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Finished: 08 PM Sun 24 Oct 10 UTC
Polly Syllabic is the name of my girlfriend
3 days /phase
Pot: 89 D - Autumn, 1908, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game won by Indybroughton (3407 D (G))
06 Sep 10 UTC Spring, 1901: Serves you right, joining a game with lemur haters and midgets. What did you expect lol?
06 Sep 10 UTC Spring, 1901: Personally, I'm wondering WHY I signed up for a game with THREE DAY turns.... never again, mama.
06 Sep 10 UTC Autumn, 1901: Well, the midgets and lemur haters DID talk... it's those bloody Denmark haters, tanks and idlemen that won't. ;)

Wait, help me out, did Germany finalize an all-hold?
06 Sep 10 UTC Autumn, 1901: They say the key to diplomacy is to not reveal your initial alliances for several moves. This is a level of play deeper than that
06 Sep 10 UTC Autumn, 1901: hahahahaha
09 Sep 10 UTC Autumn, 1901: Man, Germany's game is getting REALLY deep now.
09 Sep 10 UTC Autumn, 1901: oh man, party in Munich? am I invited?
12 Sep 10 UTC Spring, 1902: Fleet... Venice...?
16 Sep 10 UTC Autumn, 1902: oh ffs
16 Sep 10 UTC Autumn, 1902: encouraging draw/cancel vote
16 Sep 10 UTC Autumn, 1902: Encouraging other countries to go CD
16 Sep 10 UTC Autumn, 1902: lol
16 Sep 10 UTC Autumn, 1902: hey i am the new russian player. i will read the history of the times before me. but i am totally open for everything now.
27 Sep 10 UTC Autumn, 1904: OK, seriously? This is ridiculous. We now have 4 countries who have at some point missed orders. In a 3-DAY-PHASE GAME.

Can we please draw/cancel? This is just unethical to continue playing.
29 Sep 10 UTC Spring, 1905: You can tell a game has been plagued by civil disorder that by Spring 1905 half of the jokes you made about the names of players in Spring 1901 don't make sense anymore.
30 Sep 10 UTC Autumn, 1905: I agree
30 Sep 10 UTC Autumn, 1905: Look, I agree that CD's have a significant affect on the game. And I think there are programming/visibility solutions for that (give each person a "CD" rating showing how reliable they are - they won't get accepted into games). But until that happens, this is the environment we are in. CD's giveth, and CD's taketh away.

A wise player - and President Eden is one - will recognize the issue and adjust game strategy accordingly. When it was seen that Germany and then Russia were CD, and England and France were therefore logically going to make progress, the prudent thing would have been for those in the South to adjust strategies and alliances. Did they? No, not really. In 1903, with France and England gathering steam, Turkey and Russia were still chewing on Austria Hungary. In Spring 1904, Turkey took Budapest from Russia and proposed a Turkish/English alliance.

You recognized the problem of CD's very early - first Global notes were 1902. But no strategies were adjusted to that reality on the ground.

For good players like the two of you, I'm surprised.
30 Sep 10 UTC Autumn, 1905: The problem is that the people I allied with went CD as well. There was a Juggernaut on the cards, then an AT (alliance with you), and until last turn I had allied with Italy to get a stalemate position. Had he turned in orders, we might have a stalemate position. As it stands, I literally have been left with no one, save for new Russia who, for his 2 centers, is doing all he can.

I guess my reaction is based on it being a 3-day-phase game. Kind of absurd to have this many CDs in one.
30 Sep 10 UTC Autumn, 1905: Yes, I agree with that. I think this will probably be the last (and first) 3 day phase game that I play. I can't imagine a 7 day phase.

This is the third Russian, then? Welcome Color (though why would you want to buy into a two SC Russia surrounded by three enemies?
30 Sep 10 UTC Autumn, 1905: I wonder if 3 day phase games tend to have more CD's, or if this is abnormally large?
If typical...might be a statistically advantageous place to be for a good tactician? Or maybe the reverse...
30 Sep 10 UTC Autumn, 1905: *two enemies

And I would think the games have LESS people enter CD, given the length of the phases. In a CD-ridden game, strategy is paramount. Tactics are important -- they always are -- but with the high quantity of immobile units it's fairly easy to succeed without being a superb tactician. Diplomacy is probably the weakest link here given that the game turns into an "eat the idles" competition. The strategy is key: you have to find the closest workable stalemate line and go with it OR find the best alliance and steamroll.
30 Sep 10 UTC Autumn, 1905: * good point
30 Sep 10 UTC Autumn, 1905: hmmm. makes sense.
01 Oct 10 UTC Autumn, 1905: Ah well. I defy the hand fate has dealt. A draw shall be had.
03 Oct 10 UTC Autumn, 1905: And another one bites the dust...
03 Oct 10 UTC Autumn, 1905: A very effective turn for you, Mr. President. Yet, truth and light shall prevail.
03 Oct 10 UTC Autumn, 1905: I've got a couple tricks left in the bag yet still. This game will end with a victory.

Or can we come out and confess that there's a 17-17 draw in the works? At this point it should hardly seem a surprise.
03 Oct 10 UTC Autumn, 1905: I see two possibilities:
France (11) and England (11) beat Turkey (11)....or Turkey holds off England in the north while making headway against France in the south.

I think I'll have to wait a bit to see how that plays out. If you can truly prevail to a 17 17, you will deserve it mightily.
03 Oct 10 UTC Spring, 1906: I meant an Anglo-French 17-17.
03 Oct 10 UTC Spring, 1906: oh .. i quite agree.
03 Oct 10 UTC Spring, 1906: well, let us see what this turn has in store for Italy, who has Left. Just another in a long list, eh?
03 Oct 10 UTC Spring, 1906: finalize and we'll see
03 Oct 10 UTC Autumn, 1906: Clever.
03 Oct 10 UTC Autumn, 1906: Not a bad move - though you kicked our butt last move
03 Oct 10 UTC Autumn, 1906: And you mine this move.
04 Oct 10 UTC Autumn, 1906: Italy will not be included in the draw because he has left. Russia, I'm sorry to say, cannot survive this turn. My defenses are on the verge of collapse.

All of this said. France will get Vienna, and then Trieste and Budapest. England will get Sevastopol and Rumania. All of this will happen by the end of next autumn. I will retreat to the following stalemate position:

A Arm H
A Alb & A Bul S A Ser
F Nap & Apu S F Rom

As you have correctly deduced, this line holds indefinitely. Miss one unit, though, and it collapses. As you probably have also deduced, the line is incomplete. It uses nine units to cover eight SCs. It cannot be held indefinitely.

If a draw is not called by that point, I will be forced to allow one of you unfettered access into what will nearly be the game-winning supply of centers. If neither of you stab by then, and refuse to call draw, I will disband in such a way as to allow the one in a superior position to stab to gain centers first. Naturally, I expect whomever this is to seize the win... unless the other one goes to defend himself and force a draw as well.

Consider the position. England is at 11 SCs. He will be at 13 by the time he gets Rumania and Sevastopol. If I side with England, I will disband Armenia, allowing him to move into Armenia and eat my home centers. That will bring him to 16 centers, while France is mired at 12. Similarly, after claiming the Austrian home centers France will be at 12 centers. If I disband in Italy he will move up to 14, and my subsequent disbands will be in the Ionian region, allowing him to outflank and capture the winning centers.

As you can see, I control who wins this game. You have a 50% chance of surviving instead of drawing. If you are stabbed by the other, you will be reduced to fewer than 12 SCs; it is more profitable from a points perspective to draw once we hit 3 players, instead of taking a 50% chance on getting marginally more points. You should remember this argument, Indy -- and unlike last time, it is also in the spirit of the game to draw instead of surviving.

Of course, perhaps you will tell yourselves "Oh, it won't be ME who gets shafted." All I can say to that is: venture at your own peril.

My sincerest apologies to Russia. I've failed in my task to save you and include you in the draw. To England, and France: I await your response.
04 Oct 10 UTC Autumn, 1906: It is an artful attempt, Mr. President, to split an alliance. Here is the only problem, when confronted with two countries that want a two-way split:
If you collapse the English side of the line, I will give SC's to France in Germany to keep a balance between us. Ditto, if you collapse the French side of the line. If we are dedicated to a two way ending....it will happen.

I don't choose to give up the certainty of a two way - even if it were one where France ended up with 18 and I ended up with 14, in exchange for splitting in thirds (getting the equivalent of 11). How about you, France?
04 Oct 10 UTC Autumn, 1906: Would you be satisfied with an 18-14 split? Because if so, I can always just collapse the French line and take a 2-SC survive. I may be dignified and prideful, but I'm no fool. An 18-14-2 split trumps a 17-17-0 split in my mind any day.
04 Oct 10 UTC Autumn, 1906: What will be, will be. Let's see what turns out. Tis not to our benefit in this game to conduct billboard diplomacy. If you choose to collapse the south intentionally, you will do so for legitimate reasons, and the game will proceed. :)
04 Oct 10 UTC Autumn, 1906: Frankly, the result of this game is fairly well decided. I should like to finish it as quickly as possible.
05 Oct 10 UTC Autumn, 1906: So good of you to join us, Italy...
13 Oct 10 UTC Spring, 1907: How long does a person have to be missing in a game before they "leave" (CD)?
13 Oct 10 UTC Spring, 1907: Two game turns. In our case, six days. And if they check up even once they return. Alas...
13 Oct 10 UTC Spring, 1907: indeed.
15 Oct 10 UTC Autumn, 1907: My partner is making me nervous with the lack of moves :)
15 Oct 10 UTC Autumn, 1907: Don't worry, I am most definitely still committed to this game. There is a reason I wanted a 3 day game and that is because I am an extremely busy person.
15 Oct 10 UTC Autumn, 1907: Don't worry, I am most definitely still committed to this game. There is a reason I wanted a 3 day game and that is because I am an extremely busy person.
15 Oct 10 UTC Autumn, 1907: Good deal :)
20 Oct 10 UTC Oh well... no blood, no foul. Still took a small bite out of him, evaporated his army. If you want, I"ll hit Serbia while you slide into Albania. Let me know
24 Oct 10 UTC Where did you go to? Sorry to finish the game this way, but it's been a two month game and no prospect of you returning. We did great together and hope to do it again. 17 17 if you want.

Start Backward Open large map Forward End

Indybroughton (3407 D (G))
Won. Bet: 10 D, won: 48 D
18 supply-centers, 12 units
President Eden (2721 D)
Survived. Bet: 10 D, won: 21 D
8 supply-centers, 7 units
Dalemark (157 D)
Survived. Bet: 10 D, won: 21 D
8 supply-centers, 12 units
lemurhater (100 D)
Resigned. Bet: 10 D
0 supply-centers, 1 units
Colorwasting (100 D)
Defeated. Bet: 19 D
mlkhamilton (100 D)
Defeated. Bet: 10 D
dr_panzer (100 D)
Defeated. Bet: 10 D
Civil Disorders
fearlessmidget (225 D)Russia (Spring, 1902) with 6 centres.
lemurhater (100 D)Italy (Autumn, 1907) with 1 centres.
Colorwasting (100 D)Russia (Autumn, 1906) with 0 centres.
mlkhamilton (100 D)Germany (Spring, 1902) with 3 centres.
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