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Finished: 10 AM Sun 24 Jul 11 UTC
Private Left 4 Diplomacy
2 days /phase
Pot: 70 D - Autumn, 1907, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game drawn
08 Jun 11 UTC Spring, 1901: Hey everyone! Good luck and have fun!
08 Jun 11 UTC Spring, 1901: Woooo!
08 Jun 11 UTC Spring, 1901: Huzzah! Let the diplomacy begin!
08 Jun 11 UTC Spring, 1901: Good luck all!
08 Jun 11 UTC Spring, 1901: Мы вас похороним!
08 Jun 11 UTC Spring, 1901: bonjour and good luck
09 Jun 11 UTC Spring, 1901: Let's get to it!
09 Jun 11 UTC Spring, 1901: Ah, I see; grey check is saved but not ready; green check is saved and ready.
09 Jun 11 UTC Spring, 1901: Hmmm. From the WebDiplomacy FAQ:
'Save' saves your order; your red, unsaved order choices will turn green once they're successfully saved. 'Ready' means you have finished entering your orders, and are ready to continue to the next turn. If everyone is 'Ready' the game continues right away, speeding up the game.

So the turn will process every two days, regardless of whether you have orders entered, but if everyone 'readies' it will process immediately, and reset the timer for two days from that point.
14 Jun 11 UTC Autumn, 1901: If anyone wants to read the actual given orders (I find the map a bit unclear), I would note that you can do so at the very bottom of the page under the heading: "Archive: Orders."
17 Jun 11 UTC Spring, 1902: Well aren't we a bunch of chatty cathys.
17 Jun 11 UTC Spring, 1902: I'm assuming that's sarcasm. Things are damn quiet over here.

Or maybe it just seems that way b/c everyone's plotting against me....
18 Jun 11 UTC Spring, 1902: Nothing defines the Diplo experience quite like feeling compelled to counter every bit of discursive analysis with "...or IS it?!"
18 Jun 11 UTC Spring, 1902: Or does it?!
18 Jun 11 UTC Spring, 1902: Mostly I'm just worried that Russia hasn't set a timer or something.
18 Jun 11 UTC Spring, 1902: OR.
18 Jun 11 UTC Spring, 1902: I'm here, sorry. I was traveling and then work got really busy and I just haven't had time to think about this game.
20 Jun 11 UTC Autumn, 1902: Well well well, lots of exciting things happening this fall.
20 Jun 11 UTC Autumn, 1902: OR ARE THEY?
28 Jun 11 UTC Spring, 1904: Oh, I assure you, they are. Poop.
02 Jul 11 UTC Autumn, 1904: I remember now why I love this game and hate this game so much.
05 Jul 11 UTC Autumn, 1904: It is wonderawful.
06 Jul 11 UTC Autumn, 1904: France! France? Devolution!
06 Jul 11 UTC Autumn, 1904: Q: Are We Not Frenchmen?
07 Jul 11 UTC Autumn, 1904: Are you Frenchman? Or are you dancers?
07 Jul 11 UTC Spring, 1905: Go France!
12 Jul 11 UTC Autumn, 1905: I think the French are about to dance their way out of the game
21 Jul 11 UTC Hi everyone....

So, I'm new to this whole Diplomacy thing and I wasn't really paying enough attention early in the game, but now I've played a few other games and understand the rules better and how this community interprets those rules as well.

Anyway, I just looked back through the move orders and Turkey had 5 NMRs and Russia had 4 (Austria also had 1). Now, I'm not trying to be a spoil sport, but I think we should cancel this game. Why? 10 total NMRs in one game completely skew the board. The outcome cannot possibly be fair. It's no wonder that Josh is poised to win this, since he was the main beneficiary of Acton and octothorpe's absence. No offense, Josh - it's clear that you're a good player and I also happen to believe a lovely human being.

Anyway, I'm voting to Cancel. Or I'd Draw and split the points at this stage, since everyone who's left has actually been active in the game every turn.

Sorry I didn't propose this sooner. Like I said, I'm still new to this Diplomacy thing and just coming to understand the rules and community standards around missed turns and absent players.
21 Jul 11 UTC One more thing, just to be clear: this doesn't come from a place of "omg I'm losing, let's find any excuse to cancel the game!". I really don't mind losing - it's been a learning experience. And if the group wants to play this out, I'll do so without complaint. But the community consensus here is that multiple NMRs in a game does call for a cancel.
21 Jul 11 UTC I will not hesitate to acknowledge getting a hell of a leg up from not-so-active neighbors (though I'd like to think that Turkey mostly went inactive as a result of an already-crippling stroke of genius betrayal by the Austrian tacticians and diplomats) and don't have any real objection to hewing to whatever the webDiplomacy community norms are, yeah. No offense taken, I'd rather the subject be broached than not.
21 Jul 11 UTC For those not familiar with the term, "NMR" == "No Moves Returned/Reported" (depending on who you ask). Or, "Whoops, missed a turn!"

I would vote for a draw with a tip 'o the Most Likely Victory Hat to Cortex, as I don't think there's a realistic chance of stopping the Austrians at this point, and a hearty commendation to Johnstein for continuing to rally the French to the cause long after some would have given up.

I will, of course, continue to play as long as the game runs.

21 Jul 11 UTC I'd say the French vote is hardly worth the pixels required to display it, so I'll just go along with whatever you supremo Superpowers decide to do.

I considered it a personal challenge to see how much further I could make it and if I would be able to double the size of my current territory, but I'm definitely cool with calling it early.

In other news, I hadn't been watching the Eastern Front all that much, so I didn't even know Russia and Turkey weren't putting up much of a fight.
21 Jul 11 UTC The funny thing is I was trying not to give Russia any fight because I really wanted to recruit him against the English and the Germans. To Turkey I can only apologize for the whole knife-in-the-back routine; he put up a fight just fine, he just didn't apparently expect that fight to be with me until it was too late.

And big ups to you for sticking it out, France, I love a scrapper.
22 Jul 11 UTC I am fine with cancelling or a draw.
22 Jul 11 UTC Looks like the trend is toward a draw, so if Mayhembob and johnstein are okay with that I think we can formally call this.
22 Jul 11 UTC Yea, I'm okay with the draw. After party in Paris!
22 Jul 11 UTC kind of tiered of this game tbh
22 Jul 11 UTC To be clear, Mayhembob, if you're down with the Draw you should punch the "Draw" button. I don't know if it happen instantly with the unanimity or if we're tuck waiting for end of turn.
22 Jul 11 UTC Good game everyone.

Start Backward Open large map Forward End

joshmillard (100 D)
Drawn. Bet: 10 D, won: 14 D
13 supply-centers, 11 units
Mayhembob (104 D)
Drawn. Bet: 10 D, won: 14 D
8 supply-centers, 7 units
cjelli2000 (106 D)
Drawn. Bet: 10 D, won: 14 D
7 supply-centers, 7 units
rebellion (100 D)
Drawn. Bet: 10 D, won: 14 D
5 supply-centers, 5 units
johnstein (150 D)
Drawn. Bet: 10 D, won: 14 D
1 supply-centers, 1 units
Acton (100 D)
Defeated. Bet: 10 D
octothorpe (100 D)
Defeated. Bet: 10 D
Civil Disorders
Acton (100 D)Turkey (Spring, 1906) with 1 centres.
Archive: Orders - Maps - Messages