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Finished: 03 PM Thu 09 Nov 17 UTC
Warhammer I
12 hours /phase
Pot: 210 D - Spring, 1908, Finished
Classic, Anonymous players, Draw-Size Scoring
1 excused missed turn
Game drawn
26 Oct 17 UTC Spring, 1901: gl to all
26 Oct 17 UTC Spring, 1901: Welc to Warhammer all - fast and finesse
30 Oct 17 UTC Spring, 1903: Germany and Austria are going to walk away with the game unless everyone else works together.
30 Oct 17 UTC Autumn, 1903: If Russia misses another turn I'm voting cancel.
01 Nov 17 UTC Autumn, 1904: If you consider that all the Powers on this Board neighbour Russia, except for Italy - then really the only Power that ought to have suffered from the Russia non-moves is Italy. However I also consider that Turkey, Italy have missed more opportunities than any other Powers to be able to form potential alliances that could help each of them.
01 Nov 17 UTC Autumn, 1904: Personally I don't think we should cancel. It would be a shame to discontinue what has been mostly a good Game, marred only by 3/8 non moves by Russia. Turkey had plenty of time to petition and change Russia's Diplomatic path - but this didn't seem to sway Russia. its hard to say that there's been any change in the South that would've seen Russia changing his course and partnering with T. So I say we get on with it.
01 Nov 17 UTC Autumn, 1904: that's fine. good luck to all of you stopping the austrian solo. i've sent 7 messages to russia and never received a single response, so i'm not sure what other diplomatic options there were.
01 Nov 17 UTC Autumn, 1904: There was a revolution in Russia, the people have a new and rational government.
01 Nov 17 UTC Autumn, 1904: I, for one, am glad to hear it, and look forward to full cooperation with the new Russia to ensure that all of Europe is equitably cared for.
01 Nov 17 UTC Autumn, 1904: With all due respects to my Austrian friend, he has played well and achieved an excellent Board position against a disoriented Russian government, but Solo is the exclusive preserve of those Nations that have the Sea power to control an extensive swathe of the Board.
05 Nov 17 UTC Autumn, 1906: This is about to get interesting.
05 Nov 17 UTC Autumn, 1906: Austria is going to win solo
05 Nov 17 UTC Autumn, 1906: Austria is going to do no such thing.
05 Nov 17 UTC Autumn, 1906: You lied multiple times, nobody can trust Austria.
05 Nov 17 UTC Autumn, 1906: Well, I only lied to you and to Turkey, and only once each. I guess that's technically "multiple times," but two little fibs hardly seems enough to condemn me as Untrustworthy.
05 Nov 17 UTC Autumn, 1906: In other words: You lied to all nations which you didn't need any longer. As soon as you do not need Germany anymore, you will attack Germany.
By the way: You lied twice to me, in different years. In both years you promised to help me to conquer Ankara.
05 Nov 17 UTC Autumn, 1906: Well, if it's the same lie, I hardly think it's fair to count it twice.
07 Nov 17 UTC Autumn, 1907: Ive been sitting on the sidelines of the lying debate, but wanting to contribute something. Now that we're well in the aftermath of it - I reflect as follows....Dick Cheney in 2001 saying it as follows..." ◾We also have to work, though, sort of the dark side, if you will.". And my reflection is that whilst us experienced DIP players, we never like to lie- but lets face it, there's always a time and place for it when a.Government needs to do it in order the justify the ends......

Germany forced.into BUR in S1901, did I.lie to achieve that ? Lie, mislead, something like that. That's the reality. I have to say that its got a place, its the dark 5% of the DIP world. The much better part of the DIP world is the power of alliances that truly achieve common aims.. Regards, Germany.
07 Nov 17 UTC Autumn, 1907: Dilomacy are by design about liyng and treason — as Monopoly is about greed
07 Nov 17 UTC Autumn, 1907: I have a different take from Germany. Lying and treachery are built into the game--I think the inherent conflict between the cooperative nature of mutual diplomatic planning, and the cutthroat nature of units controlling territory by sheer force, is what draws people to the game. (Which is why gunboat, lacking the diplomatic element, is such a different dynamic.) The goal is to solo, but since that's hard, people choose different goals along the way (draw, survive, go out in a blaze of glory against a betrayer), and they do what gives them the best chance to achieve that goal: form alliances, manipulate, openly lie, cooperate with neighbors, sneakily lie so they don't get blamed, etc.

I was being glib at Russia before, for which I apologize. But one of the key components of this game is deceit and manipulation. The cooperative aspects only last as long as there's a balance of power that favors alliance over invasion.
07 Nov 17 UTC Autumn, 1907: Is this really going to end in a three-way draw?
07 Nov 17 UTC Autumn, 1907: Indeed. Well done central powers!
08 Nov 17 UTC I've voted draw. Thanks for playing, everyone!
08 Nov 17 UTC EOG Germany
This game was a classic example of a well executed Central Power alliance. For Germany's part - this wasn't planned from the outset, it just slowly emerged across 1902-03. When I saw the unusual Italy opening purely to the West, and peace between Aust - Italy, I just thought I'd tap into the central power alliance theme.

The North was a mess, completely fractured between G, F, E with none of us able to achieve any trust. This enabled Italy to achieve fast breakthrough in South with assistance of my BUR holding.

This was one of the more strange Games for me - Germany struggled to gain any real SC dominance, but I just battled away at BEL, DEN, SWE - and keep Russia / England at bay until such time as other forces would drag them down. I just plain survived and it was rather.....unsatisfying. Good Game to everyone (except old Russia who wasn't reliable) and I would like to extend my congratulations to my fellow Draw Powers Austria and Italy. Regards, Damo Player of Germany

Start Backward Open large map Forward End

damo72 (10 D X)
Drawn. Bet: 30 D, won: 70 D
14 supply-centers, 11 units
Foxcastle (100 D)
Drawn. Bet: 30 D, won: 70 D
11 supply-centers, 11 units
ChefBoyRDers (209 D)
Drawn. Bet: 30 D, won: 70 D
9 supply-centers, 9 units
Bigpepe29 (218 D)
Defeated. Bet: 30 D
major kolz (304 D)
Defeated. Bet: 30 D
Heffomite (1035 D)
Defeated. Bet: 30 D
Javatiger (2932 D)
Defeated. Bet: 0 D
Civil Disorders
Alitox (100 D)Russia (Autumn, 1904) with 5 centres.
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