Finished: 07 PM Sat 03 Oct 15 UTC
Private Hanover Hijinks 2
2 days /phase
Pot: 25 D - Autumn, 10, Finished
The Ancient Mediterranean, Survivors-Win Scoring
1 excused missed turn
Game won by Sammioth (220D)

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05 Sep 15 UTC Spring, 1: Good evening,, I'm glad we're all on board! The object of the game is to capture as many supply centers as possible. Supply centers are the territories with black dots in them. The more supply centers you control, the more armies and fleets you can support.
05 Sep 15 UTC Spring, 1: Each turn represents 6 months. At the end of each year (so every other turn) if you have an army or fleet in a territory with a supply center, you will capture it.
05 Sep 15 UTC Spring, 1: all units have the same strength. All units move one space per turn. Each unit performs one action per turn. It may move, hold, support a hold or support a movement. You can support anyone's move or hold.
05 Sep 15 UTC Spring, 1: Naval units may convoy armies through the sea territories.
05 Sep 15 UTC Spring, 1: This game will be a learning exercise, so if you have any questions, ask in global. To message an individual, click on that empire's tab.
05 Sep 15 UTC Spring, 1: Once your orders are complete, if everyone clicks 'ready', we may advance to the next turn.
05 Sep 15 UTC Spring, 1: Once your orders are complete, if everyone clicks 'ready', we may advance to the next turn.
05 Sep 15 UTC Spring, 1: Once your orders are complete, if everyone clicks 'ready', we may advance to the next turn.
05 Sep 15 UTC Spring, 1: You submit your orders by using the drop down menus below the map. You have to save your orders, otherwise they will return to the default setting. Once your orders are saved, you may click 'ready'. If you have a change of heart before everyone clicks on 'ready', you can click 'not ready'.
05 Sep 15 UTC Autumn, 1: Are you receiving messages?
05 Sep 15 UTC Autumn, 1: Yes
05 Sep 15 UTC Autumn, 1: Check your individual messages. Just above this box, you should see the country names. If there is a small envelope icon next you a country name, you have a diplomatic message from that nation.
05 Sep 15 UTC Autumn, 1: Any questions so far? You now get to build one army or fleet for each of the new territories with supply centers you captured during the fall season.
07 Sep 15 UTC Spring, 4: I will look for your answer in the morning.
26 Sep 15 UTC Spring, 9: Hey everyone, I have a challenge for you. The 4 Jr Vicars (Vicarciraptor Minorus) vs the Vicar and two of his cousins (Vicarus Familius). We will play the 7-player map as teams. Can the 4 of you beat the three of us?
01 Oct 15 UTC Good evening gentlemen. Regarding the next game, it is important to tell you that communication is everything towards a winning strategy. We will be playing 4 vs 3, with you guys having the larger side. It is VERY important that you cooperate with one another to defeat the opposition. You can convoy troops for your friendly nations. You can support one another in battle, and you can assist one another by cutting support. It is a game of numbers. 2 beats 1, 3 beats 2, etc.
The four of you will be on one team, and since you see one another so frequently, you should have no trouble deciding who will get which empty territories at the beginning of the game.
Remember, territories only change hands if they are occupied by another color's army/fleet after the Autumn/Fall turn. So, if you need to move through friendly territories to attack the Vicar, make sure you're out when the fall term ends, so you don't rob your ally of a territory. Try to use the territories without black dots to manouever through.
I will set up a new game for us once this one is over so you don't have to keep track of more than one game.