Finished: 08 PM Thu 27 Feb 14 UTC
World Aganist Everybody-2
1 day /phase
Pot: 312 D - Autumn, 2024, Finished
World Diplomacy IX, No messaging, Anonymous players, Survivors-Win Scoring
1 excused missed turn
Game won by anlari (8640D)

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17 Dec 13 UTC Spring, 2002: GameMaster: Whackajack was banned: multi. The time until the next phase has been extended by one phase length to give an opportunity to replace the player.
Remember to finalize your orders if you don't want to wait, so the game isn't held up unnecessarily!
17 Dec 13 UTC Spring, 2002: GameMaster: Max013 was banned: multi.
26 Feb 14 UTC [South-Africa]:Good game guys.

A small advice to Pacific-Russia: If you are weak in defense (i.e. too weak to set up an impregnable defensive line), it may be a better idea to play aggressively. If you only support hold your own units, I feel free to attack where-ever. If you were attacking different areas each turn, however, I would think twice before leaving my own units vulnerable (especially in my beach-head position where it would be hard to bring in a new unit), which would hinder my attack.
26 Feb 14 UTC [South-Africa]:and Near-East - I was really hoping you would convoy those armies and go on the offensive in Europe throughout. When it became apparent you would lose Med, I wanted to swap Algeria for Chad which was our only hope of keeping it. I think I did my best to signal that by moving armies off Kenya and supporting you into Chad in the previous turn.

You took both Chad and Kenya, however, and voted draw, which gave me no choice but to attack.
26 Feb 14 UTC [Near-East]:It was an interesting game. I never got the foothold to move into Europe and then as you say once Med was lost I was in defense mode. It was a good for me that you protected my flank for a long time, and I suspected that you would go on the offense once I voted Draw. I was hoping for a four way after Ghana went out, but knew it was a long shot.