Finished: 08 AM Mon 01 Jul 19 UTC
Agent of Chaos-2
1 day, 12 hours /phase
Pot: 340 D - Autumn, 1916, Finished
Classic - Chaos, No messaging, Anonymous players, Sum-of-Squares Scoring, Hidden draw votes
1 excused missed turn
Game won by connorcompton (483D)

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Chat archive

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18 Apr 19 UTC Spring, 1901: GameMaster: BiggleBobb was banned: absurd group. The time until the next phase has been extended by one phase length to give an opportunity to replace the player.
Remember to finalize your orders if you don't want to wait, so the game isn't held up unnecessarily!
19 Apr 19 UTC Spring, 1901: GameMaster: Not_Oreo was banned: Multi. The time until the next phase has been extended by one phase length to give an opportunity to replace the player.
Remember to finalize your orders if you don't want to wait, so the game isn't held up unnecessarily!
03 May 19 UTC Spring, 1904: GameMaster: geo_the_malaka was banned: Multi/meta/no reply. The time until the next phase has been extended by one phase length to give an opportunity to replace the player.
Remember to finalize your orders if you don't want to wait, so the game isn't held up unnecessarily!
05 May 19 UTC Autumn, 1904: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
08 May 19 UTC Spring, 1905: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
12 May 19 UTC Spring, 1906: Moderator: (Magnetic24): Hello,

Due to some of the country colors in Chaos being difficult to differentiate, a code change will be going live tomorrow that will change the colors for each country on the map. This change will unfortunately not be able to re-draw existing maps for past turns. The colors on the map will only shift after the next phase turn happens after the code change goes live. We will post again once the code goes live as a reminder. We apologize and understand this may be somewhat confusing, so if you have trouble reading the map after the change please reach out to us at [email protected] for assistance.

Thanks,
The WebDip Mods
19 May 19 UTC Autumn, 1907: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
07 Jun 19 UTC Spring, 1912: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
08 Jun 19 UTC Spring, 1912: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
29 Jun 19 UTC [Portugal]:lol... why attack me at the end Warsaw
29 Jun 19 UTC [Edinburgh]:Geesh
29 Jun 19 UTC [Edinburgh]:Good game.
30 Jun 19 UTC [Munich]:Well played all.
30 Jun 19 UTC [Ankara]:Ankara was a very lucky starting position.
30 Jun 19 UTC [Ankara]:All the thanks go to Constantinople for supporting me into Smyrna.
30 Jun 19 UTC [Brest]:Munich, why, when Ankara was the largest force on the board, did you attack not one but two of the people directly resisting them? In the end you had more units devoted to finishing off Edinburgh than to opposing the only likely solo on the board.
30 Jun 19 UTC [Portugal]:Apologies, I meant "Munich" (not "Warsaw") in my comment above.
30 Jun 19 UTC [Portugal]:GG Ankara.
30 Jun 19 UTC [Edinburgh]:I just noticed that I survived despite Munich at the very end....
30 Jun 19 UTC [Munich]:I attacked Portugal at the end because we had already lost. But if you look at that positioning, It is another good stalemate line.I know that there was one potential game ending where we drew the stalemate line with Ankara, and if we were really lucky, got a draw, but I didn't know how smart Edinburgh was, and didn't want to risk him taking over England again and making me lose vital frontline units, but I took Waaay too long to eliminate Edinburgh, so it didn't pay off.

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