Rutzky

Profile Information

  • Last visited: 12 Jun 17 UTC
  • Joined: 11 Apr 17 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 97
  • Peak: 100
  • Position: 31,385
  • Ghost Rating Live:
  • Rating: 97
  • Peak: 100
  • Position: 10,930
  • Ghost Rating 1v1 Overall:
  • Rating: 77
  • Peak: 116
  • Position: 5,662
  • Ghost Rating GvI:
  • Rating: 99
  • Peak: 116
  • Position: 1,688
  • Ghost Rating FvA:
  • Rating: 76
  • Peak: 100
  • Position: 4,680


Game Stats
  • All Game stats:
  • Game messages: 85

  • Won: 1 ( 10% )
  • Survived: 5 ( 50% )
  • Defeated: 3 ( 30% )
  • Resigned: 1 ( 10% )
  • Total (finished): 10

  • Civil disorder: 2
  • Civil disorders taken over: 0
  • Classic:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Press:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Won: 1 ( 11% )
  • Survived: 5 ( 56% )
  • Defeated: 2 ( 22% )
  • Resigned: 1 ( 11% )
  • Total (finished): 9


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Rutzky's games

    Showing results 1 to 10 of 10 total results.

    Finished: 07 AM Sat 03 Jun 17 UTC
    France vs. Austria (live)-2
    5 minutes /phase
    Pot: 10 D - Autumn, 1905, Finished
    1 excused missed turn
    Game won by Kench (1274D)
    France
    Kench (1274D)
    Won. 21 supply-centers, 12 units
    Austria
    Rutzky (100D)
    Survived. 3 supply-centers, 6 units
    Finished: 06 AM Sat 03 Jun 17 UTC
    France vs. Austria (live)
    5 minutes /phase
    Pot: 10 D - Autumn, 1901, Finished
    1 excused missed turn
    Game won by trooper76 (100D)
    France
    trooper76 (100D)
    Won. 3 supply-centers, 3 units
    Austria
    Rutzky (100D)
    Resigned. 3 supply-centers, 3 units
    Civil Disorders
    Rutzky (100D)Austria (Autumn, 1901) with 3 centres.
    Finished: 10 AM Fri 02 Jun 17 UTC
    Germany vs. Italy-2
    5 minutes /phase
    Pot: 10 D - Autumn, 1904, Finished
    1 excused missed turn
    Game won by Tau628 (100D)
    Germany
    Tau628 (100D)
    Won. 19 supply-centers, 12 units
    Italy
    Rutzky (100D)
    Survived. 12 supply-centers, 9 units
    Finished: 12 PM Mon 29 May 17 UTC
    FvA -51
    5 minutes /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - France vs Austria, Anonymous players, Unranked
    1 excused missed turn
    Game won by Nealkochhar (606D)
    Austria
    Nealkochhar (606D)
    Won. 22 supply-centers, 15 units
    France
    Rutzky (100D)
    Survived. 11 supply-centers, 11 units
    Finished: 09 AM Sat 27 May 17 UTC
    Germany vs. Italy
    5 minutes /phase
    Pot: 10 D - Autumn, 1904, Finished
    1 excused missed turn
    Game won by Rutzky (100D)
    Germany
    Rutzky (100D)
    Won. 19 supply-centers, 12 units
    Italy
    Spencah (100D)
    Survived. 11 supply-centers, 8 units
    Finished: 11 AM Fri 26 May 17 UTC
    Ancient War-18
    5 minutes /phase
    Pot: 50 D - Autumn, 8, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Greece
    Gh6643 (213D)
    Drawn. 17 supply-centers, 14 units
    Rome
    Cascade398 (100D)
    Drawn. 17 supply-centers, 15 units
    Persia
    The Hegemon (147D)
    Defeated. Bet: 10D
    Egypt
    Rutzky (100D)
    Defeated. Bet: 10D
    Carthage
    DColodro (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Rutzky (100D)Egypt (Autumn, 8) with 0 centres.
    Finished: 10 AM Sun 04 Jun 17 UTC
    Private Prosecco 4.0
    2 days /phase
    Pot: 35 D - Spring, 1910, Finished
    Classic, Unranked, Hidden draw votes
    1 excused missed turn
    Game drawn
    Russia
    Drawn. 16 supply-centers, 13 units
    Turkey
    Gege16 (100D)
    Drawn. 15 supply-centers, 15 units
    Austria
    QP (100D)
    Drawn. 3 supply-centers, 3 units
    Italy
    gollo (100D)
    Defeated. Bet: 5D
    Germany
    CerpinTaxt (100D)
    Defeated. Bet: 5D
    England
    Rutzky (100D)
    Defeated. Bet: 5D
    France
    Attilus (100D)
    Defeated. Bet: 5D
    Finished: 04 AM Mon 08 May 17 UTC
    Private Proseccolab 3.0
    2 days /phase
    Pot: 50 D - Autumn, 9, Finished
    The Ancient Mediterranean, Anonymous players, Unranked, Hidden draw votes
    1 excused missed turn
    Game won by gollo (100D)
    Rome
    gollo (100D)
    Won. 18 supply-centers, 17 units
    Carthage
    Rutzky (100D)
    Survived. 10 supply-centers, 10 units
    Greece
    Gege16 (100D)
    Survived. 5 supply-centers, 4 units
    Egypt
    Survived. 1 supply-centers, 3 units
    Persia
    QP (100D)
    Defeated. Bet: 10D
    Finished: 06 PM Sun 30 Apr 17 UTC
    Private Proseccolab - reprise
    1 day, 12 hours /phase
    Pot: 50 D - Autumn, 7, Finished
    1 excused missed turn
    Game won by Gege16 (100D)
    Persia
    Gege16 (100D)
    Won. 19 supply-centers, 14 units
    Egypt
    Survived. 10 supply-centers, 11 units
    Rome
    gollo (100D)
    Survived. 4 supply-centers, 6 units
    Carthage
    QP (100D)
    Survived. 1 supply-centers, 1 units
    Greece
    Rutzky (100D)
    Survived. 0 supply-centers, 1 units
    Finished: 06 PM Sat 15 Apr 17 UTC
    Private Proseccolab
    1 day, 12 hours /phase
    Pot: 50 D - Autumn, 9, Finished
    1 excused missed turn
    Game won by QP (100D)
    Carthage
    QP (100D)
    Won. 20 supply-centers, 17 units
    Persia
    Gege16 (100D)
    Survived. 11 supply-centers, 8 units
    Greece
    Survived. 3 supply-centers, 5 units
    Egypt
    gollo (100D)
    Defeated. Bet: 10D
    Rome
    Rutzky (100D)
    Defeated. Bet: 10D