PrincePolPot

Profile Information

  • Last visited: 17 Aug 16 UTC
  • Joined: 29 Jul 16 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 86
  • Peak: 100
  • Position: 67,296
  • Ghost Rating Full Press:
  • Rating: 90
  • Peak: 100
  • Position: 26,407


Game Stats
  • All Game stats:
  • Game messages: 53

  • Defeated: 6 ( 100% )
  • Total (finished): 6

  • Civil disorder: 11
  • Civil disorders taken over: 3
  • Classic:
  • Defeated: 2 ( 100% )
  • Total (finished): 2
  • Classic Press:
  • Defeated: 2 ( 100% )
  • Total (finished): 2
  • Classic Ranked:
  • Defeated: 2 ( 100% )
  • Total (finished): 2
  • Variant stats:
  • Defeated: 4 ( 100% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    PrincePolPot's games

    Showing results 1 to 6 of 6 total results.

    Finished: 02 AM Tue 23 Aug 16 UTC
    Empire's rise and fall
    12 hours /phase
    Pot: 50 D - Autumn, 2002, Finished
    Modern Diplomacy II, Anonymous players, Sum-of-Squares Scoring
    1 excused missed turn
    Game won by 0k0k0 (4755D)
    Turkey
    0k0k0 (4755D)
    Won. 38 supply-centers, 30 units
    Britain
    Clownie (295D)
    Survived. 11 supply-centers, 10 units
    Spain
    Piggles (100D)
    Survived. 11 supply-centers, 12 units
    Egypt
    birdstwin (110D)
    Survived. 2 supply-centers, 4 units
    Poland
    Orca1284 (0DX)
    Survived. 1 supply-centers, 2 units
    Russia
    rlglenn (177D)
    Survived. 1 supply-centers, 5 units
    Germany
    Berkut (100D)
    Survived. 0 supply-centers, 1 units
    France
    PrincePolPot (100D)
    Defeated. Bet: 5D
    Italy
    ddenney1211 (627D)
    Defeated. Bet: 0D
    Ukraine
    Defeated. Bet: 5D
    Civil Disorders
    Tejimagic (100D)Italy (Spring, 1995) with 7 centres.
    Vittorio (106D)Italy (Autumn, 1996) with 3 centres.
    GotMilk? (104D)Britain (Autumn, 1995) with 6 centres.
    PrincePolPot (100D)France (Autumn, 2000) with 1 centres.
    Finished: 07 PM Fri 02 Sep 16 UTC
    Order In A New Century
    1 day /phase
    Pot: 100 D - Autumn, 2008, Finished
    Fall of the American Empire IV, Public messaging only, Anonymous players, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    Peru
    MutantSteve (112D)
    Drawn. 18 supply-centers, 17 units
    Heartland
    Pandro (100D)
    Drawn. 14 supply-centers, 13 units
    New-York
    TheoMayniak (1312D)
    Drawn. 14 supply-centers, 14 units
    Texas
    Calculus (100D)
    Drawn. 12 supply-centers, 12 units
    California
    Hauta (1618D(S))
    Drawn. 0 supply-centers, 1 units
    British-Columbia
    PrincePolPot (100D)
    Defeated. Bet: 10D
    Florida
    Defeated. Bet: 10D
    Mexico
    mersh (100D)
    Defeated. Bet: 10D
    Quebec
    The Beev (100D)
    Defeated. Bet: 10D
    Cuba
    Firefly54 (35DX)
    Defeated. Bet: 10D
    Civil Disorders
    RedStateDiplomat (388D)California (Autumn, 2002) with 7 centres.
    PrincePolPot (100D)British-Columbia (Spring, 2003) with 1 centres.
    Finished: 09 PM Fri 26 Aug 16 UTC
    Diplomacy Rally Game #1
    1 day /phase
    Pot: 105 D - Autumn, 1910, Finished
    Classic, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    Germany
    Lord Admiral (767D)
    Drawn. 16 supply-centers, 14 units
    Italy
    Drawn. 13 supply-centers, 12 units
    Turkey
    i7evil (100D)
    Drawn. 5 supply-centers, 5 units
    France
    Doshy II (135D)
    Drawn. 0 supply-centers, 2 units
    Russia
    CNote (690D)
    Defeated. Bet: 0D
    Austria
    st411ar (100D)
    Defeated. Bet: 0D
    England
    PrincePolPot (100D)
    Defeated. Bet: 15D
    Civil Disorders
    Todestag (0DX)Austria (Autumn, 1902) with 0 centres.
    bekrija_submitter (100D)Russia (Autumn, 1902) with 2 centres.
    Finished: 04 AM Sat 20 Aug 16 UTC
    Battle of powers
    1 day /phase
    Pot: 70 D - Autumn, 1907, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Turkey
    Drawn. 10 supply-centers, 10 units
    France
    wasoxygen (95D)
    Drawn. 9 supply-centers, 9 units
    England
    DJ Fireball (151D)
    Drawn. 8 supply-centers, 7 units
    Russia
    xinkecf35 (100D)
    Drawn. 7 supply-centers, 7 units
    Austria
    Hauta (1618D(S))
    Defeated. Bet: 10D
    Germany
    Hunter2033 (191D)
    Defeated. Bet: 10D
    Italy
    PrincePolPot (100D)
    Defeated. Bet: 0D
    Civil Disorders
    GotMilk? (104D)Italy (Spring, 1904) with 3 centres.
    Finished: 08 AM Thu 18 Aug 16 UTC
    Diplo Time
    18 hours /phase
    Pot: 25 D - Autumn, 8, Finished
    The Ancient Mediterranean, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    Greece
    jackalb (646D)
    Drawn. 17 supply-centers, 15 units
    Rome
    ababyduck (100D)
    Drawn. 17 supply-centers, 14 units
    Carthage
    PrincePolPot (100D)
    Defeated. Bet: 5D
    Egypt
    Pandro (100D)
    Defeated. Bet: 0D
    Persia
    Defeated. Bet: 0D
    Civil Disorders
    NickJoy (100D)Persia (Autumn, 2) with 7 centres.
    tjromero91 (100D)Persia (Spring, 5) with 4 centres.
    Gingerpatches (100D)Egypt (Spring, 5) with 7 centres.
    Finished: 11 AM Tue 11 Oct 16 UTC
    hip hop boppety bop
    22 hours /phase
    Pot: 110 D - Autumn, 2012, Finished
    Modern Diplomacy II, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Russia
    binny (670D)
    Drawn. 23 supply-centers, 20 units
    Spain
    Hauta (1618D(S))
    Drawn. 21 supply-centers, 18 units
    Turkey
    colombiche (100D)
    Drawn. 20 supply-centers, 21 units
    Egypt
    yavuzovic (509D)
    Defeated. Bet: 10D
    Italy
    PrincePolPot (100D)
    Defeated. Bet: 0D
    Ukraine
    Defeated. Bet: 10D
    Germany
    tamainchina (100D)
    Defeated. Bet: 0D
    Poland
    Defeated. Bet: 0D
    France
    Orca1284 (0DX)
    Defeated. Bet: 10D
    Britain
    nikat (0DX)
    Defeated. Bet: 0D
    Civil Disorders
    Rotatosk (100D)Germany (Autumn, 1998) with 7 centres.
    moresunward (100D)Poland (Spring, 2002) with 8 centres.
    yoak (1676D)Britain (Spring, 2000) with 5 centres.
    NickJoy (100D)Turkey (Spring, 1996) with 6 centres.
    Burning glaciers (102D)Italy (Autumn, 1995) with 4 centres.
    kim_jong_un_ (100D)Britain (Autumn, 2001) with 0 centres.
    PrincePolPot (100D)Italy (Spring, 1999) with 2 centres.
    Nomp (100D)Italy (Spring, 1997) with 5 centres.