hemligast

Profile Information

  • User Comment:
  • "“Naturally the common people don't want war; neither in Russia, nor in England, nor in America, nor in Germany. That is understood. But after all, it is the leaders of the country who determine policy, and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is to tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same in any country.”"


  • Last visited: 21 Jun 11 UTC
  • Joined: 09 Mar 11 UTC


Ranking Info Help

    PointsD:
  • Available: 113
  • In play: 0
  • Total: 113
  • Ghost Rating Overall:
  • Rating: 98
  • Peak: 104
  • Position: 29,550


Game Stats
  • All Game stats:
  • Game messages: 154

  • Survived: 1 ( 25% )
  • Defeated: 3 ( 75% )
  • Total (finished): 4

  • Civil disorder: 0
  • Civil disorders taken over: 0
  • Classic:
  • Survived: 1 ( 25% )
  • Defeated: 3 ( 75% )
  • Total (finished): 4
  • Classic Press:
  • Survived: 1 ( 25% )
  • Defeated: 3 ( 75% )
  • Total (finished): 4
  • Classic Ranked:
  • Survived: 1 ( 25% )
  • Defeated: 3 ( 75% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    hemligast's games

    Showing results 1 to 4 of 4 total results.

    Finished: 01 PM Wed 22 Jun 11 UTC
    Z's last stand
    1 day /phase
    Pot: 72 D - Autumn, 1911, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by bluedruid (100D)
    England
    bluedruid (100D)
    Won. 18 supply-centers, 17 units
    Austria
    freddde (133D)
    Survived. 11 supply-centers, 8 units
    Turkey
    Kaizen (101D)
    Survived. 5 supply-centers, 5 units
    Italy
    Suitho (108D)
    Survived. 0 supply-centers, 3 units
    France
    hemligast (113D)
    Defeated. Bet: 10D
    Russia
    clint9909 (100D)
    Defeated. Bet: 2D
    Germany
    twl (100D)
    Defeated. Bet: 10D
    Civil Disorders
    zulan (100D)Russia (Autumn, 1902) with 1 centres.
    twl (100D)Germany (Autumn, 1904) with 0 centres.
    clint9909 (100D)Russia (Autumn, 1903) with 0 centres.
    Finished: 11 AM Sat 21 May 11 UTC
    Snowmen Falling
    1 day /phase
    Pot: 70 D - Autumn, 1910, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by wescourt (324D)
    Russia
    wescourt (324D)
    Won. 18 supply-centers, 17 units
    England
    hemligast (113D)
    Survived. 16 supply-centers, 15 units
    Austria
    dbrandao (116D)
    Survived. 0 supply-centers, 1 units
    Italy
    Babyburger (1564D)
    Defeated. Bet: 10D
    Turkey
    freddde (133D)
    Defeated. Bet: 10D
    France
    zulan (100D)
    Defeated. Bet: 10D
    Germany
    twl (100D)
    Defeated. Bet: 10D
    Civil Disorders
    twl (100D)Germany (Autumn, 1903) with 0 centres.
    Finished: 02 AM Thu 19 May 11 UTC
    Snowmen melting
    1 day /phase
    Pot: 40 D - Autumn, 1915, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by damo72 (10DX)
    England
    damo72 (10DX)
    Won. 18 supply-centers, 17 units
    Turkey
    fedaykin42 (100D)
    Survived. 16 supply-centers, 15 units
    Austria
    Benditto (164D)
    Defeated. Bet: 5D
    Italy
    freddde (133D)
    Defeated. Bet: 5D
    France
    hemligast (113D)
    Defeated. Bet: 5D
    Russia
    zulan (100D)
    Defeated. Bet: 5D
    Germany
    Rafabas (100D)
    Defeated. Bet: 5D
    Civil Disorders
    Hackibert (25D)Germany (Spring, 1903) with 4 centres.
    Finished: 01 AM Tue 05 Apr 11 UTC
    Sack of Visby
    1 day /phase
    Pot: 38 D - Autumn, 1907, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by freddde (133D)
    France
    freddde (133D)
    Won. 18 supply-centers, 15 units
    Turkey
    Torstensson (368D)
    Survived. 12 supply-centers, 9 units
    Russia
    zulan (100D)
    Survived. 2 supply-centers, 3 units
    Germany
    Superman01 (100D)
    Survived. 1 supply-centers, 4 units
    England
    mylonmia (132D)
    Resigned. 1 supply-centers, 1 units
    Austria
    hemligast (113D)
    Defeated. Bet: 5D
    Italy
    Jesse0074 (100D)
    Defeated. Bet: 3D
    Civil Disorders
    Hobbs (100D)Italy (Autumn, 1903) with 3 centres.
    mylonmia (132D)England (Spring, 1907) with 1 centres.