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Finished: 09 PM Wed 07 Nov 12 UTC
Private Wait, This Isn't Kickball-2
1 day /phase
Pot: 35 D - Autumn, 1912, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game won by wclaybaugh (137 D)
07 Oct 12 UTC Autumn, 1902: As I understand it, you can, if those units are set by their owners to convoy. You can't just use someone else's units; you have to arrange for it.
07 Oct 12 UTC Autumn, 1902: Ah, so I can tell the game that I *want* to convoy to any of those places, but if I haven't cleared it with their owners, I'll be screwed. OK. Actually, the ability to cross more than one body of water itself is better than I thought.
08 Oct 12 UTC Autumn, 1902: Evan's statement is correct.
08 Oct 12 UTC Autumn, 1902: what is kitten? </gollum>
08 Oct 12 UTC Autumn, 1902: As explained above, it's a safe word to get an out-of-game rules explanation.
08 Oct 12 UTC Autumn, 1902: So, a fleet only holds a supply center for as long as it stays onshore, while taking one with an army makes it yours until someone else takes it? I'm a little unclear why my move off of Tunis made me lose it.
08 Oct 12 UTC Autumn, 1902: Just so people know, you get builds every two turns, during the new year.
08 Oct 12 UTC Autumn, 1902: You didn't lose Tunis, Rich.
08 Oct 12 UTC Autumn, 1902: I had to disband a unit just now because I only have 3 supply centers and I had 4 units, and Tunis reverted to its original color.
08 Oct 12 UTC Autumn, 1902: Yeah he did. You get builds based on how many provinces you hold after the autumn turn. So if someone takes a province this next turn, they need to hold it for another turn.
08 Oct 12 UTC Autumn, 1902: Ah, my colorblindness was playing tricks on me. It looked the same as his color to me.
08 Oct 12 UTC Autumn, 1902: Understood about building, but as an example, England sailed a fleet and landed on Norway's shore, claiming Norway for England. That fleet has sailed away, and Norway still belongs to England. I sailed a fleet to Tunis' shore, just sailed it away and no longer hold Tunis.

What's the difference between these two?
08 Oct 12 UTC Autumn, 1902: Ownership of provinces is determined after the autumn turn. Builds are then adjusted based on that. You can abandon provinces that are your color whenever you want, but not provinces that have the little square (like Tunis last turn).
09 Oct 12 UTC Autumn, 1902: Oops, I missed the explanation for kittens above. Thanks for the head's up. Can I build a sand worm?
09 Oct 12 UTC Spring, 1903: So, the game goes until one person has over half the supply centers, or until there's an axis of players who have over half and agree to end it?
09 Oct 12 UTC Spring, 1903: I am so sorry I've been MIA. Real life got in the way.
11 Oct 12 UTC Autumn, 1903: Oh Hai!
13 Oct 12 UTC Autumn, 1904: Since people seem to have dropped out, I propose a 3 way tie with Russia, Austria, and Turkey.

Australia and come too.
13 Oct 12 UTC Autumn, 1904: It does seem rather pointless for the three of us to duke it out in our corner without anyone playing.
13 Oct 12 UTC Autumn, 1904: ok
13 Oct 12 UTC Autumn, 1904: Sorry guys. was busy last night. But I've been playing otherwise.
15 Oct 12 UTC Autumn, 1904: Is this game still going or are we starting a new one?
15 Oct 12 UTC Autumn, 1904: I'm okay with keeping this running. Diplomacy takes a lot out of me so I wouldn't advocate starting a new one immediately.
16 Oct 12 UTC Spring, 1905: Sorry I ditched the game. There was a wave of layoffs at work that I miraculously survived, so I've been preoccupied with that.
16 Oct 12 UTC Spring, 1905: I'm gonna go ahead and say you made the right choice. You miraculously survived here, too, so welcome back.
16 Oct 12 UTC Spring, 1905: Yeah, your job was clearly more important, and you're not even done here.
18 Oct 12 UTC Autumn, 1905: Lol, Italy's obsession with me comes back to haunt him.
23 Oct 12 UTC Autumn, 1907: Dammit Will just hit the 'save' button, I don't want to have to check back in in an hour to reevaluate my moves if you don't choose to move.
23 Oct 12 UTC Autumn, 1907: As Sultan, I promise more horses and bayonets for the Ottoman military.
25 Oct 12 UTC Spring, 1908: Hey Laura, can you hit 'ready'? Otherwise, we'll have to wait 22 hours for the next turn.
25 Oct 12 UTC Spring, 1908: I can't. I've tried
25 Oct 12 UTC Autumn, 1908: And ignore me...
25 Oct 12 UTC Autumn, 1908: Kittens: what do the "pause" and "cancel" votes do?
25 Oct 12 UTC Autumn, 1908: They mean that I clicked the wrong button. They can also be used to end a game without it hurting your profile's stats.
26 Oct 12 UTC Autumn, 1908: well this went well...
27 Oct 12 UTC Spring, 1909: Sorry Laura :-( May you have better luck next time.
27 Oct 12 UTC Spring, 1909: Does Will get some perverse joy out of waiting until the last second to enter his moves?
27 Oct 12 UTC Spring, 1909: Clearly, he's playing with us all.
29 Oct 12 UTC Spring, 1910: So I motion to pause or end the game in the face of upcoming power outages.
29 Oct 12 UTC Spring, 1910: I could support such a thing.
29 Oct 12 UTC Spring, 1910: I'm ok with that.
30 Oct 12 UTC Spring, 1910: As people are able to return, hitting unpause will both get us moving and indicat who's survived.

Greg, do you know if it unpauses on a majority or requires unanimity?
30 Oct 12 UTC Spring, 1910: I think it's majority, so Evan or Rich, plz hit unpause.
30 Oct 12 UTC Spring, 1910: asterix: when you can
31 Oct 12 UTC Spring, 1910: So do we want to draw, end this game, and start a new one? I'm ok with that, although I won't consider a draw until Italy is eliminated (as retaliation for its outrageous aggressions against France).
31 Oct 12 UTC Spring, 1910: Well, Italy's already eliminated now, since there's nowhere for Rich to retreat. After that, it'll just be the three of us in a war of attrition, possibly without a clear ending. So I'm fine with calling it a draw rather than spending another two weeks among the three of us.

We should consider playing an in-person version at game night sometime.
01 Nov 12 UTC Spring, 1910: I'm pro-in person and have a great set, but I'd probably avoid an online game for a few more weeks. It was also learned in ages past that diplomacy take about 4 dedicated hours and requires caffeine, not booze.
01 Nov 12 UTC Spring, 1910: An in-person game sounds fun.
06 Nov 12 UTC I will note the fun historical parallel that at my greatest extent, I fell just short of Vienna.
06 Nov 12 UTC I'm just surprised that I survived and managed to get second. Anyways, Will wins as soon as Evan hits ready. Good game

Start Backward Open large map Forward End

Russia
wclaybaugh (137 D)
Won. Bet: 5 D, won: 20 D
19 supply-centers, 16 units
France
Gre913 (628 D)
Survived. Bet: 5 D, won: 11 D
10 supply-centers, 11 units
Turkey
enagler (101 D)
Survived. Bet: 5 D, won: 6 D
5 supply-centers, 7 units
Germany
Defeated. Bet: 5 D
England
cubeblue (100 D)
Defeated. Bet: 5 D
Italy
polisurgist (100 D)
Defeated. Bet: 5 D
Austria
lauraf (100 D)
Defeated. Bet: 5 D
Civil Disorders
AdmiralSheridan (112 D)Germany (Spring, 1904) with 4 centres.
cubeblue (100 D)England (Autumn, 1905) with 5 centres.
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