 Jun 11 UTC Spring, 1903: Fair enough.
21 Jun 11 UTC Spring, 1903: Either way, allowing CD:s turn the very finetuned game of Diplomacy into a lottery.
21 Jun 11 UTC Spring, 1903: I don't think anyone here disagree with you concerning NMRs and CDs. This is why I have created and joined games that are passworded and ask only people with low rate of leaving games to join.
However, it does not make sense to fill in a place of a CD and then complain about CDs.
Let's just play.
21 Jun 11 UTC Spring, 1903: It may be that nobody disagrees. But apparently, nobody agrees enough to do anything about it.
24 Jun 11 UTC Autumn, 1903: Would Italy and Germany please finalize?
24 Jun 11 UTC Autumn, 1903: Hello, I am going to need a pause next weekend as I will be without internet access for 4 days. From Thrusday June 30th to Monday July 4th.
24 Jun 11 UTC Spring, 1904: I would be happy to pause on Wednesday or Thursday of next week, whenever you say. I do ask that you unpause as soon as you can on Monday or Tuesday. Is that acceptable?
24 Jun 11 UTC Spring, 1904: Certainly. I will be back in town Monday night (Eastern time) and will unpause then or early Tuesday morning. I have some 3-day phase games and I will have to wait and see how they line up to see if I need a pause for them or not.
24 Jun 11 UTC Spring, 1904: Austria, are you just pausing for me or do you need a pause earlier?
27 Jun 11 UTC Spring, 1904: Can we please finalize so that we might not need another pause?
28 Jun 11 UTC Autumn, 1904: I got a sitter, so I don't need a pause any more. TheWizard will be sitting for me while I am away.
14 Jul 11 UTC Autumn, 1907: I'll be signing off now. Good game all and it was civil as advertised.
14 Jul 11 UTC Autumn, 1907: .....and that last turn, gentlemen, is why you should stab in the fall and not the spring.....
15 Jul 11 UTC Autumn, 1907: I think that aspect of the game has been very very pleasant. I truly enjoyed the civility.

Start Backward Open large map Forward End

Turkey
zultar (4180 D Mod (P))
Won. Bet: 40 D, won: 163 D
19 supply-centers, 16 units
Russia
TomFoolery (282 D)
Survived. Bet: 40 D, won: 127 D
14 supply-centers, 16 units
France
rebellion (100 D)
Survived. Bet: 40 D, won: 10 D
1 supply-centers, 2 units
Austria
TheFlyingBoat (1326 D)
Defeated. Bet: 40 D
Italy
Aeneas17 (544 D)
Defeated. Bet: 40 D
Germany
joey1 (198 D)
Defeated. Bet: 40 D
England
manganese (100 D)
Defeated. Bet: 18 D
Civil Disorders
laxsoccerboy1000 (100 D)England (Autumn, 1902) with 2 centres.
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