20 Nov 20 UTC | Spring, 2001: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
21 Nov 20 UTC | Spring, 2001: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
22 Nov 20 UTC | Spring, 2001: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
01 Dec 20 UTC | Autumn, 2002: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
12 Dec 20 UTC | Spring, 2005: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
15 Dec 20 UTC | Autumn, 2005: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
22 Dec 20 UTC | Spring, 2007: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
24 Dec 20 UTC | Autumn, 2007: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
28 Dec 20 UTC | Autumn, 2008: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
03 Jan 21 UTC | Spring, 2010: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
04 Jan 21 UTC | Spring, 2010: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
10 Jan 21 UTC | Spring, 2012: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
24 Jan 21 UTC | [Western-Canada]:GG. Kudos to my ally USA as well as the emergence of Ghana who probably saved me just by giving him a worthy opponent to focus on. |
24 Jan 21 UTC | [Quebec]:GG. I made a serious build error early on with one of those early time outs and just couldn't recover it. |
24 Jan 21 UTC | [Europe]:Not sure I’ve seen a successful continent splitting alliance in this variant. Usually someone dominates. And we had 2 of them until near the end here |
24 Jan 21 UTC | [South-Africa]:Sorry for dragging it on for longer, but good game! |
24 Jan 21 UTC | [USA]:Oh god, now i know i cannot attack Ghana :)) |
24 Jan 21 UTC | [USA]:@Quebec: BC is smart than my expectation, he understands my invitation for alliance in 1 second. No chance for you, |
25 Jan 21 UTC | [Ghana]:Well played folks. It was fun doing battle against you USA. I think we fought in another recent game with a similar stalemate result ;) You fought hard to survive S.A. I enjoyed our game of chase lol. If you hadn't attacked me when you took over, I would've had no problem continuing the alliance I had with the old S.A., but c'est la vie. |
25 Jan 21 UTC | [South-Africa]:Thank you Ghana. Alas, the downfalls of taking over a Civil Disorder and not knowing the contours of the game. That chase was very enjoyable though. If I had gotten to Egypt, this game may have not gone to a draw so quickly. Well, good game everyone! |