15 Jun 16 UTC | Spring, 1: Good Morning to all of you students. We will begin our game. In this game I will be neutral power. I will not attack or ally with anyone, but I will defend my territory. Feel free to attack me. You can see the map. Your goal should be to control as many areas with black dots (which are production centers, think great ancient cities). The map is divided into three types of areas: All Sea areas, All Land Areas, and Coastal Areas. To control an area you must move a unit into it. Every area can only have one unit. Units are Fleets and Armies. Armies can move on All Land and Coastal Areas. Fleets can move on All Sea and Coastal Areas. Movement is from area to adjacent area (i.e from an area to the areas that are its neighbors). To move an army use the drop-down menu. Choose the area from which the army moves and then area to which it will move. For example Army at Roma moves to Apulia. It is the same with a navy. Two other orders are Support (armies and navies) and Transport (only navies). In order to defeat an enemy unit you need to have one point more of military power than the enemy unit. Each unit is exactly worth one point of military power. Since only one unit can ever be in an area the only way to get extra military power in a battle is via the Support Command. Support orders an army or navy to add its military power to a army or navy that is moving into another area. For a unit to be able to support the movement of another unit, it must had been able to move to the final destination if you wanted. So Armies can only support units moving into All Land or Coastal Areas that are adjacent to the area they hold, and Navies can only support All Sea or Coastal Areas that are adjacent to the area they hold. You order support using the drop down menu. You order a unit in an area to support the move of another unit from another area to a new area. Example: Army in Roma will support the move of the Army in Ravenna to Erturia. This is because if the army in Roma wanted it could also had moved into Erturia. If the Army in Ravenna wanted to move to Venetia, then the Army in Roma cannot support it. This is because the Army in Roma could not move that turn into Venetia because it does not neighbor Roma. The Army in Roma cannot support the move of the Fleet in Neapolis to Tyrrhenean Sea because as an Army it cannot move into All Sea areas. Transport is a way for Land units to cross All Sea Areas. A fleet in a All Sea Area or Coastal Area can be ordered (from the top down menu) to Transport An army from a neighboring Coastal or All Land Area to another neighboring Coastal or All Land Area. Transport does not add military power points. In both cases if the Supporting or Transporting Unit is attacked and forced to leave its area, than those orders are also nullified. You can order your units to Support and Transport the units of other players, and they can order their units to do so for yours. This is the essence of Diplomacy. You can send messages to each other via true ways. You can send messages to everyone by clicking on the Global Tab and writing it. You can send a private message to a specific player by clicking on that Players Name tab and writing it. |
15 Jun 16 UTC | Spring, 1: You have 17 hours to submit orders. Once you have given orders you click ready. Once we have all clicked ready, the game can move on |
16 Jun 16 UTC | Autumn, 1: You have 19 hours to give new orders. |
17 Jun 16 UTC | Autumn, 1: In this turn you can build or destroy your units. To build new units you must have more Supply Centers (areas with Black Dots) than you have units on the map. For each extra supply center you can build a new unit in any area with a supply center that does not have an existing unit stationed on it. If on the other hand you have more units than supply centers, then you must destroy as many units as extra supply centers you have. |
23 Jun 16 UTC | good job. Could you both give me your full names? |