RampantLion

Profile Information

  • User Comment:
  • "Tilting at windmills."


  • Last visited: 29 Jan 24 UTC
  • Joined: 01 May 08 UTC


Ranking Info Help

    PointsD:
  • Available: 937
  • In play: 5
  • Total: 942
  • Ghost Rating Overall:
  • Rating: 150
  • Peak: 225
  • Position: 2,337
  • Ghost Rating Full Press:
  • Rating: 135
  • Peak: 149
  • Position: 1,398
  • Ghost Rating Live:
  • Rating: 101
  • Peak: 101
  • Position: 5,255
  • Ghost Rating Gunboat:
  • Rating: 109
  • Peak: 109
  • Position: 1,028


Game Stats
  • All Game stats:
  • Game messages: 9,551

  • Won: 17 ( 9% )
  • Drawn: 44 ( 24% )
  • Survived: 61 ( 33% )
  • Defeated: 63 ( 34% )
  • Total (finished): 185

  • Playing: 1
  • Civil disorder: 3
  • Civil disorders taken over: 0
  • Classic:
  • Won: 15 ( 10% )
  • Drawn: 37 ( 25% )
  • Survived: 44 ( 29% )
  • Defeated: 55 ( 36% )
  • Total (finished): 151
  • Classic Press:
  • Won: 14 ( 10% )
  • Drawn: 31 ( 22% )
  • Survived: 44 ( 31% )
  • Defeated: 51 ( 36% )
  • Total (finished): 140
  • Classic Gunboat:
  • Won: 1 ( 20% )
  • Drawn: 4 ( 80% )
  • Total (finished): 5
  • Classic Ranked:
  • Won: 15 ( 10% )
  • Drawn: 37 ( 25% )
  • Survived: 44 ( 29% )
  • Defeated: 55 ( 36% )
  • Total (finished): 151
  • Variant stats:
  • Drawn: 5 ( 31% )
  • Survived: 3 ( 19% )
  • Defeated: 8 ( 50% )
  • Total (finished): 16


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    RampantLion's games

    Showing results 1 to 20 of 186 total results.

    1
    ...
    Sort By:
    Finished: 12 AM Mon 01 Jan 24 UTC
    FvA Attempt 11
    3 days /phase
    Pot: 10 D - Autumn, 1907, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FairBot (201D)
    France
    FairBot (201D)
    Won. 19 supply-centers, 16 units
    Austria
    RampantLion (937D)
    Survived. 13 supply-centers, 12 units
    Finished: 11 PM Sun 31 Dec 23 UTC
    FvA Attempt 10
    3 days /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FairBot (201D)
    Austria
    FairBot (201D)
    Won. 20 supply-centers, 14 units
    France
    RampantLion (937D)
    Survived. 13 supply-centers, 12 units
    Finished: 11 PM Sun 31 Dec 23 UTC
    FvA Attempt 9
    3 days /phase
    Pot: 10 D - Autumn, 1908, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game drawn
    Austria
    RampantLion (937D)
    Drawn. 17 supply-centers, 17 units
    France
    FairBot (201D)
    Drawn. 17 supply-centers, 17 units
    Finished: 07 AM Wed 27 Dec 23 UTC
    Tyrannosaurus Diplomacy
    1 day, 12 hours /phase
    Pot: 245 D - Spring, 1910, Finished
    Classic, Anonymous players, Draw-Size Scoring
    3 excused missed turn
    Game drawn
    Germany
    echidna (5585D)
    Drawn. 15 supply-centers, 13 units
    Austria
    RampantLion (937D)
    Drawn. 10 supply-centers, 10 units
    Italy
    CanaryOwO (144D)
    Drawn. 9 supply-centers, 9 units
    England
    Brouhaha (512D)
    Defeated. Bet: 35D
    France
    wap (134D)
    Defeated. Bet: 35D
    Turkey
    Danish_Dan (491D)
    Defeated. Bet: 35D
    Russia
    Spriithy (85D)
    Defeated. Bet: 35D
    Civil Disorders
    Steamy Nicks (2191D)Turkey (Spring, 1902) with 4 centres.
    LuconousRex (100D)Germany (Spring, 1902) with 6 centres.
    Finished: 11 PM Sat 29 Jan 22 UTC
    Private Diplomacy, Intrigue, and Sometimes War
    30 minutes /phase
    Pot: 35 D - Spring, 1908, Finished
    Classic, Rulebook press, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Italy
    Drawn. 13 supply-centers, 13 units
    Germany
    PietroGori (101D)
    Drawn. 8 supply-centers, 8 units
    Austria
    Roseofprints (101D)
    Drawn. 6 supply-centers, 6 units
    Russia
    Oopsifell24 (101D)
    Drawn. 3 supply-centers, 3 units
    England
    RampantLion (937D)
    Drawn. 2 supply-centers, 2 units
    France
    Brouhaha (512D)
    Drawn. 2 supply-centers, 1 units
    Turkey
    paxsauria (100D)
    Defeated. Bet: 5D
    Finished: 10 PM Tue 22 Feb 22 UTC
    Mossflower
    1 day /phase
    Pot: 35 D - Spring, 1910, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Italy
    RampantLion (937D)
    Drawn. 11 supply-centers, 11 units
    Russia
    Drawn. 7 supply-centers, 7 units
    France
    kranus (107D)
    Drawn. 6 supply-centers, 6 units
    Turkey
    Drawn. 6 supply-centers, 6 units
    Germany
    RaG (459D)
    Drawn. 4 supply-centers, 4 units
    England
    Whatshisface (102D)
    Defeated. Bet: 5D
    Austria
    LAfrenzy (124D)
    Defeated. Bet: 5D
    Civil Disorders
    Nara (100D)Turkey (Autumn, 1909) with 6 centres.
    Finished: 04 PM Mon 14 Feb 22 UTC
    stab time-2
    1 day /phase
    Pot: 140 D - Spring, 1909, Finished
    Classic, Rulebook press, Anonymous players, Sum-of-Squares Scoring, Hidden draw votes
    1 excused missed turn
    Game drawn
    France
    Chesney (567D)
    Drawn. 14 supply-centers, 14 units
    Italy
    Hanging Rook (478D)
    Drawn. 14 supply-centers, 14 units
    Russia
    Ginge86 (0DX)
    Drawn. 4 supply-centers, 4 units
    England
    GalahadIII (4658D)
    Drawn. 2 supply-centers, 2 units
    Germany
    BlueRurik (100D)
    Defeated. Bet: 20D
    Austria
    kranus (107D)
    Defeated. Bet: 20D
    Turkey
    RampantLion (937D)
    Defeated. Bet: 20D
    Civil Disorders
    Richmond (100D)England (Autumn, 1902) with 4 centres.
    Finished: 08 PM Fri 25 Feb 22 UTC
    Fans of Chicken only
    1 day /phase
    Pot: 35 D - Spring, 1911, Finished
    Classic, Anonymous players, Draw-Size Scoring
    2 excused missed turn
    Game drawn
    Germany
    tmgasaway1 (100D)
    Drawn. 11 supply-centers, 11 units
    Italy
    Atrahasis (126D)
    Drawn. 8 supply-centers, 8 units
    Russia
    LAfrenzy (124D)
    Drawn. 8 supply-centers, 8 units
    France
    Nara (100D)
    Drawn. 7 supply-centers, 7 units
    England
    RampantLion (937D)
    Defeated. Bet: 5D
    Austria
    Telboy203 (100D)
    Defeated. Bet: 5D
    Turkey
    CJ2376 (100D)
    Defeated. Bet: 5D
    Civil Disorders
    PoweredByGinger (100D)Italy (Autumn, 1903) with 4 centres.
    Finished: 02 AM Fri 28 May 21 UTC
    GvI Bot Game: Attempt 8
    3 days /phase
    Pot: 10 D - Autumn, 1907, Finished
    Classic - Germany vs Italy, Bot Game, Unranked
    4 excused missed turn
    Game won by RampantLion (937D)
    Germany
    RampantLion (937D)
    Won. 18 supply-centers, 16 units
    Italy
    Kestas Bot (115D)
    Survived. 13 supply-centers, 12 units
    Finished: 01 AM Fri 28 May 21 UTC
    GvI Bot Game: Attempt 7
    3 days /phase
    Pot: 10 D - Autumn, 1907, Finished
    Classic - Germany vs Italy, Bot Game, Unranked
    4 excused missed turn
    Game won by RampantLion (937D)
    Italy
    RampantLion (937D)
    Won. 22 supply-centers, 16 units
    Germany
    Kestas Bot (115D)
    Survived. 10 supply-centers, 9 units
    Finished: 01 AM Fri 28 May 21 UTC
    FvA Bot Game: Attempt 8
    3 days /phase
    Pot: 10 D - Autumn, 1906, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FB (100D)
    Austria
    FB (100D)
    Won. 19 supply-centers, 16 units
    France
    RampantLion (937D)
    Survived. 13 supply-centers, 11 units
    Finished: 12 AM Fri 28 May 21 UTC
    FvA Bot Game: Attempt 7
    3 days /phase
    Pot: 10 D - Autumn, 1906, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FB (100D)
    France
    FB (100D)
    Won. 18 supply-centers, 17 units
    Austria
    RampantLion (937D)
    Survived. 12 supply-centers, 12 units
    Finished: 01 AM Sat 13 Mar 21 UTC
    FvA Bot Game: Attempt 6
    3 days /phase
    Pot: 10 D - Autumn, 1907, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FB (100D)
    France
    FB (100D)
    Won. 18 supply-centers, 16 units
    Austria
    RampantLion (937D)
    Survived. 16 supply-centers, 15 units
    Finished: 01 AM Sat 13 Mar 21 UTC
    FvA Bot Game: Attempt 5
    3 days /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FB (100D)
    Austria
    FB (100D)
    Won. 21 supply-centers, 14 units
    France
    RampantLion (937D)
    Survived. 12 supply-centers, 12 units
    Finished: 12 AM Sat 13 Mar 21 UTC
    GvI Bot Game: Attempt 6
    3 days /phase
    Pot: 10 D - Autumn, 1910, Finished
    Classic - Germany vs Italy, Bot Game, Unranked
    4 excused missed turn
    Game won by Kestas Bot (115D)
    Germany
    Kestas Bot (115D)
    Won. 18 supply-centers, 17 units
    Italy
    RampantLion (937D)
    Survived. 15 supply-centers, 14 units
    Finished: 11 PM Fri 12 Mar 21 UTC
    GvI Bot Game: Attempt 5
    3 days /phase
    Pot: 10 D - Autumn, 1907, Finished
    Classic - Germany vs Italy, Bot Game, Unranked
    4 excused missed turn
    Game won by Kestas Bot (115D)
    Italy
    Kestas Bot (115D)
    Won. 19 supply-centers, 17 units
    Germany
    RampantLion (937D)
    Survived. 10 supply-centers, 9 units
    Finished: 05 PM Sun 07 Mar 21 UTC
    GvI Bot Game: Attempt 4
    3 days /phase
    Pot: 10 D - Autumn, 1908, Finished
    Classic - Germany vs Italy, Bot Game, Unranked
    4 excused missed turn
    Game won by Kestas Bot (115D)
    Italy
    Kestas Bot (115D)
    Won. 18 supply-centers, 14 units
    Germany
    RampantLion (937D)
    Survived. 16 supply-centers, 14 units
    Finished: 04 PM Sun 07 Mar 21 UTC
    GvI Bot Game: Attempt 3
    3 days /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - Germany vs Italy, Bot Game, Unranked
    4 excused missed turn
    Game won by Kestas Bot (115D)
    Germany
    Kestas Bot (115D)
    Won. 22 supply-centers, 13 units
    Italy
    RampantLion (937D)
    Survived. 8 supply-centers, 8 units
    Finished: 04 PM Sun 07 Mar 21 UTC
    FvA Bot Game: Attempt 4
    3 days /phase
    Pot: 10 D - Autumn, 1902, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game drawn
    - Austria
    RampantLion (937D)
    9 supply-centers, 5 units
    Ready France
    FB (100D)
    8 supply-centers, 5 units
    Finished: 03 PM Sun 07 Mar 21 UTC
    FvA Bot Game: Attempt 3
    3 days /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FB (100D)
    Austria
    FB (100D)
    Won. 20 supply-centers, 14 units
    France
    RampantLion (937D)
    Survived. 11 supply-centers, 9 units

    1
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