25 Feb 10 UTC | Spring, 1: good luck |
25 Feb 10 UTC | Spring, 1: good luck |
25 Feb 10 UTC | Spring, 1: gla |
25 Feb 10 UTC | Spring, 1: here's to a good game -) |
25 Feb 10 UTC | Spring, 1: indeed |
25 Feb 10 UTC | Spring, 1: this is a strange map! |
25 Feb 10 UTC | Spring, 1: Yeah. Very. |
25 Feb 10 UTC | Spring, 1: ;) |
25 Feb 10 UTC | Spring, 1: I would also say it seems a bit unbalanced especially for Persia. |
25 Feb 10 UTC | Spring, 1: they can still get 3 builds. |
25 Feb 10 UTC | Spring, 1: And why did the game start right away? It said Friday night when I joined. |
25 Feb 10 UTC | Spring, 1: it joins once all players are here, unlike live ones |
25 Feb 10 UTC | Spring, 1: i'm joining a live game to practice this variant. needs 2 more |
25 Feb 10 UTC | Spring, 1: SCs required for solo win: 18 http://www.variantbank.org/results/rules/a/ancient_med.htm Four-way Intersection in the High Seas In the middle of the board there is an area where four sea spaces come together at one point. They are the Ausonian Sea, Messenian Sea, Gulf of Tacape and Libyan Sea. All four of these spaces are adjacent to each of the other three at that point. Therefore, a fleet in one of these spaces may move to any of the other three. In other words, a fleet in any of these spaces may move diagonally. By virtue of the expanse of the open seas, fleets can pass each other in a criss-cross fashion without impeding each others' movement. For example, a Roman fleet could move from the Ausonian Sea to the Libyan Sea and a Greek fleet could move from the Messenian Sea to the Gulf of Tacape on the same turn and both of these moves would be allowed. Note that this criss-crossing is not the same as two units exchanging places. For example, if a Roman fleet tried to move from the Ausonian Sea to the Libyan Sea and an Egyptian fleet tried to move from the Libyan Sea to the Ausonian Sea on the same turn, these moves would not be allowed due to the normal rules. The Diolkos The border between Sparta and Athens effectively works like a canal. It cuts across the isthmus and allows fleets to move through. For example, a fleet in the Aegean Sea could move to Athens and then, on the following turn, to the Ionian Sea. Note that in game terms, this means Athens effectively has one continuous coast. Armies can freely move between Sparta and Athens. The Nile River and Canal The Nile River acts as the boundary between the spaces on its east and west banks. The river is not a space on the board. It can not be occupied by any units. However, it is considered to be navigable. Therefore, a fleet may move to and from spaces that are adjacent along the river. For example, Sinai to Thebes, Thebes to Memphis, Memphis to Alexandria would all be legal moves for a fleet. Memphis to Cyrene would not be a legal move for a fleet. Egypt can build fleets in any of its home supply centers. The Nile River Delta The Nile Delta is not a distinct space on the board. It can not be occupied by any units. There are four spaces which are in contact with the delta. They are Alexandria, Thebes, Sinai and the Gulf of Pelusium. All four of these spaces are considered to be adjacent to each of the other three, at all times, by virtue of the multiple water channels in the delta. This provides increased flexibility concerning the movement of fleets. A fleet in any of these four spaces may move to any of the other three. The delta does not impede the movement of armies. An army in any of the three land spaces in contact with the delta, may move to either of the other two. |
25 Feb 10 UTC | Spring, 1: Shit- this DOES need practice. |
25 Feb 10 UTC | Spring, 1: Thanks |
25 Feb 10 UTC | Spring, 1: Yeah thanks Greece. |
25 Feb 10 UTC | Spring, 1: basically, there are 4 seas in the middle where you can move diagonally, aeg can move to ion through Athens and thebes, alexandria, memphis, sina can all be used by fleets! |
25 Feb 10 UTC | Spring, 1: I wasn't aware that Egypt had tanks at their disposal... |
25 Feb 10 UTC | Spring, 1: lol.... unfair advantage!! :) |