PR2

Profile Information

  • Last visited: 22 Sep 21 UTC
  • Joined: 23 Feb 16 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 93
  • Peak: 100
  • Position: 58,561
  • Ghost Rating Live:
  • Rating: 92
  • Peak: 100
  • Position: 17,324
  • Ghost Rating Gunboat:
  • Rating: 99
  • Peak: 100
  • Position: 6,826


Game Stats
  • All Game stats:
  • Game messages: 92

  • Drawn: 1 ( 25% )
  • Defeated: 2 ( 50% )
  • Resigned: 1 ( 25% )
  • Total (finished): 4

  • Civil disorder: 2
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 1 ( 25% )
  • Defeated: 2 ( 50% )
  • Resigned: 1 ( 25% )
  • Total (finished): 4
  • Classic Press:
  • Drawn: 1 ( 33% )
  • Defeated: 1 ( 33% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3
  • Classic Gunboat:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Drawn: 1 ( 25% )
  • Defeated: 2 ( 50% )
  • Resigned: 1 ( 25% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    PR2's games

    Showing results 1 to 4 of 4 total results.

    Finished: 09 PM Wed 16 Aug 17 UTC
    Live gunboat-574
    5 minutes /phase
    Pot: 280 D - Spring, 1913, Finished
    Classic, No messaging, Anonymous players, Sum-of-Squares Scoring, Hidden draw votes
    1 excused missed turn
    Game drawn
    Turkey
    Fortress Door (1837D)
    Drawn. 17 supply-centers, 17 units
    Germany
    svkrIs (1391D)
    Drawn. 9 supply-centers, 9 units
    France
    PiC (2166D)
    Drawn. 8 supply-centers, 8 units
    England
    Farenheit (0DX)
    Defeated. Bet: 0D
    Italy
    PR2 (100D)
    Defeated. Bet: 40D
    Austria
    The Czech (41800D(S))
    Defeated. Bet: 40D
    Russia
    ! (1475D)
    Defeated. Bet: 40D
    Civil Disorders
    PR2 (100D)Italy (Spring, 1909) with 3 centres.
    BohemianRapCity (192D)England (Autumn, 1906) with 2 centres.
    Finished: 06 PM Fri 26 Feb 16 UTC
    Battle Royale The sequal
    5 minutes /phase
    Pot: 175 D - Autumn, 1906, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    England
    Putin33 (111D)
    Drawn. 8 supply-centers, 7 units
    Italy
    spacecadet (294D)
    Drawn. 8 supply-centers, 6 units
    Turkey
    Drawn. 8 supply-centers, 8 units
    Germany
    PR2 (100D)
    Drawn. 6 supply-centers, 7 units
    France
    Drawn. 4 supply-centers, 6 units
    Austria
    beeen (100D)
    Defeated. Bet: 25D
    Russia
    360jive (100D)
    Defeated. Bet: 25D
    Civil Disorders
    360jive (100D)Russia (Autumn, 1903) with 2 centres.
    beeen (100D)Austria (Autumn, 1903) with 0 centres.
    Finished: 06 PM Thu 25 Feb 16 UTC
    Make War Not Love-2
    5 minutes /phase
    Pot: 70 D - Autumn, 1911, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Germany
    Orka (785D)
    Drawn. 13 supply-centers, 12 units
    France
    ! (1475D)
    Drawn. 8 supply-centers, 8 units
    Italy
    Drawn. 7 supply-centers, 8 units
    Turkey
    spacecadet (294D)
    Drawn. 6 supply-centers, 5 units
    England
    Defeated. Bet: 10D
    Austria
    XphoenixX (180D)
    Defeated. Bet: 0D
    Russia
    PR2 (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Trustworthy Ally ;) (137D)England (Autumn, 1904) with 1 centres.
    TexasToxicTaco (100D)Austria (Spring, 1902) with 2 centres.
    Finished: 11 PM Wed 24 Feb 16 UTC
    Anyone is Welcome
    30 minutes /phase
    Pot: 105 D - Spring, 1905, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Nevertheless (0DX)
    Austria
    Won. 6 supply-centers, 6 units
    England
    Resigned. 7 supply-centers, 7 units
    Germany
    DammmmDaniel (100D)
    Resigned. 5 supply-centers, 5 units
    France
    josephharo07 (100D)
    Resigned. 5 supply-centers, 5 units
    Turkey
    Firedrake (100D)
    Resigned. 5 supply-centers, 5 units
    Italy
    PR2 (100D)
    Resigned. 3 supply-centers, 2 units
    Russia
    Resigned. 3 supply-centers, 3 units
    Civil Disorders
    BountyHunterXZ (100D)France (Spring, 1904) with 5 centres.
    Firedrake (100D)Turkey (Spring, 1905) with 5 centres.
    World domination (150D)England (Spring, 1905) with 7 centres.
    PR2 (100D)Italy (Autumn, 1904) with 3 centres.
    DammmmDaniel (100D)Germany (Spring, 1905) with 5 centres.
    georgestrong199 (100D)Russia (Spring, 1903) with 3 centres.
    Rrrjjj (100D)Turkey (Spring, 1904) with 5 centres.
    Maddiemadskills (100D)Russia (Autumn, 1904) with 3 centres.
    josephharo07 (100D)France (Spring, 1905) with 5 centres.