30 Apr 20 UTC | Spring, 1: Hello everyone, as promised, quick briefing... The aim is to control 18 supply centres (1 more than half). Supply centres change control when a unit ends the “fall” turn occupying that territory. Games often end in draws as getting 18 is very difficult. Getting a draw with the fewest people is then considered the next best result. Supply centres are those territories with dots in. Concept #1: The game year is split into two movement phases, spring and fall. In between there are any retreats that need to happen and supply centres are scored only after the fall. Occupying in spring alone does nothing. Concept #2: Between fall and the next spring units are added or removed from the board based on how many supply centres you control. New units can ONLY be built in your home/starting centres. This is predominately a game of negotiation, you need others help to succeed but ultimately you are after your own success only as: Concept #3: Turns are taken SIMULTANEOUSLY. You do not know what others will do, you should discuss and then choose whether to honour that promise. Concept #4: Each unit has a strength of 1, only one unit can be in a territory. Therefore the only way to win against another unit is to get support. You can support your own units or someone else’s. You can support an action in territory IF YOUR UNIT COULD MOVE THERE. You can support to hold (defence) or support move (attack). Each support adds one strength. Support can be cut, if another unit attacks the territory that was supporting. Concept #5: alliances should change a lot during the game, don’t expect to work with the same player every turn. Move types: Hold – unit stays where it is. If you want to defend then this is what you have to do Move – each unit can only move one space. Move counts as attack too. Support – you want to support a unit to hold or move to a territory. Note you enter destination then origin when putting in orders Convoy – fleets can convoy an army. You can convoy across multiple fleets. Each fleet should put then end province then staring province of the army (not steps along the way). Concept #6: Armys can only go on the land. Fleets can go on the sea or on coastal land. You can move fleets from one bit of land to another but only if adjacent on the same bodies of water. Eg Roma can move to neapoli but not Ravenna – it makes sense if you think about it. Map funnies: Armies can move between land across water where there is an arrow, eg corfu and Sardinia The four central bits of the sea can move to any other eg ausonian to Libyan Baleares is an island. It can be occupied by an army but that must be convoyed. The nile – there is something funny about being able to move ships along this but I am not 100%. I think that’s probably enough of an overview but just ask if you need anything else. Especially on entering orders. I will cover builds and retreats a bit more when we get to it. I haven’t played a full game on this map before so that negates quite a bit of any advantage I might have had on a normal map. |
30 Apr 20 UTC | Spring, 1: I presume taking screenshots of private chats and sending to each other is not allowed |
30 Apr 20 UTC | Spring, 1: And also once all orders are in does it just go next turn automatically |
30 Apr 20 UTC | Spring, 1: Progressing turns - If everyone has selected ready then is will tick over. The normal version has a tonne of negotiation to do before the first turn but this map less so as we should all get three new centres by end of the first year no problem. But year two there should be a lot of chat happening |
30 Apr 20 UTC | Spring, 1: Aye i imagine if borders are already touching its messy |
30 Apr 20 UTC | Spring, 1: Screenshots - in a general game when you dont know people you are only allowed to communicate in game (on moves etc) but as we all know each other I am relaxed. We can allow it if people want. Or just tell people what has been said |
30 Apr 20 UTC | Spring, 1: Just a helpful tip,under the map, the far right button will preview your moves. Good way to check you have done what you wanted (especially when you have more units) |
30 Apr 20 UTC | Spring, 1: I would say no screenshots |
30 Apr 20 UTC | Spring, 1: Only chat in game |
30 Apr 20 UTC | Spring, 1: Of course general Smacktalk in civ day is welcome |
30 Apr 20 UTC | Spring, 1: Sorry if this has already been asked |
30 Apr 20 UTC | Spring, 1: Can fleets conquer land territory? Like coastal provinces. Or you gotta convoy an army over? |
30 Apr 20 UTC | Spring, 1: Fleets CAN conqueror land territory |
30 Apr 20 UTC | Spring, 1: Silica can be conquered with a fleet for example as could tyre |
30 Apr 20 UTC | Spring, 1: Dont forget it's this move and next before we count up centres. So my suggestion is plan how to get three units into three new supply centres in two moves |
30 Apr 20 UTC | Autumn, 1: Who's taking cyprus |
30 Apr 20 UTC | Autumn, 1: Questions to be answered |
01 May 20 UTC | Autumn, 1: Just a quick note, I am going relatively heavy on advice as some of you are quite new to this, if I am annoying you by so doing just give me a shout and I will back off a bit. |
01 May 20 UTC | Autumn, 1: well done everyone on a very peaceful turn 1! the pharoah is a peaceful man who wishes war with no one |
03 May 20 UTC | Spring, 2: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |