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Finished: 11 PM Wed 03 Sep 08 UTC
Pyrrhic Victory
1 day /phase
Pot: 100 D - Autumn, 1911, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game won by Ursa (1259 D)
23 Aug 08 UTC Autumn, 1901: GameMaster: iching has taken over Austria.
02 Sep 08 UTC Autumn, 1905: GameMaster: Archonix has taken over Italy.
10 Sep 08 UTC Autumn, 1908: Well, gentlemen, it has been a pleasure playing with you. For me all that remains is sit back and watch Italy's last struggle. We'll need to ask for a draw soon (or Turkey should decide to stab me, ;)). I will remember your names for other games and I hope that we might meet again someday, for good or for bad (in another game I am actually kicking Talus' ass xD). Thank you all, and I hope for some: no hard feelings.
10 Sep 08 UTC Autumn, 1908: There still is a lot of possible fighting to be done, why not fight until a winner?
10 Sep 08 UTC Autumn, 1908: Well, in respect of the alliances formed. I've been allied with France since the beginning of the game and Turkey's a fine partner too. He hasn't made a move against me. So with all of us with at least 10 SCs is a fine share, I think.
10 Sep 08 UTC Autumn, 1908: But you all have so much more to gain from a hard-won victory.
10 Sep 08 UTC Autumn, 1908: Maybe you could explain that to me? I'm not much into the rules. Does a winner get bonus points? And, what happens exactly with a draw?
10 Sep 08 UTC Autumn, 1908: In a draw the points are split evenly among the three players (33%).

If you win you get 60% (I think) of the pot and the feeling of victory. By choosing to draw you are effectively quitting, especially since I think that if you (Germany) turn on France quickly you could easily win the game entirely.

Besides, the point of the game is to lie, cheat and steal for your own advantage. It beats the point if you quit in a situation similar to this merely because of an agreement, you're not even on stalemate lines.

You would ultimately be the loser Germany because you could so easily win this game if you play your cards right, You're easily in the best position to get the others to start disbanding units. If you pushed against France you could easily gain Belgium and the UK. That would leave you with the need to gain one more SC for a total victory. Why wouldn't you do this?
10 Sep 08 UTC Autumn, 1908: Interesting discussion. As you said, the goal of the game implies cheating, lying and backstabbing. In that I agree, I myself make use of those techniques. But when you are allied with another player for the whole game and you've built up trust, relations heve been good, why then betray the other still simply to win? I simply have no interest in that. If I'm stabbed I will fight back and win but I see no necessity. I think alliances may be rewarded. Why not?

Start Backward Open large map Forward End

Germany
Ursa (1259 D)
Won. Bet: 10 D, won: 600 D
18 supply-centers, 16 units
France
Talus Proteus (1961 D)
Survived. Bet: 10 D, won: 433 D
13 supply-centers, 13 units
Turkey
escaped (233 D)
Survived. Bet: 10 D, won: 100 D
3 supply-centers, 4 units
Italy
Archonix (246 D)
Defeated. Bet: 24 D
Russia
Defeated. Bet: 10 D
England
schotte_83 (100 D)
Defeated. Bet: 10 D
Austria
iching (0 D X)
Defeated. Bet: 6 D
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