gamyot

Profile Information

  • Last visited: 12 Aug 13 UTC
  • Joined: 02 Jun 12 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 95
  • Peak: 107
  • Position: 37,162
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 12,888


Game Stats
  • All Game stats:
  • Game messages: 137

  • Drawn: 2 ( 40% )
  • Survived: 1 ( 20% )
  • Defeated: 2 ( 40% )
  • Total (finished): 5

  • Civil disorder: 3
  • Civil disorders taken over: 1
  • Classic:
  • Drawn: 2 ( 50% )
  • Defeated: 2 ( 50% )
  • Total (finished): 4
  • Classic Press:
  • Drawn: 2 ( 50% )
  • Defeated: 2 ( 50% )
  • Total (finished): 4
  • Classic Ranked:
  • Drawn: 2 ( 50% )
  • Defeated: 2 ( 50% )
  • Total (finished): 4
  • Variant stats:
  • Survived: 1 ( 100% )
  • Total (finished): 1


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    gamyot's games

    Showing results 1 to 5 of 5 total results.

    Finished: 05 PM Sun 18 Aug 13 UTC
    Thegreatgame
    1 day /phase
    Pot: 78 D - Autumn, 1910, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Turkey
    Lama (155D(B))
    Drawn. 12 supply-centers, 12 units
    Germany
    Chalks (488D)
    Drawn. 11 supply-centers, 11 units
    France
    duckofspades (170D)
    Drawn. 7 supply-centers, 7 units
    Italy
    Elm (100D(B))
    Drawn. 4 supply-centers, 3 units
    Austria
    araujo.jrc (576D)
    Defeated. Bet: 10D
    Russia
    Defeated. Bet: 10D
    England
    gamyot (100D)
    Defeated. Bet: 10D
    Civil Disorders
    SirSnevets (100D)Turkey (Autumn, 1901) with 3 centres.
    gamyot (100D)England (Autumn, 1904) with 0 centres.
    packerfanatic (100D)Russia (Autumn, 1907) with 0 centres.
    Finished: 10 AM Tue 13 Aug 13 UTC
    Slow & Cheap
    4 days /phase
    Pot: 59 D - Autumn, 6, Finished
    The Ancient Mediterranean, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by danforth (1446D)
    Greece
    danforth (1446D)
    Won. 20 supply-centers, 13 units
    Egypt
    gamyot (100D)
    Survived. 6 supply-centers, 6 units
    Rome
    jc92477 (256D)
    Resigned. 8 supply-centers, 9 units
    Carthage
    PerdiccasII (111D)
    Defeated. Bet: 10D
    Persia
    poko (100D)
    Defeated. Bet: 10D
    Civil Disorders
    PerdiccasII (111D)Carthage (Autumn, 5) with 0 centres.
    DL (108D)Egypt (Autumn, 4) with 5 centres.
    jc92477 (256D)Rome (Spring, 6) with 13 centres.
    Finished: 03 AM Fri 03 Aug 12 UTC
    Nucleation IV
    1 day, 12 hours /phase
    Pot: 35 D - Autumn, 1907, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Wyludniacz (809D)
    England
    Wyludniacz (809D)
    Won. 18 supply-centers, 15 units
    Austria
    King Atom (100D)
    Survived. 7 supply-centers, 6 units
    Turkey
    4ch (105D)
    Survived. 5 supply-centers, 5 units
    France
    jracademia (332D)
    Survived. 3 supply-centers, 3 units
    Italy
    owen roe (621D)
    Survived. 1 supply-centers, 1 units
    Russia
    Primality (100D)
    Resigned. 0 supply-centers, 1 units
    Germany
    gamyot (100D)
    Defeated. Bet: 5D
    Civil Disorders
    Primality (100D)Russia (Spring, 1906) with 4 centres.
    Finished: 06 AM Mon 09 Jul 12 UTC
    San Francisco Fan
    1 day, 12 hours /phase
    Pot: 60 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Austria
    Wernazuma (589D)
    Drawn. 12 supply-centers, 12 units
    France
    Stearns (148D)
    Drawn. 11 supply-centers, 10 units
    Russia
    gamyot (100D)
    Drawn. 11 supply-centers, 11 units
    Italy
    King Atom (100D)
    Defeated. Bet: 7D
    Turkey
    ladictator (100D)
    Defeated. Bet: 7D
    Germany
    Kajin (100D)
    Defeated. Bet: 11D
    England
    jellybean (100D)
    Defeated. Bet: 7D
    Civil Disorders
    jellybean (100D)England (Autumn, 1904) with 0 centres.
    Benmacnee (284D)Germany (Autumn, 1902) with 6 centres.
    Finished: 10 PM Thu 21 Jun 12 UTC
    PugInAHorse
    4 days /phase
    Pot: 70 D - Spring, 1902, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    England
    Drawn. 5 supply-centers, 5 units
    Austria
    Rato (100D)
    Drawn. 5 supply-centers, 5 units
    Russia
    gamyot (100D)
    Drawn. 5 supply-centers, 5 units
    France
    Drawn. 5 supply-centers, 5 units
    Turkey
    Phoon (0DX)
    Drawn. 5 supply-centers, 5 units
    Italy
    mog262 (244D)
    Drawn. 4 supply-centers, 4 units
    Germany
    BrickMan (100D)
    Resigned. 4 supply-centers, 3 units
    Civil Disorders
    BrickMan (100D)Germany (Autumn, 1901) with 4 centres.