Finished: 08 PM Thu 20 Nov 14 UTC
1 day /phase
Pot: 35 D - Autumn, 1909, Finished
Classic, Anonymous players, Survivors-Win Scoring
1 excused missed turn
Game won by pathannarris (599 D)
27 Oct 14 UTC Spring, 1901: Come on russia, what are you waiting for?
27 Oct 14 UTC Spring, 1901: A good player tries to keep himself open to all possibilities until the absolute last second. I don't really finalize outside of gunboats either.
28 Oct 14 UTC Spring, 1901: I tend to not hit ready until I've said everything that needs saying. The game is diplomacy, not "put in your orders real fast"
28 Oct 14 UTC Spring, 1901: Yes... but you've had saved, and you're causing a wait that isn't needed. No one else needs this much "Diplomacy". and I'm not saying rush, but you obviously have moves you want to do, trust your heart
28 Oct 14 UTC Spring, 1901: I have moves that are saved, in case I can't change them, so I don't go into civil disorder. if you don't want to wait 24 hours for the phase to end, then don't play in a 24 hour phase game.
28 Oct 14 UTC Spring, 1901: I am saying, why have moves that you want to play but then not play them until the last minute to piss everyone else off... you are obviously ready, but make everyone else wait. I put 24 hours incase people were busy and COULDN'T get their moves set in less, not so people could put moves in and wait out the timer. That's what makes people impatient and mad is that you're set, but can't say okay, I trust my moves to get me to the next stage, instead I'll keep them set for 3 more hours and then say, yup good enough
28 Oct 14 UTC Spring, 1901: again, the game is called "diplomacy" not "put your orders in as fast as possible"
28 Oct 14 UTC Spring, 1901: Suppose you have a last minute diplomatic breakthrough in a game that puts you in a much better position, but you would never have those opportunities if you just jump through phases as soon as you think you know your moves. This is a game of complex strategy, tactics, and negotiation. Without all three you can never aspire to be anything more than an average player.
28 Oct 14 UTC Spring, 1901: Yes, and I have always had those magical diplomatic breakthroughs... They just come out of nowhere... So suppose this is true... why would you not play a game that takes longer to help out your "Breakthroughs". And a name is given for a game based upon conquering... not being a peaceful diplomat. So lets stop using the game's name, or I will pull out that in the entirety of rules, and how to's it never has once said that taking hours to decide that what you had in was perfectly okay. Never once does it say tto be diplomatic. Not once does it even mention taking a long time to make up your mind... but no, It does say to ready up when you have finalized your orders. With this I ask you, in two hours do you believe you will make a "Diplomatic breakthrough"? I doubt it. Especially on the first turn, it is the most unlikely. No one can tell you what another is doing, precisely. The first move is always a guess work game. Yes, you can have a set alliance, or know one person, but there are still 5 others... You see who is true to their word and who is a liar. Who makes smart moves, and who makes dumb choices. So your "Breakthrough" isn't any more than you mistakenly believing someone who could be telling lies to you as easily as telling the truth. Let's be honest, you cannot be honest in this game and do well lest you are extremely good at attacking. So, diplomacy, or putting in moves and playing, it doesn't matter, one way or another it is in fact a game. We can all agree. But no one plays a game to argue and to get aggravated when someone takes too long. They put time limits on Chess because of this. So, when you have your moves, please, ready up. I'm sure all other 5 nations agree: Holding up the game is only going to make you an enemy of people. How's that for "Diplomacy"?
28 Oct 14 UTC Spring, 1901: From my understanding the time limit is 24 hours. People play from all around the world. I for example am in the US. But if my ally is in Europe, sometimes it takes the whole time limit to discuss and coordinate. When you hit ready, your moves are finalized by your own statement. Therefore if I haven't hit ready, my moves aren't finalized. If you want a fast game, play live. If you want a good and memorable game, take your time.
28 Oct 14 UTC Spring, 1901: Maybe I need the extra time to make sure the game doesn't proceed at an unfortunate time for my personal schedule? Maybe I need the extra time because there is a lot going on, and messages are being sent? But it's really not your business as to why I need the extra time. And again, I defer to the fact that you claim to have made this game. if you wanted a game that consistently ends in 10 hours, then make one with a 10 hour time limit. I want one that consistently ends in 24 hours, so I joined one that had a 24 hour time limit.
28 Oct 14 UTC Spring, 1901: Again, I know your allies, I know who you fear, and who you should and who you shouldn't... I know who you talk to and who isn't talking anymore, so lets be honest, any real info you have come across happened a while ago. No more actual info is coming in. People are done talking about the moves and what's going on in the game besides you and germany, and like I said, I wouldn't want to be you and keep the game waiting when you've angered 5 others playing through time, made friends with one, haven't talked to a couple, have a seudo-alliance with a possible one, and angered another because of not taking a simple joke as it was, and instead caused a massive debate, which I must say has been entirely entertaining to me, so thank you I retreat my comment about angering another, in fact this has been eye opening. But, have fun my good comrade, I wish to see you on the other side... Especially after dealing out this amount of time, and everyone knows they'll have to deal with it every turn... Like I said, diplomacy... It isn't all about talk, or in-game actions... sometimes it's how time-mannerly you make those actions.
28 Oct 14 UTC Spring, 1901: Well we may as well all cede this game to France apparently...he seems to know everything. I obviously see the point you are trying to make. I don't insist on pushing the time to the limit every phase, but I definitely. Will never hit ready if there's still something I want to discuss, or for personal scheduling considerations as Germany said. I personally enjoy a nice, lively debate. And I would challenge you to find a place where my manners were anything but impeccable. I definitely. Hold no malice over this discussion. I'm enjoying myself as well!
28 Oct 14 UTC Spring, 1901: I see how it is, but see me out, Personal affairs, yes do come first, but obviously none occur here, and I know not all, but I can tell you of already made alliances, and where tension has occurred. I know how to play the game in a way that works, and that way is knowing lies from truths, and simply enough having conversations with a minimal amount of people to find a maximum amount of information. I am in no way saying that I win from my guesswork, but I am saying that at this point there is little to no reason I should speak further with other nations. I know many people's moves in which I believe what they are, and I would love to see the board change to next move, but if we will keep it at this that is just going to cause aggression toward those holding the game up... I understand where you are coming from, but at this point your diplomacy is not going to really help unless you suddenly talk to a new person, which I highly doubt. And to Germany, I believe wanting a consistent game to a perfection is called having OCD... Not to be rude, but it is my personal diagnosis that only wanting to play this type of game only and having only that time limit is quite specific... Also to which I state that again, you will make more enemies than friends causing a wait up... It's just like a traffic jam, no one likes being stuck behind it, but when it is cleared you soon forget about it... Clearing this jam will gain respect of others, but keeping it will add tension until one guy rear ends another and then you see a fight break out... And to Russia, I am glad you enjoy these debates. I assume there is more to come then.
28 Oct 14 UTC Spring, 1901: Did you think that it might be that my life schedule requires that my game is relatively consistent. Obviously in the case of retreats and builds and such, I won't hold the game up any further than necessary. But in the case of diplomacy phase, I will not unless I am 100% certain that I don't want to change anything. If more enemies are made by not finalizing, then I'm prepared to deal with that. But so far, you're the only one who seems to have a problem with it.
28 Oct 14 UTC Spring, 1901: You assume correctly. I tend to write prolifically. I'm glad there are others in this game that also do. Too often on this website you see long, well thought out messages answered with a one word response.
28 Oct 14 UTC Spring, 1901: oh, you Germans and your assumptions... Well, assume I'm the only bothered soul... but perhaps no one wants to get into this
28 Oct 14 UTC Spring, 1901: If anyone else speaks out, I'll be embarrassed as hell, but take your argument into consideration. Until then, I'll continue to believe that you're alone in your opinion.
28 Oct 14 UTC Spring, 1901: No one wants in on his delightful conversation? Its almost midnight where I'm at, what else do I have to do besides engage in lively debate with you fine fellows? (although that's me assuming you are men, but I can guess from your writing that you are)
28 Oct 14 UTC Spring, 1901: I'll take that as such, but I do believe that most others agree with me as I have messaged with others about this annoyance
28 Oct 14 UTC Spring, 1901: Let us, in humble fraternity, remember the game and keep to what is true,
that where there are veterans and heroes, that there are players of new.
Remember this is sport, and in mutual respect and honor, let us trust,
that the strong will do as they can, and the weak will suffer what they must.
28 Oct 14 UTC Spring, 1901: Hello, uhhh, i dont want to be rude or make enemies here, but i would appreciate it if everyone would ready up. Just a suggestion.
28 Oct 14 UTC Spring, 1901: Fair enough. I'll ready up, and make efforts to do so.
28 Oct 14 UTC Autumn, 1901: Turkey can talk!!! This is shocking news to me.
28 Oct 14 UTC Autumn, 1901: And it's in annoying rhyme. Yet people decide to attack me?
28 Oct 14 UTC Autumn, 1901: Thank you for your cooperation
28 Oct 14 UTC Autumn, 1901: Well, thats what happens when you annoy and attack another... Like I said, time changes minds.
28 Oct 14 UTC Autumn, 1901: Isn't that my entire point? By attacking me, you've really only proved me right in the debate. The longer the game goes on, the more opportunity to discuss things.
28 Oct 14 UTC Autumn, 1901: Again, if you look at the board I did not attack you. I entered other areas of MY LAND.
28 Oct 14 UTC Autumn, 1901: And to be frank, no one has yet to attack your land in all honest.
28 Oct 14 UTC Autumn, 1901: Yes, yes. your jokes are funny to... someone who doesn't know how the board works, I guess?
28 Oct 14 UTC Autumn, 1901: You're the only one who has tried to enter someone's land besides Italy
28 Oct 14 UTC Autumn, 1901: No, simple Pic to Bel, my army was simply covering borders because I anticipated your attack. Like said, weed out the lies. and simply enough, you lied. I never did. Reload your argument and try again, friend.
28 Oct 14 UTC Autumn, 1901: Well, our argument in the global chat led me to believe you had every intention of attacking me. I mean, I did bring that much upon myself. No argument from me here. But, if you honestly expect me to believe that you moved to burgundy with no intention or design on munich, then surely you must also think I was born yesterday.
28 Oct 14 UTC Autumn, 1901: And I know you'll deny that, even though it poses you no benefit to do so, and no harm to admit the truth of your intent. But I will say this much: you are the single most obnoxious person I have ever played a game of diplomacy with in my entire life.
28 Oct 14 UTC Autumn, 1901: Win lose or draw, I'm taking a break for diplomacy at the end of my involvement with this game.
28 Oct 14 UTC Autumn, 1901: Fun, but you my friend, are the single biggest arse of a human I've played with to date. And as far as my affairs in Burgandy, they would move to belgum after my fleet went to holland. So no, I had no affairs in Munich as long as I had no attacking on my front. Which ensued after you engaged.
28 Oct 14 UTC Autumn, 1901: If you keep telling yourself that, you might just believe it. I'm done with this conversation.
28 Oct 14 UTC Autumn, 1901: Have fun, sweety, continue to give me young come-backs. I keep my deals with people until they give me reason not to. and as for the end to diplomacy for you, I bid thee farewell, I hope soon matches to come for you are well, but sorry to say but I believe your game will come sadly to an end shortly as it looks, but good luck in later conquests... Just know it's first impressions that matter. and angering others isn't a good way to win... Thank you for the time and debate. I know what I would do with my units. But you cannot deny that YOU were the one to initiate an attack onto another. You cannot blame anyone else for that initiation. You made the cognitive choice to attack my land, and you can believe what you wish, but you have no proof I would attack you.
28 Oct 14 UTC Autumn, 1901: England is going to come back and be confused as hell
28 Oct 14 UTC Autumn, 1901: They've got alot of reading to do that's for sure!
18 Nov 14 UTC Spring, 1909: GameMaster: Duke Of Thundergay was banned: Multi/Meta. The time until the next phase has been extended by one phase length to give an opportunity to replace the player.
Remember to finalize your orders if you don't want to wait, so the game isn't held up unnecessarily!

Start Backward Open large map Forward End

pathannarris (599 D)
Won. Bet: 5 D, won: 20 D
19 supply-centers, 16 units
TimN (100 D)
Survived. Bet: 5 D, won: 15 D
13 supply-centers, 11 units
Evil 1nferno (172 D)
Survived. Bet: 5 D, won: 2 D
1 supply-centers, 3 units
Junior425 (0 D X)
Resigned. Bet: 5 D
1 supply-centers, 1 units
Defeated. Bet: 5 D
Onar (131 D)
Defeated. Bet: 5 D
Defeated. Bet: 5 D
Civil Disorders
Junior425 (0 D X)Austria (Spring, 1909) with 3 centres.
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