LordProtector

Profile Information

  • Last visited: 14 May 15 UTC
  • Joined: 15 May 14 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 94
  • Peak: 100
  • Position: 38,634


Game Stats
  • All Game stats:
  • Game messages: 28

  • Defeated: 2 ( 67% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3

  • Civil disorder: 3
  • Civil disorders taken over: 0
  • Variant stats:
  • Defeated: 2 ( 67% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    LordProtector's games

    Showing results 1 to 3 of 3 total results.

    Finished: 01 PM Wed 11 Jun 14 UTC
    Private St. Hugh's
    1 day /phase
    Pot: 200 D - Autumn, 2009, Finished
    Fall of the American Empire IV, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Quebec
    sisyphus (162D)
    Drawn. 23 supply-centers, 23 units
    Peru
    jarris11 (137D)
    Drawn. 11 supply-centers, 11 units
    British-Columbia
    Drawn. 9 supply-centers, 9 units
    Florida
    Drawn. 5 supply-centers, 5 units
    Mexico
    Resigned. 10 supply-centers, 8 units
    Cuba
    Defeated. Bet: 20D
    Texas
    popey1993 (100D)
    Defeated. Bet: 20D
    Heartland
    Maccaca (100D)
    Defeated. Bet: 20D
    New-York
    Defeated. Bet: 20D
    California
    Defeated. Bet: 20D
    Civil Disorders
    The Hedge Knight (100D)Mexico (Spring, 2008) with 12 centres.
    Bender the Offender (118D)Cuba (Autumn, 2001) with 2 centres.
    popey1993 (100D)Texas (Autumn, 2002) with 2 centres.
    LordProtector (100D)New-York (Autumn, 2001) with 3 centres.
    Maccaca (100D)Heartland (Autumn, 2001) with 5 centres.
    Dr Nguyen Van Phuoc (100D)California (Spring, 2001) with 5 centres.
    Finished: 08 AM Mon 26 May 14 UTC
    Private Hugh's game
    1 day /phase
    Pot: 50 D - Autumn, 7, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Carthage
    popey1993 (100D)
    Drawn. 8 supply-centers, 5 units
    Rome
    Drawn. 7 supply-centers, 6 units
    Persia
    jarris11 (137D)
    Drawn. 0 supply-centers, 1 units
    Greece
    Resigned. 12 supply-centers, 12 units
    Egypt
    Resigned. 7 supply-centers, 7 units
    Civil Disorders
    Bender the Offender (118D)Egypt (Spring, 7) with 8 centres.
    LordProtector (100D)Greece (Autumn, 7) with 12 centres.
    Finished: 10 AM Sun 22 Jun 14 UTC
    Show me the points
    12 hours /phase
    Pot: 185 D - Autumn, 2017, Finished
    World Diplomacy IX, Survivors-Win Scoring
    1 excused missed turn
    Game won by chass (1540D)
    Libya
    chass (1540D)
    Won. 45 supply-centers, 40 units
    Quebec
    Survived. 20 supply-centers, 19 units
    Brazil
    sisyphus (162D)
    Survived. 19 supply-centers, 17 units
    India
    TamaNZ (100D)
    Survived. 2 supply-centers, 7 units
    Frozen-Antarctica
    Vampiero (3525D)
    Defeated. Bet: 10D
    China
    binny (670D)
    Defeated. Bet: 10D
    USA
    Defeated. Bet: 15D
    Europe
    Defeated. Bet: 10D
    Pacific-Russia
    Defeated. Bet: 10D
    Ghana
    Defeated. Bet: 10D
    Oz
    Fergie (103D)
    Defeated. Bet: 10D
    Near-East
    Defeated. Bet: 10D
    Kenya
    Defeated. Bet: 10D
    Western-Canada
    Leanpie (100D)
    Defeated. Bet: 10D
    South-Africa
    reflux (0DX)
    Defeated. Bet: 10D
    Argentina
    Gnarrkill (0DX)
    Defeated. Bet: 10D
    Russia
    Defeated. Bet: 10D
    Civil Disorders
    Vampiero (3525D)Frozen-Antarctica (Autumn, 2007) with 8 centres.
    Fergie (103D)Oz (Autumn, 2004) with 1 centres.
    Nerdofalltrades (0DX)Russia (Spring, 2003) with 3 centres.
    Gnarrkill (0DX)Argentina (Autumn, 2006) with 0 centres.
    reflux (0DX)South-Africa (Autumn, 2008) with 0 centres.
    The Hedge Knight (100D)Near-East (Spring, 2007) with 14 centres.
    Bender the Offender (118D)Ghana (Spring, 2002) with 4 centres.
    popey1993 (100D)USA (Spring, 2003) with 6 centres.
    LordProtector (100D)Kenya (Spring, 2002) with 3 centres.
    binny (670D)China (Autumn, 2002) with 0 centres.
    Leanpie (100D)Western-Canada (Spring, 2002) with 3 centres.