Hatch

Profile Information

    Banned

  • User Comment:
  • "Banned by a moderator: Auto"


  • Last visited: 14 Jul 10 UTC
  • Joined: 06 Mar 10 UTC


Ranking Info Help

    PointsD:
  • Available: 0
  • In play: 0
  • Total: 0
  • Ghost Rating Overall:
  • Rating: 71
  • Peak: 100
  • Position: 72,760
  • Ghost Rating Live:
  • Rating: 88
  • Peak: 100
  • Position: 18,770
  • Ghost Rating Full Press:
  • Rating: 89
  • Peak: 100
  • Position: 27,144


Game Stats
  • All Game stats:
  • Game messages: 80

  • Defeated: 5 ( 71% )
  • Resigned: 2 ( 29% )
  • Total (finished): 7

  • Civil disorder: 8
  • Civil disorders taken over: 1
  • Classic:
  • Defeated: 4 ( 80% )
  • Resigned: 1 ( 20% )
  • Total (finished): 5
  • Classic Press:
  • Defeated: 4 ( 80% )
  • Resigned: 1 ( 20% )
  • Total (finished): 5
  • Classic Ranked:
  • Defeated: 4 ( 80% )
  • Resigned: 1 ( 20% )
  • Total (finished): 5
  • Variant stats:
  • Defeated: 1 ( 50% )
  • Resigned: 1 ( 50% )
  • Total (finished): 2


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    Hatch's games

    Showing results 1 to 7 of 7 total results.

    Finished: 02 AM Thu 08 Jul 10 UTC
    Private live haxor
    5 minutes /phase
    Pot: 250 D - Autumn, 6, Finished
    The Ancient Mediterranean, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by Trustme1 (0DX)
    Egypt
    Trustme1 (0DX)
    Won. 20 supply-centers, 13 units
    Carthage
    Survived. 0 supply-centers, 1 units
    Greece
    Hatch (0DX)
    Resigned. 3 supply-centers, 2 units
    Rome
    Resigned. 3 supply-centers, 3 units
    Persia
    Defeated. Bet: 50D
    Civil Disorders
    Hatch (0DX)Greece (Autumn, 2) with 3 centres.
    hero to the pwn (0DX)Rome (Autumn, 2) with 3 centres.
    Finished: 09 PM Sun 08 Aug 10 UTC
    A Standard WTA
    1 day /phase
    Pot: 350 D - Autumn, 1910, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by BESM (18622D)
    France
    BESM (18622D)
    Won. 21 supply-centers, 17 units
    Russia
    Remagen (162D)
    Survived. 12 supply-centers, 15 units
    Italy
    Obscurity (677D)
    Survived. 1 supply-centers, 1 units
    England
    Defeated. Bet: 50D
    Austria
    Defeated. Bet: 50D
    Turkey
    Trustme1 (0DX)
    Defeated. Bet: 50D
    Germany
    Hatch (0DX)
    Defeated. Bet: 50D
    Civil Disorders
    LJ TYLER DURDEN (334D)Austria (Autumn, 1904) with 1 centres.
    Hatch (0DX)Germany (Autumn, 1902) with 2 centres.
    Trustme1 (0DX)Turkey (Spring, 1903) with 2 centres.
    Finished: 08 PM Sun 07 Mar 10 UTC
    LIVE MEDITERANIAN
    5 minutes /phase
    Pot: 35 D - Autumn, 1905, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by dep5greg (644D)
    Russia
    dep5greg (644D)
    Won. 21 supply-centers, 16 units
    England
    Sheogorath (170D)
    Survived. 8 supply-centers, 9 units
    Italy
    ZappedZ (100D)
    Resigned. 3 supply-centers, 5 units
    France
    Hatch (0DX)
    Resigned. 2 supply-centers, 2 units
    Turkey
    Defeated. Bet: 5D
    Austria
    Flatulence (100D)
    Defeated. Bet: 5D
    Germany
    willco66 (100D)
    Defeated. Bet: 5D
    Civil Disorders
    Flatulence (100D)Austria (Autumn, 1902) with 1 centres.
    ZappedZ (100D)Italy (Autumn, 1904) with 6 centres.
    we can talk about this (103D)Turkey (Autumn, 1904) with 0 centres.
    Hatch (0DX)France (Autumn, 1904) with 2 centres.
    willco66 (100D)Germany (Autumn, 1901) with 3 centres.
    Finished: 04 PM Sun 07 Mar 10 UTC
    Just before Cyprus
    5 minutes /phase
    Pot: 75 D - Autumn, 1906, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Gobba (2209D(G))
    Russia
    Gobba (2209D(G))
    Won. 18 supply-centers, 17 units
    England
    dep5greg (644D)
    Survived. 8 supply-centers, 8 units
    Germany
    vlajko (224D)
    Survived. 8 supply-centers, 8 units
    France
    Scruffer (100D)
    Survived. 0 supply-centers, 1 units
    Turkey
    stealer9887 (100D)
    Defeated. Bet: 10D
    Italy
    Defeated. Bet: 10D
    Austria
    Hatch (0DX)
    Defeated. Bet: 5D
    Civil Disorders
    stealer9887 (100D)Turkey (Autumn, 1901) with 3 centres.
    generalbobishere (100D)Italy (Autumn, 1901) with 3 centres.
    leiseman (240D)Austria (Autumn, 1901) with 3 centres.
    Finished: 03 PM Tue 06 Apr 10 UTC
    Carthago Delenda Est!
    1 day /phase
    Pot: 50 D - Autumn, 10, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game won by KnightGeneral (1342D)
    Carthage
    KnightGeneral (1342D)
    Won. 19 supply-centers, 16 units
    Greece
    DeathKorps (381D)
    Survived. 6 supply-centers, 6 units
    Rome
    Antracia (3494D)
    Survived. 2 supply-centers, 2 units
    Persia
    Onar (131D)
    Resigned. 7 supply-centers, 8 units
    Egypt
    Hatch (0DX)
    Defeated. Bet: 10D
    Civil Disorders
    Onar (131D)Persia (Spring, 10) with 10 centres.
    Hatch (0DX)Egypt (Spring, 3) with 6 centres.
    Finished: 06 PM Tue 30 Mar 10 UTC
    BCP
    1 day /phase
    Pot: 210 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by dep5greg (644D)
    France
    dep5greg (644D)
    Won. 19 supply-centers, 15 units
    England
    anzac (149D)
    Survived. 12 supply-centers, 12 units
    Germany
    paulyork64 (351D)
    Survived. 2 supply-centers, 2 units
    Turkey
    Resigned. 1 supply-centers, 1 units
    Italy
    Defeated. Bet: 30D
    Russia
    Defeated. Bet: 30D
    Austria
    Hatch (0DX)
    Defeated. Bet: 30D
    Civil Disorders
    colonelsteven (100D)Turkey (Spring, 1906) with 8 centres.
    caesariandiplomat (100D)Russia (Autumn, 1905) with 0 centres.
    Hatch (0DX)Austria (Spring, 1904) with 4 centres.
    Finished: 03 PM Wed 31 Mar 10 UTC
    Outlaw Josey Wales
    12 hours /phase
    Pot: 385 D - Autumn, 1914, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by moses (124D)
    Russia
    moses (124D)
    Won. 18 supply-centers, 16 units
    Turkey
    jthiher (1823D)
    Survived. 12 supply-centers, 11 units
    France
    Survived. 3 supply-centers, 6 units
    Italy
    Silver Wolf (9388D)
    Survived. 1 supply-centers, 1 units
    Austria
    kol1562 (106D)
    Defeated. Bet: 55D
    Germany
    jpchewy01 (100D)
    Defeated. Bet: 55D
    England
    Hatch (0DX)
    Defeated. Bet: 55D
    Civil Disorders
    Hatch (0DX)England (Spring, 1904) with 3 centres.