Finished: 11 PM Tue 09 Nov 10 UTC
Private AUPOL 240/POL 320 For Real
2 days /phase
Pot: 72 D - Autumn, 1907, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game won by Telemachus (260 D)
10 Sep 10 UTC Spring, 1901: God Save the Queen!
16 Sep 10 UTC Autumn, 1901: Munich is of little consequence, what I have is of much greater value, Honour! Be wary of the simpering lies that spew forth from the syphilitic gob of a Frenchman! Amat victoria curam...
16 Sep 10 UTC Autumn, 1901: Hello All, well, don't worry about German vitriol :) However, for those who understand the game better, neither Germany nor Italy are allowed to move this time, does anyone know why? I'm trying to figure this out for our students ... who, btw, knew that my brother was going to be very angry at me today :)
16 Sep 10 UTC Autumn, 1901: I cannot explain the problem that Italy has. The game seems to have received no orders from Italy.

Regarding Germany however, the matter is simple.
* The army at Ruhr move to Belgium. (fail)
* The army at Kiel move to Holland. (fail)
* The fleet at Holland move to Belgium. (fail)
Each province can hold only 1 unit.. Both Holland and Ruhr moved to Belgium. Since all maneuvers are simultaneous, and there is no priority for moving, the game cannot chose what unit will occupy the contested province, therefore no unit will move there. Furthermore, in this game such a maneuver is strategically used to prevent any other units from entering the province while not actually going there yourself. It's called a 'bounce'.
16 Sep 10 UTC Autumn, 1901: Corey is absolutely right. Germany just screwed up his orders.
16 Sep 10 UTC Autumn, 1901: It seems pretty silly that a ground unit and a sea unit cannot occupy the same country. It would be nice if the rules mentioned that. Who designed this game anyways?!? :P
16 Sep 10 UTC Autumn, 1901: The Germans :) hehe ... I agree, I am trying to work through the rules that are posted from the old board game ... I think that's where this is laid out ...
17 Sep 10 UTC Autumn, 1901: Am I not allowed to move this turn? I do not seem to be able to find the prompt for moving...
17 Sep 10 UTC Autumn, 1901: At the top of the page it says,
"Autumn, 1901, Builds".
If you gained a supply center this fall, then you will build a new unit at this time, if not then you get a break!
17 Sep 10 UTC Autumn, 1901: At the top of the page it says,
"Autumn, 1901, Builds".
If you gained a supply center this fall, then you will build a new unit at this time, if not then you get a break!
17 Sep 10 UTC Autumn, 1901: No prompt for moving in the build round? Really? How about Turkey, France and I continue to play while the rest of you go wait on the short bus?
20 Sep 10 UTC Autumn, 1901: what does the votes item reference?
20 Sep 10 UTC Autumn, 1901: I'm not sure, but I would guess...
Draw - you are content with a tie.
Pause - delay the game turn due to a player absence.
Cancel - cancel the Draw or Pause.
24 Sep 10 UTC Spring, 1902: My Friends, I see that Austria has voted to Cancel and Germany to Draw. Were you just experimenting with the features or are you admitting defeat? :)
25 Sep 10 UTC Spring, 1902: I suggest we have one day rounds next time...
26 Sep 10 UTC Spring, 1902: I have just emailed the mods for the game and asked how to change the phase length to 2 days ... we can't quite go to one day because Sean's time zone is 9 hours ahead :) But 2 days will be much better. Let's see what the mods say.
26 Sep 10 UTC Spring, 1902: The game can go faster. Every player has to click the 'ready' button after they submit their orders. Once everyone is 'ready', the game will immediately process the turn.
26 Sep 10 UTC Spring, 1902: Ah, Corey this is good advice. We can also reduce the phase length: Please read the following from the Mod:Sandra,

It is indeed possible to shorten the phaselength. Please can you ask the players in the game to note their agreement in the global tab and e-mail me with a link to the game in question.

Thanks,

TheGhostmaker
(Moderator on webdiplomacy.net)
26 Sep 10 UTC Spring, 1902: so, everyone, please note your agreement to change the phase length to 2 days.
26 Sep 10 UTC Spring, 1902: I agree to a 2 day phase length
26 Sep 10 UTC Spring, 1902: Agreed
26 Sep 10 UTC Spring, 1902: Agreed
26 Sep 10 UTC Spring, 1902: Agreed. Please change the phase length to two days.
26 Sep 10 UTC Spring, 1902: Agreed. Please change.
27 Sep 10 UTC Spring, 1902: agreed. pls change
29 Sep 10 UTC Autumn, 1902: Shall we email the mod now and change to two day rounds?
30 Sep 10 UTC Autumn, 1902: I agree to the 2 day phase under extreme, personal pressure and intimidation from France.
30 Sep 10 UTC Autumn, 1902: Request has been made :)
30 Sep 10 UTC Autumn, 1902: (TheGhostmaker): Change to 2 day phaselength made.
02 Oct 10 UTC Autumn, 1902: Just a thought - everyone is aware that (s)he must occupy a production center in the fall turn in order for it to render an additional unit. If you capture a production center in the spring, but move out of it in the fall you do not receive an additional unit. Take France for example. France captured Spain last turn (in the spring). To receive an additional unit as a result of control of that production center France must remain in Spain for the fall turn. If France were to move out of Spain this turn, the production center would not factor into France's unit calculations.
16 Oct 10 UTC Autumn, 1904: I have been considering this simulation for Sean and Sandra's students and I have found a problem I think. Players are required to play their country's interest and not based on friendships or outside loyalties etc.

However, what happens if two players from one class decide to support each other at the expense of their country's interest? Sort of like France and England in our game? English strategy makes sense, but what are the French doing except ensuring that the English leadership does not stop short causing a French nose to enter a British ass?

Just a thought...hugs all
17 Oct 10 UTC Autumn, 1904: Well, it is not unsurprising that you have a such a flawed sense of what constitutes the national interest ... you see, I have a tendency toward Offensive Realist theory (Sean does not) ... which holds to 5 core assumptions about the behaviour of great powers and their relationship to minor powers ... particularly in cases of unbalanced multipolarity. In this context, France's strategy is correct and I would not fault a student for attempting to follow the theory's general orientation. Of course, as in all matters, other states will have a tendency to bitch and complain when they are less successful in pursuing any rational policy at all short of hoping that Turkey will carry their ass to victory.
Just another thought, kisses.
17 Oct 10 UTC Autumn, 1904: I highlight this for the particularly myopic in our group (Russia, Italy, Germany): Turkey now has nine production centers. He is half way to victory. Are any of you going to man up and do something about it, or are you determined to continue to (re)apportion the crumbs from the table? For those of you who would deploy insult in place of theoretical insight, the term is called "balancing."
17 Oct 10 UTC Autumn, 1904: Brave worlds from someone hiding on their little island...
17 Oct 10 UTC Autumn, 1904: er, words... :P
18 Oct 10 UTC Autumn, 1904: Am I the only one who didn't get orders processed properly this turn?
18 Oct 10 UTC Autumn, 1904: Mine went through OK. It doesn't look like you came out much worse for it though :P
18 Oct 10 UTC Autumn, 1904: What happened? I think we can report it to the moderator.
18 Oct 10 UTC Autumn, 1904: My orders were processed, and I went right down to the wire; less than two minutes left in the phase.
18 Oct 10 UTC Autumn, 1904: Corey, if it doesn't jeopardize your game (hehe, you're so far ahead now we should probably beg for mercy), let me know what wasn't processed. Also, check this link, as you are not the first to report a problem with orders:
18 Oct 10 UTC Autumn, 1904: Corey, if it doesn't jeopardize your game (hehe, you're so far ahead now we should probably beg for mercy), let me know what wasn't processed. Also, check this link, as you are not the first to report a problem with orders:
18 Oct 10 UTC Autumn, 1904: http://webdiplomacy.net/faq.php; see bugs. Please do let us know if there was a problem as we may encounter it with students. Thanks!
18 Oct 10 UTC Autumn, 1904: I also did not have orders processed...you will note no moves on map by the mighty russian empire...this one is actually quite frustrating as it cost me two supply centres.
18 Oct 10 UTC Autumn, 1904: Sounds like your hardware threw a PEBKAC exception. See http://www.catb.org/jargon/html/P/PEBKAC.html
18 Oct 10 UTC Autumn, 1904: All joking aside I did notice last round that a couple saved moves I had seemed to have been undone (although it is possible I just *thought* I had done them). I re-queued them and all was well after.
20 Oct 10 UTC Spring, 1905: Oh...yeah...a couple of turns ago the engine did not process my moves either.

Get over it! This coming from a borscht eater who stooped to disingenuously accessing an account and positioning a fleet in Brest. Which, of course, had catastrophic effects for France.
25 Oct 10 UTC Autumn, 1905: I had nothing to do with that...its not ethical or appropriate to do that kind of thing
26 Oct 10 UTC Spring, 1906: I think we can all see how this is going to end up. Shall we call it and start a fresh game now that we all know how to play?
27 Oct 10 UTC Spring, 1906: I most definitely want to play again ... and the writing is probably on the wall :) What do people think?
27 Oct 10 UTC Spring, 1906: For the sake of building up a score, I think I'll finish this game, even if you all want to step back. Yes, it will be like whupping a punching bag. And I would be in for a rematch.

Start Backward Open large map Forward End

Turkey
Telemachus (260 D)
Won. Bet: 10 D, won: 39 D
18 supply-centers, 15 units
England
Carl V (100 D)
Survived. Bet: 10 D, won: 11 D
5 supply-centers, 5 units
Germany
jonrein (100 D)
Survived. Bet: 10 D, won: 9 D
4 supply-centers, 4 units
Italy
Ryca (100 D)
Survived. Bet: 10 D, won: 7 D
3 supply-centers, 4 units
Russia
Liege Lord (100 D)
Survived. Bet: 10 D, won: 7 D
3 supply-centers, 4 units
France
srein (100 D)
Survived. Bet: 10 D, won: 3 D
1 supply-centers, 1 units
Austria
Defeated. Bet: 2 D
Civil Disorders
Khalid ibn al-Walid (100 D)Austria (Autumn, 1903) with 1 centres.
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