Minkus

Profile Information

  • Last visited: 30 Dec 15 UTC
  • Joined: 19 Aug 15 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 97
  • Peak: 108
  • Position: 30,552
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 12,892


Game Stats
  • All Game stats:
  • Game messages: 170

  • Drawn: 2 ( 33% )
  • Defeated: 3 ( 50% )
  • Resigned: 1 ( 17% )
  • Total (finished): 6

  • Civil disorder: 2
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 2 ( 67% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3
  • Classic Press:
  • Drawn: 2 ( 67% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3
  • Classic Ranked:
  • Drawn: 2 ( 67% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3
  • Variant stats:
  • Defeated: 3 ( 100% )
  • Total (finished): 3


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    Minkus's games

    Showing results 1 to 6 of 6 total results.

    Finished: 01 PM Fri 20 May 16 UTC
    Private Continental Cahoots
    3 days /phase
    Pot: 100 D - Autumn, 2014, Finished
    Fall of the American Empire IV, Draw-Size Scoring
    1 excused missed turn
    Game won by Sammioth (220D)
    Cuba
    Sammioth (220D)
    Won. 36 supply-centers, 28 units
    California
    Survived. 16 supply-centers, 15 units
    Heartland
    Survived. 2 supply-centers, 5 units
    Quebec
    weightc (100D)
    Survived. 2 supply-centers, 4 units
    Texas
    Babelfish (100D)
    Survived. 2 supply-centers, 3 units
    Peru
    Zachattack413 (1231D)
    Defeated. Bet: 10D
    British-Columbia
    Jerizzle (179D)
    Defeated. Bet: 10D
    Florida
    Minkus (100D)
    Defeated. Bet: 10D
    New-York
    niceabs (100D)
    Defeated. Bet: 10D
    Mexico
    Frankilpops (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Rempfdaddy3 (100D)Quebec (Autumn, 2008) with 10 centres.
    Minkus (100D)Florida (Autumn, 2001) with 8 centres.
    niceabs (100D)New-York (Autumn, 2003) with 2 centres.
    Frankilpops (100D)Mexico (Spring, 2001) with 3 centres.
    Finished: 01 PM Mon 11 Jan 16 UTC
    Private Rematch (with Justin)
    3 days /phase
    Pot: 70 D - Spring, 1909, Finished
    Classic, Draw-Size Scoring, Hidden draw votes
    1 excused missed turn
    Game drawn
    Turkey
    Sammioth (220D)
    Drawn. 9 supply-centers, 9 units
    Germany
    Jerizzle (179D)
    Drawn. 9 supply-centers, 9 units
    England
    Drawn. 7 supply-centers, 7 units
    France
    Minkus (100D)
    Resigned. 9 supply-centers, 8 units
    Russia
    Zachattack413 (1231D)
    Defeated. Bet: 10D
    Austria
    JPRG46 (100D)
    Defeated. Bet: 10D
    Italy
    Rempfdaddy3 (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Minkus (100D)France (Autumn, 1908) with 9 centres.
    JPRG46 (100D)Austria (Autumn, 1905) with 1 centres.
    Finished: 03 PM Wed 18 Nov 15 UTC
    Private Hanover Hijinks 3
    2 days /phase
    Pot: 35 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    England
    Minkus (100D)
    Drawn. 9 supply-centers, 8 units
    France
    Sammioth (220D)
    Drawn. 7 supply-centers, 5 units
    Russia
    Jerizzle (179D)
    Drawn. 7 supply-centers, 5 units
    Austria
    blazenangel (100D)
    Resigned. 5 supply-centers, 4 units
    Turkey
    Jaystorm (0DX)
    Resigned. 5 supply-centers, 4 units
    Italy
    Joe Samson (100D)
    Resigned. 1 supply-centers, 1 units
    Germany
    Chief (100D)
    Defeated. Bet: 5D
    Civil Disorders
    blazenangel (100D)Austria (Spring, 1907) with 5 centres.
    Jaystorm (0DX)Turkey (Spring, 1908) with 6 centres.
    Joe Samson (100D)Italy (Spring, 1907) with 4 centres.
    Chief (100D)Germany (Autumn, 1907) with 0 centres.
    Finished: 06 PM Fri 01 Jan 16 UTC
    Private Second Attempt
    3 days /phase
    Pot: 150 D - Autumn, 10, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Carthage
    Drawn. 13 supply-centers, 11 units
    Persia
    Sammioth (220D)
    Drawn. 12 supply-centers, 14 units
    Rome
    Zachattack413 (1231D)
    Drawn. 6 supply-centers, 5 units
    Greece
    Jerizzle (179D)
    Drawn. 3 supply-centers, 3 units
    Egypt
    Minkus (100D)
    Defeated. Bet: 30D
    Finished: 02 AM Fri 25 Sep 15 UTC
    Private This is Sparta-7
    1 day, 12 hours /phase
    Pot: 150 D - Spring, 7, Finished
    The Ancient Mediterranean, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Rome
    Zachattack413 (1231D)
    Drawn. 15 supply-centers, 15 units
    Egypt
    Jerizzle (179D)
    Drawn. 9 supply-centers, 9 units
    Persia
    Drawn. 6 supply-centers, 6 units
    Carthage
    Resigned. 4 supply-centers, 4 units
    Greece
    Minkus (100D)
    Defeated. Bet: 30D
    Civil Disorders
    much esteemed doge (100D)Carthage (Autumn, 6) with 4 centres.
    Finished: 12 PM Sat 03 Oct 15 UTC
    Private Theiss Treachery
    3 days /phase
    Pot: 175 D - Autumn, 1905, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Russia
    Drawn. 8 supply-centers, 8 units
    France
    Jerizzle (179D)
    Drawn. 7 supply-centers, 7 units
    England
    Rempfdaddy3 (100D)
    Drawn. 6 supply-centers, 6 units
    Austria
    Zachattack413 (1231D)
    Drawn. 5 supply-centers, 5 units
    Italy
    Minkus (100D)
    Drawn. 4 supply-centers, 4 units
    Turkey
    Resigned. 4 supply-centers, 3 units
    Germany
    Sammioth (220D)
    Defeated. Bet: 25D
    Civil Disorders
    much esteemed doge (100D)Turkey (Spring, 1905) with 4 centres.